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LightBoost, G-SYNC, Turbo240: 120Hz Strobe Backlight LCDs / No Motion Blur! - Page 6

post #51 of 2929
OOhh my god guys, I have a Planar SA2311w and it doesn't have lightboost frown.gif(( whyyyyy.. Do I need to sell this immediately? I've died for the CRT feel in an LCD forever. Is it really that different? I'll tell you what I am going to do.. my buddy has the BenQ 2420, I am going to hack this onto his computer and see how it looks..and if it works, I'm gonna do it.

Is it really exactly what we all hope? I miss that CRT feel.. How about tearing? Does it still tear?
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post #52 of 2929
Quote:
Originally Posted by CallsignVega View Post

I've ordered the Benq XL2411t as that is the brightest Lightboost2 monitor and also has 1ms pixel response. Will let you know how it goes when it arrives for this test.

Oh great master Vega lets us known specifically compared to your current screen as those of us who also own those 120hz 1440p Catleaps are very curious about this! The colour dimming might not be an issue for most but after using this screen for so long every time I look at regular TN or even nicer IPS screens they both look kind of dead and washed out, but if it's not too big of a step down and really does feel like a CRT I could always replace my second screen with one of these tongue.gif.
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post #53 of 2929
Quote:
Originally Posted by mdrejhon View Post

Mind you, there are some tradeoffs -- LightBoost2 does degrade color quality slightly, picture adjustments are locked on many models of monitors (due to response time acceleration being force-enabled and optimized for 3D). So some people may only enable LightBoost during FPS gaming where you get a reaction time advantage from the zero motion blur effect. Others may keep it enabled at all times, including the Windows desktop. I've left it enabled at the desktop, for everything.
We need a button to make it easy to turn on/off LightBoost, whenever we feel like it.
I would say color quality is very similar with very minimal loss in quality. At least with my monitors. The main difference, besides motion, is brightness. I would say it makes my LED monitors look
more like LCD without the LED backlighting as far as brightness quality. Some games I actually like the dimmer screens through. MOHW is a great example, especially afer their patch last night that increased textures & shadow quality dramatically.

Any small change in brightness is worth the benifit of fluidity in gameplay.

Also BF3 updated last night and is now choppy in any mode played. Working on a fix.
Quote:
Originally Posted by CallsignVega View Post

I've ordered the Benq XL2411t as that is the brightest Lightboost2 monitor and also has 1ms pixel response. Will let you know how it goes when it arrives for this test.
Only 1? I thought Vega only buys monitors in sets of 3 or more smile.gif
Edited by Swolern - 12/18/12 at 6:43pm
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post #54 of 2929
Thread Starter 
Quote:
Originally Posted by Mals View Post

OOhh my god guys, I have a Planar SA2311w and it doesn't have lightboost frown.gif(( whyyyyy.. Do I need to sell this immediately? I've died for the CRT feel in an LCD forever. Is it really that different? I'll tell you what I am going to do.. my buddy has the BenQ 2420, I am going to hack this onto his computer and see how it looks..and if it works, I'm gonna do it.
Is it really exactly what we all hope? I miss that CRT feel.. How about tearing? Does it still tear?
Go get a LightBoost LCD. You will get the CRT feel back in an LCD -- Its back!

(Do wait for Vega's review. He owns a Sony FW900 CRT and will compare it to his upcoming 1ms Benq XL2411T in the mail)

No tearing when I enable VSYNC. However, some games are notoriously finicky. Some games look better with VSYNC OFF (less jerkiness) than VSYNC ON (more jerkiness). I am very sensitive to tearing, but at 120Hz, if a game has more stuttering with VSYNC ON, I'll prefer VSYNC OFF -- the tearing is so faint at 120Hz that it's the lesser of evil for games that stutters a lot more with VSYNC ON. Raising fps_max in Source Engine games helps a lot, there's a lot of different tweaks for different games to get them to run properly in 2D mode at 120fps@120Hz. For most solo gaming, I prefer triple buffered VSYNC ON, if the game is well-programmed to do it properly, for the perfect motion feel. The input lag is tiny enough at 120Hz for my purposes. Your preferences will vary from mine.
Edited by mdrejhon - 12/18/12 at 7:00pm
post #55 of 2929

Correct me if I'm wrong, but tearing only really occurs when FPS hovers around your monitor's refresh rate. Combating that is more simple than people make it out to be.

 

The idea of Vsync in shooters/competitive games is quite silly as it:

1) Adds input latency. Then again most advanced rendering and "eye candy" will also contribute, though less pronounced.

2) Can hinder client-server networking on engines that update at higher frame rate. Or engines that allow clients to modify their networking for the best possible advantage. 

post #56 of 2929
Quote:
Originally Posted by Skylit View Post

Correct me if I'm wrong, but tearing only really occurs when FPS hovers around your monitor's refresh rate. Combating that is more simple than people make it out to be.

 

The idea of Vsync in shooters/competitive games is quite silly as it:

1) Adds input latency. Then again most advanced rendering and "eye candy" will also contribute, though less pronounced.

2) Can hinder client-server networking on engines that update at higher frame rate. Or engines that allow clients to modify their networking for the best possible advantage. 


Yeah, but for some of us, the tearing is so terrible without v-sync and any fps, the game is unplayable.

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post #57 of 2929
Quote:
Originally Posted by Skylit View Post

Correct me if I'm wrong, but tearing only really occurs when FPS hovers around your monitor's refresh rate. Combating that is more simple than people make it out to be.

The idea of Vsync in shooters/competitive games is quite silly as it:
1) Adds input latency. Then again most advanced rendering and "eye candy" will also contribute, though less pronounced.
2) Can hinder client-server networking on engines that update at higher frame rate. Or engines that allow clients to modify their networking for the best possible advantage. 
From what I've seen screen tearing varies from game to game even though at same framerate. Different monitors also vary how pronounced the screen tearing is.

Agree about Vsync. I never use it, especially with competative multiplayer games. But it is very rare that I notice screen tearing on my VG278H monitors.
Edited by Swolern - 12/19/12 at 12:26am
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post #58 of 2929
Quote:
Originally Posted by Roxborough View Post

I understand perfectly well, I was just wondering what I could do to my current monitor. Where did I state anything about my understanding of this :S? You replying to the right person here?

You said: "But to be brutally honest, 120hz and 2ms feels pretty damn smooth."

Your eyes/brain get used to things when you have no reference or comparison. Sure it may "feel" pretty damn smooth, but if say you put your monitor next to a FW900 CRT, you would understand. Your brain has to be re-caged to a reference point or baseline. I know when I first got my FW900 and pitted it against some LCD's, I had to do a double take as it really shows you how lackluster motion is on an LCD in comparison. Hopefully these Lightboost LCD's can produce similar result in 2D mode.

I'd eventually like to take my 132 Hz 1440P IPS catleap and put on a custom back light to strobe as that would be near a perfect display, but these off-the shelf models are a good start.
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post #59 of 2929
Quote:
Originally Posted by CallsignVega View Post

You said: "But to be brutally honest, 120hz and 2ms feels pretty damn smooth."
Your eyes/brain get used to things when you have no reference or comparison. Sure it may "feel" pretty damn smooth, but if say you put your monitor next to a FW900 CRT, you would understand. Your brain has to be re-caged to a reference point or baseline. I know when I first got my FW900 and pitted it against some LCD's, I had to do a double take as it really shows you how lackluster motion is on an LCD in comparison. Hopefully these Lightboost LCD's can produce similar result in 2D mode.
I'd eventually like to take my 132 Hz 1440P IPS catleap and put on a custom back light to strobe as that would be near a perfect display, but these off-the shelf models are a good start.

That's not what I'm on about. I'm not disputing the fact my brain has no immediate point of reference, I'm just saying my system feels pretty smooth, I know it isn't; compared to a fast CRT. I've had ultra fast CRT's in the past, I've had all kinds of monitors etc... and thus far, I agree, CRT's are night and day in terms of motion blur compared to my monitor. But that doesn't deter from the fact my system feels pretty damn smooth. I've not spent thousands and thousands in my lifetime on components/peripherals to go backwards. And if I have, then I may as well take a long walk of a short pier. However, there is the other way to look at it, to go forwards, you have to look backwards. We all knew LCD technology would take over, it's more practical, cheaper to manufacture etc... Maybe I've just been anally displeased by consumerism. If that's the case, does anyone want to buy my PC? XD

Also, to show you I understand, I'll explain what I always explain when this misunderstanding occurs tongue.gif. We're all subjects of our own culture and background, if you were brought up in a barren wasteland, no tree's, no grass, no nothing, just a hole in the ground. And someone random came out of the blue and told you to draw a tree, or some grass... how could you? You've never seen it.
    
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post #60 of 2929
Vega, that Catleap modding sounds impressive...bet you're up to the task! Would love to see that in action biggrin.gif
For now I'll save and try to get a good ips panel, money's tight atm.
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