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LightBoost, G-SYNC, Turbo240: 120Hz Strobe Backlight LCDs / No Motion Blur! - Page 59

post #581 of 2929
Thread Starter 
Quote:
Originally Posted by CallsignVega View Post

I recommend a 3D emitter so you don't have to worry about custom monitor .inf files if your monitor doesn't have a built in emitter and the stuttering/pausing in 3D mode caused by not having an emitter.)
I believe the stuttering/pausing is caused by the .inf file. So if you don't have an emitter, but successfully enable LightBoost without .inf/.reg, you're golden.

(shedokan, can you confirm: What model of monitor do you have? It has no built-in emitter? No freezing issues?)
post #582 of 2929
#system #below #omg biggrin.gif

VG248QE

It has no built-in emitter? I believe it doesnt?
No freezing issues? Havent experienced any so
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post #583 of 2929
This did NOT work on my HD 7970 and VG248QE frown.gif Lightboost remained disabled after following the instructions. Tried 1147 and 1149....
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post #584 of 2929
Thread Starter 
Quote:
Originally Posted by Falkentyne View Post

This did NOT work on my HD 7970 and VG248QE frown.gif Lightboost remained disabled after following the instructions. Tried 1147 and 1149....
Damn! That's too bad. Sounds like there must be a vendor unlock feature in nVidia drivers, that needs to execute first, before you can plug the monitor into a Radeon system. I knew there had to be some secondary trigger, now if we could only figure out what it is...
Did you leave the extension block alone, or did you delete the extension block?

EDIT: Try running reset-all.exe first (comes with CRU)
Edited by mdrejhon - 3/7/13 at 2:35pm
post #585 of 2929
Hey mdrejhon,

I have a VG278H monitor on a GTX 680, and since installing Windows 8 I've been having trouble getting LB to remain active without it causing games to go to 3d-mode, however with the CRU-trick it's finally working again! One problem though, I had to run reset-all.exe first or it wouldn't work. If someone else has issues, that's always something to try! Thanks for figuring this out, it feels like my awesome Eizo CRT that I used in the late 90s! smile.gif
post #586 of 2929
Is there an easy way to confirm LB is on, in Windows 8?

I did the custom resolution. but the motion doesn't seem any smoother, and there's none of the oft-reported red tint.
Edited by PiERiT - 3/7/13 at 3:25pm
    
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post #587 of 2929
Quote:
Originally Posted by mdrejhon View Post

Damn! That's too bad. Sounds like there must be a vendor unlock feature in nVidia drivers, that needs to execute first, before you can plug the monitor into a Radeon system. I knew there had to be some secondary trigger, now if we could only figure out what it is...
Did you leave the extension block alone, or did you delete the extension block?

EDIT: Try running reset-all.exe first (comes with CRU)

Yeah ok, I did reset all then disabled extensions and unchecked all of the other resolutions..didn't work.
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post #588 of 2929
Quote:
Originally Posted by PiERiT View Post

Is there an easy way to confirm LB is on, in Windows 8?

I did the custom resolution. but the motion doesn't seem any smoother, and there's none of the oft-reported red tint.

Your screen should become dim, check ur monitor OSD settings if everything got disabled but Contrast and LB, or run PixPeran and check if 12-13 is cakewalk to read

Mark why does Chrome Smooth Scroll Wheel gives some weird flicker when scrolling on FaceBook but not on other sites? lol
Edited by shedokan - 3/7/13 at 3:31pm
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post #589 of 2929
Quote:
Originally Posted by shedokan View Post

Your screen should become dim, check ur monitor OSD settings if everything got disabled but Contrast and LB, or run PixPeran and check if 12-13 is cakewalk to read

Mark why does Chrome Smooth Scroll Wheel gives some weird flicker when scrolling on FaceBook but not on other sites? lol

LightBoost is greyed out in the OSD. frown.gif

Edit: Yeah the CRU method just doesn't work for me. Going to try the old fashioned way.

Edit2: Old method works, and I seriously can't notice a difference from non-LB. Money well spent. ph34r2.gif
Edited by PiERiT - 3/7/13 at 4:15pm
    
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post #590 of 2929
Thread Starter 
Quote:
Originally Posted by PiERiT View Post

LightBoost is greyed out in the OSD. frown.gif
Edit: Yeah the CRU method just doesn't work for me. Going to try the old fashioned way.
Edit2: Old method works, and I seriously can't notice a difference from non-LB. Money well spent. ph34r2.gif
Too bad about the CRU method (was hoping that was simpler); thanks for your input.

As for not seeing a difference with LightBoost, you have confirmed it's actually on via OSD? And the picture has now dimmed slightly (compared to non-LightBoost)? It's worth reposting a good HardForum post here:
Quote:
Quote:
Originally Posted by Rattle 
thanks guys, I don't notice much difference between 120hz with LB Vs 144hz No LB TBH, both feel great though.
Quote:
Originally Posted by Vega 
The difference is huge! I can instantly tell when LB is not on.
It's quite normal to have these conflicting reviews of LightBoost.
Common causes are the following:

Human Factors
-- Your ability to track fast-moving objects; and your sensitivity to motion blur.
-- Whether or not you are used to CRT gaming. (LightBoost brings the CRT effect to LCD)
-- Some people growing up today, has never played on a CRT before. Such individuals may be less likely to notice quickly.
-- Some people only have a habit of eye-tracking only slower-moving objects.
-- Specific play styles. Strafing sideways & turning motions benefits more than walking forward.
-- Your sensitivity to input lag, flicker, etc. (You benefit more if you don't feel any effects from input lag or flicker)

Computer Factors
-- Ability to run fps=Hz. You really need 120fps@120Hz to get maximum LightBoost benefit.
-- Judder/stutter control. Some games/configurations judder so much, that it negetates LightBoost.
-- Framerate limits. Some games cap to 60fps, this needs to be uncapped (e.g. fps_max)
-- Faster motion benefits more. Not as noticeable during slow motion.
-- Specific games. e.g. Team Fortress 2 benefits far more than World of Warcraft.
-- Some games judder more with VSYNC ON, while others judder more with VSYNC OFF. Test opposite setting.
-- High quality mouse (preferably 1000 Hz gaming mouse). Ordinary mice adds too much judder.

Example of areas that benefit from eliminating motion blur:
-- Fast 180-degree flick turns in FPS shooting.
-- Shooting while turning, without stopping turning (easier on CRT or LightBoost)
-- Close-up strafing, especially circle strafing
-- Running while looking at the ground (e.g. hunting for tiny objects quickly).
-- Identifying multiple far-away enemies or small targets, while turning fast
-- Playing fast characters such as "Scout" in Team Fortress 2
-- High-speed low passes, such as low helicoptor flybys in Battlefield 3, you aim better.

For people who have gameplay styles in fast-action video games, such people can gain a massive competitive advantage during fast-motion activities, because you react faster. Without motion blur, enemies are easier to identify while you're still in fast motion. Even out of the corner of your eyes, even before you stop moving. Without motion blur, fast panning motion look as perfectly sharp as being stationary -- LightBoost measured 92% sharper motion than a 60 Hz LCD -- which yields a high-definition-in-motion experience when you play with an impulse driven display like CRT or LightBoost. As a result, there are several gamers (with certain game play styles) who gain a lot more frags when gaming with LightBoost.

Human reaction times are measured in hundreds of milliseconds; reducing human lag is useful. Even if you react a scant 20 milliseconds faster, that can still actually out-compensate an enemy that has less input lag than you. While it is noteworthy to mention some people say input lag is too high for them, for other people the input lag is not even felt or noticeable (It's important to note that there are many factors of input lag other than the display, too). For some people, the lack of motion blur (reduced human brain lag) far outweighs the minor (unnoticeable) input lag disadvantage of LightBoost; and have game scores that go up dramatically with LightBoost.
However, it is understandable, not everyone benefits, for various factors -- listed above.
To do a controlled motion test, download PixPerAn and test with LightBoost enabled versus disabled. It's virtually guaranteed to see a difference in PixPerAn, far more easily than in most video games. Itwill help demonstrate the effect directly without the distraction of a gaming trial.

Sometimes certain video games don't show the LightBoost effect very well. For example, Crysis will usually NOT show the LightBoost effect, while Team Fortress 3 will. This is because you need a minimum framerate of more than 80 frames per second, to begin seeing the LightBoost effect (complete lack of visible motion blur). Also, temporarily turn on VSYNC during testing, since the differences amplify when frame deliverytimes is exactly in synch with the backlight strobes. Then if you prefer VSYNC OFF again, experiment with fps_max of several different values such as 125, 200, and 999 -- sometimes you get much better fluidity and far less tearing. (Because of clarity, it is often easier to see tearing on CRT than LCD. LightBoost will be similar. So, tweak, tweak!). LightBoost does sometimes amplify visibility of stutters and tearing effects, so you prefer framerates matching refresh rate.
Edited by mdrejhon - 3/15/13 at 1:34pm
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