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LightBoost, G-SYNC, Turbo240: 120Hz Strobe Backlight LCDs / No Motion Blur! - Page 66

post #651 of 2929
I got it to go in Far Cry 3, but in BF3 the driver locks up as soon as I launch in 3D mode.

That begs the question how to get it to launch in 2D mode and still hold lightboost? Has anyone pried Vegas secrets from his hands yet? biggrin.gif
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post #652 of 2929
Thread Starter 
Quote:
Originally Posted by thebski View Post

Next problem I'm having is getting it to hold in game. I unchecked the 3d settings in NVCP so the games wouldn't launch in 3D, and as soon as I launch it kicks my monitors out of 3d mode so no lightboost. Then I tried keeping the box checked which launches games in 3D mode. As soon as I control+z out of 3D the screens flash a bunch, go blank and never recover so I have to do a hard restart. The good news is that when Windows boots back into the desktop they are still in Lightboost mode in surround. Just can't get it to work for some reason in games.
Getting LightBoost to hold is done by using ToastyX's CRU. Delete the EDID extension block, and all 1080p modes and only have the one special 1920x1080 120Hz mode (Vertical Total 1149) for all 3 monitors (create on one monitor, copy to the other 2). Reboot. It'll finally stay persistent.

ToastyX is obtaining a LightBoost monitor as we speak, and will attempt to create an easy LightBoost utility. I was going to do the utility, but I'm glad ToastyX is doing this since I can focus 100% on my upcoming Blur Busters Motion Tests -- I might pitch in with some programming work later.

You're welcome!
post #653 of 2929
Quote:
Originally Posted by mdrejhon View Post

Getting LightBoost to hold is done by using ToastyX's CRU. Delete the EDID extension block, and all 1080p modes and only have the one special 1920x1080 120Hz mode (Vertical Total 1149) for all 3 monitors (create on one monitor, copy to the other 2). Reboot. It'll finally stay persistent.

ToastyX is obtaining a LightBoost monitor as we speak, and will attempt to create an easy LightBoost utility. I was going to do the utility, but I'm glad ToastyX is doing this since I can focus 100% on my upcoming Blur Busters Motion Tests -- I might pitch in with some programming work later.

You're welcome!

Sorry I am so dense man, but I am pretty clueless when it comes to displays and their inner-workings.

When you say delete the EDID extension block, do you mean delete the VG278 inf files I installed?

Also, when you say delete all 1080p modes, are you talking about in Toasty's utility?



This is what I see which only shows 1 1080p mode. Do I need to create a custom? If so, I don't know what all those other settings mean, lol.

Is there a post somewhere that I'm missing that explains how to use his utility, or am I the only dense guy in the thread? biggrin.gif
Edited by thebski - 3/11/13 at 6:43pm
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post #654 of 2929
So I have created this custom resolution in Toasty's utility.



Do I now export this as a .inf file and install for all 3 monitors in device manager? Or am I way off base?
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post #655 of 2929
You delete and uncheck all the modes, and uncheck use extension block, then you need to manually add a 1920x1080 mode as shown in a previous screenshot, with the exact timings and values given. That's all.

That is just to make sure that games don't change the refresh rate on you.

If you're on an Ati card, the game should keep the native resolution you set in the CCC. I didnt need to delete and uncheck the existing modes.
Edited by Falkentyne - 3/11/13 at 7:51pm
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post #656 of 2929
I unchecked all boxes like you said and added the manual mode I showed above. Then I exported as .inf and installed on all three monitors. Rebooted, and now none of them are available for 3D (no longer have the VG278 inf).
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post #657 of 2929
Oh sorry I can't help with that..I thought you were just using one monitor or you already had activated lightboost previously.
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post #658 of 2929
Wouldn't running a game in 3D and turning off the 3D effects by using Ctrl+T in the game (the monitor is still in 3D but the game is in 2D so LB is still enabled) have the same effect as this hack?
post #659 of 2929
I was wondering, since people just found this...

Could this mean manufacturers will find a way to fix motion blur on lcd/led any time soon? I mean, you can fix it using this fix, but couldn't they just enable it in future screens as a standard?

It's by far the biggest problem with LCD's and I've been hoping for a while now that they would fix it or make better screens.
post #660 of 2929
Thread Starter 
Quote:
Originally Posted by Guerrilladawg View Post

I was wondering, since people just found this...

Could this mean manufacturers will find a way to fix motion blur on lcd/led any time soon? I mean, you can fix it using this fix, but couldn't they just enable it in future screens as a standard?

It's by far the biggest problem with LCD's and I've been hoping for a while now that they would fix it or make better screens.
They've been bringing scanning backlights to high-end HDTV's for many years now. There are several problems with them:

(1) They also use motion interpolation, which is terrible for input lag. Not game/computer friendly. LightBoost is computer friendly.
(2) Full-panel strobe backlights are superior to scanning backlights, because you don't have to worry about diffusion between off-segments and on-segments from interfering with motion blur elimination. LightBoost is a full panel strobe abcklight.
(3) Some of them flicker too much. LightBoost solves that by doing 120 Hz flicker instead of 60 Hz.
(4) They are too expensive. LightBoost is expensive too, but $300 for a VG248QE is still far less than a $2000 HDTV.
(5) Only minor motion blur reductions, far less than claimed. Often only 2x to 4x less motion blur. LightBoost has an actual measured order of magnitude less motion blur than a 60 Hz LCD

The coincidence of many simultaneous problems solved (by LightBoost), finally brought the "motion clarity" holy grail to LCD displays (if you can get 120fps @ 120Hz), in a game/computer compatible manner that has far less disadvantages than yesterday's flashing backlight technologies.

LightBoost solved many of these problems!
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