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LightBoost, G-SYNC, Turbo240: 120Hz Strobe Backlight LCDs / No Motion Blur! - Page 67

post #661 of 2929
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Quote:
Originally Posted by thebski View Post

I unchecked all boxes like you said and added the manual mode I showed above. Then I exported as .inf and installed on all three monitors. Rebooted, and now none of them are available for 3D (no longer have the VG278 inf).
I am sorry that this must be very frustrating for you; surround LightBoost is still kind of a bleeding edge difficulty (Hopefully Vega can keep helping you, too, until we come up with reliable surround instructions).

Can you check your nVidia Control Panel and see if you're still running in the custom 1080p mode?
post #662 of 2929
Quote:
Originally Posted by thebski View Post

I unchecked all boxes like you said and added the manual mode I showed above. Then I exported as .inf and installed on all three monitors. Rebooted, and now none of them are available for 3D (no longer have the VG278 inf).

Him, I haven't been running any custom .inf's as I have an emitter. I found everything works better with a real emitter personally. Once the three monitors are LB "stuck", add the custom resolutions via Nvidia control panel, then Cru.exe, then reboot. Monitors should be in LB and stay that way when when you set up surround. They key is to make sure you only have the single 1080p resolution so that windows and games cannot use anything else and kick off LB.

I'd test with the monitor .inf's but my pc is on the operating table with a new liquid build. Typing this from an ipad. wink.gif
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post #663 of 2929
Quote:
Originally Posted by kevindd992002 View Post

Wouldn't running a game in 3D and turning off the 3D effects by using Ctrl+T in the game (the monitor is still in 3D but the game is in 2D so LB is still enabled) have the same effect as this hack?

Anyone?
post #664 of 2929
Quote:
Originally Posted by mdrejhon View Post

I am sorry that this must be very frustrating for you; surround LightBoost is still kind of a bleeding edge difficulty (Hopefully Vega can keep helping you, too, until we come up with reliable surround instructions).

Can you check your nVidia Control Panel and see if you're still running in the custom 1080p mode?

Oh it's not too bad really. I understand that patience is required when trying to make things do what they may not have been exactly intended to do. That's part of the fun biggrin.gif . I will probably have some time to play more with it later tonight. If not, then tomorrow night.

Quote:
Originally Posted by CallsignVega View Post

Him, I haven't been running any custom .inf's as I have an emitter. I found everything works better with a real emitter personally. Once the three monitors are LB "stuck", add the custom resolutions via Nvidia control panel, then Cru.exe, then reboot. Monitors should be in LB and stay that way when when you set up surround. They key is to make sure you only have the single 1080p resolution so that windows and games cannot use anything else and kick off LB.

I'd test with the monitor .inf's but my pc is on the operating table with a new liquid build. Typing this from an ipad. wink.gif

Can't wait to see it Vega. Mine will be under the knife tomorrow night getting those blocks installed. I will have to play with it some more tonight. Do you have a link to the emitter you're using, or is it just an nVidia 3d Vision kit?

I'm not necessarily dying to get it to work right now as I don't think I have the horsepower to pull off 120 FPS all the time (I could keep it close to 100 FPS I think in most games). However, seeing LB work just on the desktop is making me very eager to see it in game even if it's just for a little bit on lower settings thumb.gif .
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post #665 of 2929
Quote:
Originally Posted by kevindd992002 View Post

Anyone?

I think that method works, but it takes a while for the driver to go from 3D to 2D and is rather annoying. Plus, like I said my BF3 locks up the second I launch in 3D mode.
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post #666 of 2929
Quote:
Originally Posted by thebski View Post

I think that method works, but it takes a while for the driver to go from 3D to 2D and is rather annoying. Plus, like I said my BF3 locks up the second I launch in 3D mode.

Ahh ok. But how do you keep a game from launching automatically in 3D?
post #667 of 2929
Thread Starter 
Quote:
Originally Posted by kevindd992002 View Post

Anyone?
There can be more input lag using the Control+T method, and there's been some reports of instability problems. That's why enabling LightBoost while keeping stereoscopic disabled, is a highly favoured LightBoost mode on this forum.
post #668 of 2929
Thread Starter 
Here's some good stuff about motion artifacts during non-LightBoost operation:
Quote:
The Blur Busters has created LCD Motion Artifacts 101, showing accurate photography
of ghosting, coronas, motion blur, and PWM artifacts!

pursuitcam_ghosting-300x69.jpg . . pursuitcam_motionblur-300x69.jpg

pursuitcam_coronas-300x69.jpg . . pursuitcam_pwm-300x70.jpg

We are the world’s first blog to utilize a pursuit camera for capturing motion artifacts!
See LCD Motion Artifacts 101!

Edited by mdrejhon - 3/12/13 at 11:32am
post #669 of 2929
I had some solid paper writing to do last weekend and grabbed an old monitor (BenQ FP737s) I had sitting around so I could have more workspace to do research on while I was typing. After the writing was over I wanted to gouge my eyes out. 60 Hz non-LB is just torture compared 120 Hz LB. It likely doesn't help that the monitor is going on 5 years old.

I also ran into an odd occurrence on the weekend. I was playing the neverwinter beta and noticed my FPS was being capped at 60 by the in game settings, I have it capped at 120 in precision x. When I changed the in game setting to 120 Hz it automatically kicked me into 3D mode. When I pressed Ctrl+t to get out of 3D mode it reverted back to 60 Hz. Anyone have a similar experience in another game or the beta in the off chance someone was in it?
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post #670 of 2929
Thread Starter 
Quote:
Originally Posted by Ryld Baenre View Post

I had some solid paper writing to do last weekend and grabbed an old monitor (BenQ FP737s) I had sitting around so I could have more workspace to do research on while I was typing. After the writing was over I wanted to gouge my eyes out. 60 Hz non-LB is just torture compared 120 Hz LB. It likely doesn't help that the monitor is going on 5 years old.
Interesting to hear that LB has less eyestrain for you than non-LB. Because LB is essentially motion-optimized 120 Hz PWM. (zero PWM artifacts).

Unlike the Asus (which has good colors), I noticed I had much more eyestrain with excess BENQ brightness (LightBoost turned off). So my cause of eyestrain is improper brightness adjustment; I'm not eyestrain-sensitive to PWM.
Quote:
I also ran into an odd occurrence on the weekend. I was playing the neverwinter beta and noticed my FPS was being capped at 60 by the in game settings, I have it capped at 120 in precision x. When I changed the in game setting to 120 Hz it automatically kicked me into 3D mode. When I pressed Ctrl+t to get out of 3D mode it reverted back to 60 Hz. Anyone have a similar experience in another game or the beta in the off chance someone was in it?
Games that override the refresh rate are rather annoying. Please report a bug immediately, pronto -- it's a BETA, after all!

To prevent this, you can use ToastyX's Custom Resolution Utility to force games to only use 120 Hz. Delete the EDID exstension block and all 1920x1080p modes so that the 60 Hz mode does not exist; so games have no choice but to use 120 Hz.
Edited by mdrejhon - 3/12/13 at 12:01pm
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