Originally Posted by Ryld Baenre
I had some solid paper writing to do last weekend and grabbed an old monitor (BenQ FP737s) I had sitting around so I could have more workspace to do research on while I was typing. After the writing was over I wanted to gouge my eyes out. 60 Hz non-LB is just torture compared 120 Hz LB. It likely doesn't help that the monitor is going on 5 years old.
Interesting to hear that LB has less eyestrain for you than non-LB. Because LB is essentially motion-optimized 120 Hz PWM. (zero PWM artifacts).
Unlike the Asus (which has good colors), I noticed I had much more eyestrain with excess BENQ brightness (LightBoost turned off). So my cause of eyestrain is improper brightness adjustment; I'm not eyestrain-sensitive to PWM.
I also ran into an odd occurrence on the weekend. I was playing the neverwinter beta and noticed my FPS was being capped at 60 by the in game settings, I have it capped at 120 in precision x. When I changed the in game setting to 120 Hz it automatically kicked me into 3D mode. When I pressed Ctrl+t to get out of 3D mode it reverted back to 60 Hz. Anyone have a similar experience in another game or the beta in the off chance someone was in it?
Games that override the refresh rate are rather annoying. Please report a bug immediately, pronto -- it's a BETA, after all!
To prevent this, you can use ToastyX's Custom Resolution Utility to force games to only use 120 Hz. Delete the EDID exstension block and all 1920x1080p modes so that the 60 Hz mode does not exist; so games have no choice but to use 120 Hz.Edited by mdrejhon - 3/12/13 at 12:01pm