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PS3 equivalent to PC - Page 7

post #61 of 88
Keep in mind though, to take full advantage of ANY new console's graphics you need 1 thing that usually costs a pretty penny, AN HDTV. Those are expensive and will cost more than any console on the market, for the most part.

However, consoles have some good points going for them as well. Games for consoles can and almost always are optimized for the hardware. Since the hardware is standardized it makes it 100 times easier for developers to write only the code need for that particular hardware and optimize it, where as a PC game needs to be coded to run on many variations of hardware and therefore rarely optimized. Consoles also have exclusive games that don't make it to PC and vice-versa.

I'll take a PC almost any day because of 2 things: Keyboard and mouse. Absolute control > graphics. And PCs still have good graphics.
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post #62 of 88
Quote:
Originally Posted by NuclearCrap View Post
Have you owned a PS3?

Me and my bro was playing on the X360 before he returned it and got a PS3 from Target when they had a second shipment in last week. Don't lie to yourself, you know Test Drive stutters at times on the X360 like some other games do. On the PS3, however, nothing stutters, it just plays perfectly. At least Sony offers online for free, and I'm sure that all those years of XB Live will costs more than a PS3. Technically a similar-geared PS3 only costs $100 more than a X360, as the X360 with 20Gb HDD costs $399 and the 20Gb PS3 costs $499, and for that extra $100 we get HDMI output and Blu-Ray drive, while you don't even have HD-DVD drive unless you go out and pay the extra. Also, when you wanna upgrade the HDD in the PS3, you don't need to find a PS3-exclusive one, as some computer HDDs are compatible and you can get around 160Gb with those and they would work fine. Who cares if Sony copied some ideas? It makes the PS3 superior and that's the bottom line, and if there isn't any originality, we wouldn't still be seeing that awesome traditional PlayStation controller design and that free online service.

Even in price, the PS3 technically beats the X360. The PS3 already packs wireless connection, Blu-Ray, HDMI, wireless controller, free online service, and 20Gb HDD at $499. The X360 Premium Package, however, only packs the 20Gb HDD, wireless controller, and only a few months of XB Live Silver at $399, thus it would cost you loads more than a 60Gb PS3 ($599) if you get the HD-DVD drive, wireless internet adapter, and years of XB Live to go.

In games, the X360 is no superior. First, as we all know, Gears of War is based on the Unreal 2007 engine, and of course it would look nice, but why is the better-looking UT2007 is only gonna be available to the PC and PS3? The answer is obvious, no need for me to tell you. Also, with the PS3's HDMI and Blu-Ray, Call of Duty 3 shows more clarity on our HDTV than when we had it with X360, and believe me, that game's a lot better on the PS3 with the motion sensor because you really are hitting those virtual 3D Nazis when you swing your controller. And no, Crysis was cancelled for consoles.

EDIT 2: Alright, to stay on topic, from my own experience with the PS3, I'd say an equivalent would be more or less.......my system!!! (On 1280x1024) That cell processor isn't much from our dual-cores without cooling power even close to a moderate overclocker's rig. In high-definition, however, the PS3 would match more or less a single 7950 GX2.
This guy hits it right on the head
and for those still arguing about which machine is better, you should all stop arguing and take to account that consoles are for, you guessed it, gaming. While PC's are made for the use as a personal computer. Sony, Microsoft, and Nintendo spent numerous years trying to please the gaming population and were starting to compare them with an industry that evolves every week.
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post #63 of 88
Thread Starter 
I forgot where I saw this but this site was showing comparison shots of 360 and PS3. The 360 won but it should of been a tie, the pictures look so much alike, but still the 360 has better image quality, also, the ps3 has alot of AA they need to lower that.
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post #64 of 88
its gamepot, PS3 and the 360 both had games better then the other, more like a tie with a bit towards the 360 winning.
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post #65 of 88
Thread Starter 
Quote:
Originally Posted by Frozen-Liquid View Post
its gamepot, PS3 and the 360 both had games better then the other, more like a tie with a bit towards the 360 winning.
no, if you put your mouse over the picture you would see the PS3 version.
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post #66 of 88
Quote:
Originally Posted by selectodude View Post
Xbox 360 fanboys are self-conscious about their consoles, so they need to pump it up as much as possible, especially when threatened by the PlayStation 3.
something i posted in another thread. 360 Can do more then a PS3 but the game devs need to do it not the consoles

Even ignoring the bandwidth limitations the PS3's GPU is not as powerful as the Xbox 360's GPU.

Quote:
RSX GPU
550 MHz
Independent vertex/pixel shaders
51 billion dot products per second (total system performance)
300M transistors
136 "shader operations" per clock
The interesting ALU performance numbers are 51 billion dot products per second (total system performance), 300M transistors, and more than twice as powerful as the 6800 Ultra.

The 51 billions dot products per cycle were listed on a summary slide of total graphics system performance and are assumed to include the Cell processor. Sony's calculations seem to assume that the Cell can do a dot product per cycle per DSP, despite not having a dot product instruction.

However, using Sony's claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 - 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.

It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.

With the number of transistors being slightly larger on the Xbox 360 GPU (330M) it's not surprising that the total programmable GFLOPs number is very close.

The PS3 does have the additional 7 DSPs on the Cell to add more floating point ops for graphics rendering, but the Xbox 360's three general purpose cores with custom D3D and dot product instructions are more customized for true graphics related calculations.

The 6800 Ultra has 16 pixel pipes, 6 vertex pipes, and runs at 400 MHz. Given the RSX's 2x better than a 6800 Ultra number and the higher frequency of the RSX, one can roughly estimate that it will have 24 pixel shading pipes and 4 vertex shading pipes (fewer vertex shading pipes since the Cell DSPs will do some vertex shading). If the PS3 GPU keeps the 6800 pixel shader pipe co-issue architecture which is hinted at in Sony's press release, this again gives it 24 pixel pipes* 2 issued per pipe + 4 vertex pipes = 52 dot products per clock in the GPU.

If the RSX follows the 6800 Ultra route, it will have 24 texture samplers, but when in use they take up an ALU slot, making the PS3 GPU in practice even less impressive. Even if it does manage to decouple texture fetching from ALU co-issue, it won't have enough bandwidth to fetch the textures anyways.

For shader operations per clock, Sony is most likely counting each pixel pipe as four ALU operations (co-issued vector+scalar) and a texture operation per pixel pipe and 4 scalar operations for each vector pipe, for a total of 24 * (4 + 1) + (4*4) = 136 operations per cycle or 136 * 550 = 74.8 GOps per second.

Given the Xbox 360 GPU's multithreading and balanced design, you really can't compare the two systems in terms of shading operations per clock. However, the Xbox 360's GPU can do 48 ALU operations (each can do a vector4 and scalar op per clock), 16 texture fetches, 32 control flow operations, and 16 programmable vertex fetch operations with tessellation per clock for a total of 48*2 + 16 + 32 + 16 = 160 operations per cycle or 160 * 500 = 80 GOps per second.

Overall, the automatic shader load balancing, memory export features, programmable vertex fetching, programmable triangle tesselator, full rate texture fetching in the vertex shader, and other "well beyond shader model 3.0" features of the Xbox 360 GPU should also contribute to overall rendering performance.
http://www.itvidya.com/playstation_3_vs_xbox_360

the original idea of the PS3's Cell processor was that it would directly handle the 3D rendering and other video-related stuff (decoding, etc...). That's why is has all its floating-point power. Early PS3 tech demos had the Cell doing the graphics.

But that didn't work out, so they contracted nVidia to quickly port one of their PC GPUs to the PS3 architecture. That was probably a good move on Sony's part, but now the Cell is relegated to just CPU tasks, which is wasn't designed or optimized for.

And fyi a console does not make a good game. The game developers do.
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post #67 of 88
Quote:
no, if you put your mouse over the picture you would see the PS3 version.
Thats what I just said..
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post #68 of 88
Quote:
and fyi a console does not make a good game. The game developers do.
thats true, if you look at early PS2 games they're middle school compared to PS2 Games now. but the system does pertain a limit.
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post #69 of 88
take a look at xbox games for one.
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post #70 of 88
Quote:
Originally Posted by Ace of Spades View Post
Sorry to say this but a PC is outdated every week.

Even if you buy a totally beast machine that tottally rocks and costs xxxx amount then your still only the best for a short time.

However PS3 and every console will still be up to date, because they dont update.
There is no need to go upgrade to play a game because your system will always be able to play it.
Plus consoles dont have to worry about windows etc eating up resources thats why they can run on a lot less.

Now the PS3 with its many cells and stuff wont be utalised properly until really needed.

Take the PS2, 250mhz CPU and it handled a LOT of games that even a 1ghz pc could not handle.

Just think before you say outdated, as your PC is "Outdated".

[/rant_view]
PS3 Need firmwares which means the first that people got theirs are out dated
And yes all the Cell have to be use int he ps3 in order to run game and blu-ray.

And about the ps2 the reason why the computer can't handle a ps2 game is because it is missing a graphic engine which you only find in ps2. If given that engine it would be able tear right thou ps2 games.
    
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