Originally Posted by Djmatrix32
I do have to agree I have spent $15 on "broken games" before and they have come out fine. I love Making-History 2 when I bought it (pre-ordered) It was so buggy and rand like crap on a I7-920 but it took time and they fixed it. If Warz was a cash grab wouldn't they have shut it down already when a boat load of people bought it? I have never played Dayz always wanted too just never have, this maybe riding on the coattail of Dayz but there are other games out there that are doing that. I was leery of Warz but I took my leap of faith and I got over my money's worth out of it some times you just have to try it.
Well think of it this way.. Where has all the money gone from the thousands of people who paid to play the game in alpha/beta? It's certainly not going into the game considering the state it's in. They claim that WarZ has 700,000 registered users. Even if you go by the steam price, that's over 10 million dollars. That's only assuming they paid for it at that price, which anyone who bought the game prior to the steam release didn't. They paid $20, $30, or $50 depending on the package they got. That's a lot of money and would easily cover any development costs and the game could be in a much more stable state with all of its core elements in place. It's not, though, and far from it.
Keep in mind the history of Sergey Titov's games.. A bunch of games that were ripoffs of other games and had very little effort put into them and were mostly unfinished. Sound familiar? Yeah, that's because this is the same situation.Edited by moocowman - 12/20/12 at 9:17pm