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[IGN] New Sony Patent Blocks Second Hand Games - Page 3

post #21 of 545
It could be part of a broader plan to create a proprietary used game marketplace where the devs get a cut of 2nd hand sales. Wishful thinking . . .
post #22 of 545
Quote:
Originally Posted by wsnnwa View Post

Don't see what the big deal is, this is just like buying a PC game through steam. Yea you can sell your whole account to sell your game(s) but that is kinda pointless. It is a greedy move by Sony, but they have their right as it is their console.

it'll be inconvenience for alot of console user and majority will be the "cool kidz", alot of them want to just go to their friend's house, put in disc and boom, playable, now you have to bring your own console to friend's house to play it. and no one want to do that
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post #23 of 545
Quote:
Originally Posted by DrDarkTempler View Post

it'll be inconvenience for alot of console user and majority will be the "cool kidz", alot of them want to just go to their friend's house, put in disc and boom, playable, now you have to bring your own console to friend's house to play it. and no one want to do that

Log in into your account and insert the disc, most of those "cool kidz" will have internet. I'm sure the system Sony is running will be similar to Steam, who do you think they learned it from?

Edit: Think of it as a Microsoft Live account too.
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post #24 of 545
Quote:
Originally Posted by Valor958 View Post

No... just no.
Fine patent the tech, but for the love of all that is common sense, don't USE it... at least if you have a good few methods patented, no one else can use them. So maybe they're dong it for a good cause and stopping it from being used?... right..... buttkick.gif

Large corporation filing a patent for the goodness of the common people...idk, just doesn't sound right somehow.

Didn't some guy from Microsoft went on record and said the used games market is more harmful than actual piracy? They're just now acting on the issue.
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post #25 of 545
Quote:
Originally Posted by Hamy144 View Post

The one time I'm happy I own an Xbox.
This is just stupid, as someone said before do they not make enough money.
All game publishers are headed down this path, you can't sell Steam or Origin games so console is the next thing to get this. Microsoft included...
 
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post #26 of 545
Gamestop & Gamefly should sue
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post #27 of 545
You wouldn;t lose your games if you had to get a new PS4. As far as I understand it your games would be tied to your PS account which you could log into on any system much like Steam or Origin. Still not right though because we are talking about physical media here which should never be worth zero to the owner....
post #28 of 545
Quote:
Originally Posted by Maximization View Post

Gamestop & Gamefly should sue
Sue for what?
    
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post #29 of 545
Quote:
Originally Posted by wsnnwa View Post

Log in into your account and insert the disc, most of those "cool kidz" will have internet. I'm sure the system Sony is running will be similar to Steam, who do you think they learned it from?
Edit: Think of it as a Microsoft Live account too.
Indeed. This is just DRM for consoles. Gamefly is probably freaking out right now though.

Yes, this will likely get hacked. However, the number of console owners willing to mod their console is very low.

I've said this numerous times before, so I'll just quote two of my past posts on similar subjects (remember, from the perspective of a publisher/developer, used games are the same as piracy as they see zero profit from it):
Quote:
Quote:
Exactly. People are always all like "stop buying XXX then" when you voice distaste at something. Erm, no, not when it's the only place to get the game/brand from! The solution is to fix the problem (no DRM, cheaper DLC, no milking the hell out of people).

You do realize the whole reason for the bolded not happening is how small the profit margins are getting, right? Get rid of AAA games costing more than the base cost each on average, and you basically get rid of everything but AAA games and indie games, since the AAA games fund the non-indie experiments.

The basic edition of BF3 PC cost the same as the original Pong (Atari version). NOT adjusted for inflation. Stop thinking putting up $100 towards a game is some crime against humanity, think about this (http://www.dollartimes.com/calculators/inflation.htm/):
Quote:
$50.00 in 1974 had the same buying power as $244.23 in 2012.

Origin is EA's way of trying to get the margins in their favor (getting the seller's share rather than losing it to retail/steam, the "spyware" part of it is to datamine information to try to sell in-game advertising spots, ect). It's not EA being evil. If the profit margins aren't there, the gaming industry will collapse. If it does, just remember how so many of you were so adamant that your $60 was worth years worth of work from upwards of 100 people.

All the companies are looking into harder-to-crack DRMs because they need to be firmly in place before they can outright raise the prices on games. Cry foul all you want, but at the end of the day the market for non-casual games just isn't that large to sustain the budgets required to make quality decent-sized games that non-casual gamers want, even including the fairly small anti-DRM boycott crowd.
Quote:
Originally Posted by -Apocalypse- View Post

Quote:
I'm really sick of developers (or more-so publishers) hiding behind the guise of "piracy." Piracy is not the issue, it's very much a mechanism of a free market.
If you make a damn game that is worth people buying, they will buy it! Look at the record sales games like Call of Duty bring in every year. It's not because the game isn't pirated, it's because it has a huge fan base!
Is it really that hard to comprehend? Make a rubbish game and punish your customers; don't expect them to pay your salaries.

You really don't get the failure of that logic, do you?
Look at the games with those huge sales. They're typically not the best games available. Beyond that, Call of Duty is a MP-focused franchise, and while it can be cracked, cracked copies aren't usable without being on cracked servers, where hackers run rampant. The game's not pirated much because the pirated version delivers only the shell of the game.

PC exclusives can never attract those kinds of sales, and going PC exclusive and putting in the work to take advantage of that power is almost as expensive as the licensing fees for releasing on consoles with the reduced cost of development because there's less depth to the game. Modded consoles are out of the reach of most end users (for numerous reasons). By your logic, it's just go for the biggest market and don't worry about the rest. What about the developers that are looking to put out the best game they can, and realize that consoles will only gimp their vision? You can say that everyone will back them and buy the game, but there are no guarantees solid enough for investors. Strong DRM actively benefits the gaming industry, and gamers too.

Keep fighting against DRM, it has two outcomes- either DRM becomes unbreakable to the average user and game companies can move standard AAA titles up $10 to $70 like they've wanted to for years, or DRM stagnates from backlash, and since singleplayer games aren't that profitable without stopping them from being used without being paid for, they're passed over or transformed into MMOs that are either FTP with overly-incentivized MTs or FTP just long enough for you to get hooked on the story before locking the rest behind a subscription/MTs. Some will attempt what SC is doing with cloud computing making it so that even single-player is just a shell on illegitimate copies, but it won't be too successful. High-budget startups will almost entirely die out, those that survive will be entirely from crowdfunding but it'd only take one or two big failures for crowdfunding to dry up, and you can bet that they're coming.

So please, keep fighting DRM, just realize if you're "victorious" it'll cripple the gaming industry and take some genres with it. Game budgets aren't going to get cheaper to reduce the losses from illegitimate copies. The people that make the biggest differences in game development of major titles are making 6 figures, and they're plenty talented and their skillsets close enough that rather than a pay cut they're going to go make 6 figures in Movies, Television, Scientific/Mathematical Programming, or Oil/Gas programming.

Want to see the next golden age of gaming? Have the people currently actively cracking DRM grow a spine and go to work building non-intrusive but very secure DRM. Once profit floors are secured, games will be better investments even outside of the current system where the major publishers use a few major titles/franchises to pay for the occasional risky development.

TL;DR: If you like seeing games that aren't mainstream or multiplayer get decent budgets, don't fight this.
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post #30 of 545
Right, and just what exactly are they gonna do with all this additional revenue, make better games? Make them cheaper? Give better pay to actual game coders and developers?

Suuuuuuuuuuurre.
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