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[IGN] New Sony Patent Blocks Second Hand Games - Page 7

post #61 of 545
Quote:
Originally Posted by Cheezman View Post

Having your privileges and rights taken away from you, purely to increase profit, is never "for the best."
Stop being a blind, mindless consumer.
Blind, mindless consumer? Try educated developer with plenty of contacts to know why this stuff is happening and the self control to look past the first answer that comes to mind. Yeah, on the highest level this is about increasing profits. But the people actually proposing and developing this software are doing it to save entire genres from obscurity or extinction. Most people in the gaming industry are in it because they love seeing their work, their concepts, their brainchild, come to life.

You're fighting this without considering the price of winning.
Quote:
Originally Posted by Chakravant View Post

Single player games are becoming uninviting because they have a lower profit margin. P2P games make more money and MMOs of all kinds use other humans in place of AI.
It has nothing to do with used games or piracy. It has everything to do with a corporatist attitude towards the bottom line of squeezing the most cash out of consumers for the least amount of work.
P2P games are losing traction as well. F2P is gaining. If the current model cannot be adapted to increase profit margins, single player games will all be turned into MMOs. Look what happened to KOTOR.

If the corporatist attitude is having people actually pay you for the years of hard work that you put into something you loved rather than telling me "good job" while getting the game in a way that doesn't benefit you and actually jeopardizes your job, call me a corporatist.
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post #62 of 545
Quote:
Originally Posted by dejanh View Post

Actually, this is already being litigated in court. What you have suggested there and what the poster earlier suggested is exactly what the industry wants to be able to do. They want to be able to get revenue from anything that you resell at any point in time. Look up the case of the student who resold textbooks and is being sued by the publishers now...
http://www.webpronews.com/supreme-court-to-hear-appeal-of-graduate-student-sued-for-reselling-textbooks-2012-04
Enjoy wink.gif
While this is true, the implications of a ruling against the student make it highly unlikely. Since homeowners haven't been told if the lumber for their houses came from Canada, this kind of resale law would destroy the US housing market. It is literally economic suicide because there isn't enough information to permit people any second hand sales anywhere in the US under such a law.
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post #63 of 545
Quote:
Originally Posted by -Apocalypse- View Post

P2P games are losing traction as well. F2P is gaining. If the current model cannot be adapted to increase profit margins, single player games will all be turned into MMOs. Look what happened to KOTOR.
If the corporatist attitude is having people actually pay you for the years of hard work that you put into something you loved rather than telling me "good job" while getting the game in a way that doesn't benefit you and actually jeopardizes your job, call me a corporatist.
By P2P I was referring more to the microtransaction market. I know that monthly fee games are losing traction.

The corporatist attitude is the attitude that you should be paid what you want for your hard work whether or not it is what the consumer wants. The capitalist attitude is the attitude that you should make the game the consumer wants, and reap profits when the consumer eagerly pays for it.

The consumer wants a second hand game market. In a capitalism, that means the producers provide them with games that can be resold. If the producer wants more money, they produce a higher quality game that attracts more first hand consumers. To respond by removing a consumer desired option is not capitalist.
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post #64 of 545
Quote:
Originally Posted by -Apocalypse- View Post

Again, this is for the best. Single player games are quickly becoming uninviting to develop because of the used games/piracy issues. DRM for consoles fixes this. A PS3/360 copy of Skyrim being passed around to a half dozen friends and then resold to someone else is effectively the same thing as the first person buying the game and the other 6 people pirating it.
Really? Read the words you didn't include in your bolding:
So long as you connect to the internet at some point after installing the game to your account, you'll be able to play it when you log in on other systems. It's linked to ACCOUNT, not SYSTEM.

How what why are you?

The demise of single player games coems from the rise of multiplayer, cheaper internet, broader broadband. better connection. The replay value of single player games is far lower than the replay value of multiplayer games. Go figure.

Used games are pretty uncommon these days atleast compared to how it used to be with SNES and Playstation, sure you might have some other fancy idea, but try to remember the nineties, then tell me if theres more or less shops devoted to videogames. In those days an average game cost something like 1.5 times what one does today. A normal SNES game cost as much as half the console....

Gwaaar!

Average playstime for Skyrim = 75hours

let's assume that each of those 7 players spend atleast the average time on skyrim (your argument would be void if they didn't) thats a total of 525 hours. average playing time in the US =13h a week

525/13=40 weeks
So let's sit back and relax, skyrim was released on November 11 2011. So the last person would have been finished with the game in August 2012. It's safe to say the following:
1. None of the guys really wanted to play Skyrim.
2. Read above

You can moan and whine all you want about piracy and or unicorns. Economically they're the same. You're betting on a being that:
A. Doesn't exist
B Exists but on a paralell plane that doesn't allow for monetary transaction

DRM won't protect publishers from piracy, it's the modern equivalent of the Maginot line, DRM free and rooting/Hacking is Belgium. This move might sound like a good idea but in reality it will have the same effect as Penicillin against the common cold.
You can't milk a barren cow, but well; goodluck with that!
 
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post #65 of 545
Developers crying and about the used game market and people actually supporting it is still the most pathetic thing to me, why can you buy anything else in the world used, but videogames/software are an exception? It makes absolutely no sense.
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post #66 of 545
Quote:
Originally Posted by Bit_reaper View Post

Who says it does? The fact is nobody but Sony knows for sure if and how this system will be implemented. Perhaps it will work like you say perhaps not.

Then all is speculation until more is known and there is no reason for you or others to attempt to fear monger people into something that is completely unknown at this point in time.

But one thing is for sure, is there will be a way to recover your games from a broken or unusable console. Sony is too smart to not implement a way to do so knowing that consoles, especially early models will likely suffer from an overheating problem, unless they finally start putting more active cooling into it.

The PC has been this way for ages, they've made it work, and most people are happy. Consoles will be the same in the end. Some people will cry and complain. Some will talk high and say they won't support this methodology on forums while secretly buying all the latest DRM riddled games. Very few will stick to not supporting it. But the majority will be disappointed for a week or two and then move on with their lives and be happy.

The only people who won't be happy ( aside from severely depressed and hard headed people ), and won't last too much longer are used game sellers. They'll likely struggle to stay in business for a while selling older ps3/360 or earlier games until most people finally move on to the newer more exciting games, then the shops will slowly die and go out of business.

Moving to a non-resell-able service is not invading a persons rights. Allowing anyone to redistribute or profit on the publishers/developers/copyright holders intellectual property is a violation of their rights on your behalf. You own a license to use their product, you do not own a license to distribute their product. And something that's been ingrained into electronics since the beginning is finally being able to actually be controlled.
post #67 of 545
I was looking over the patent and it includes mention of a "Temporary use" flag and a "Reset the number of temporary uses" so it seams that Sony has taken into consideration game rental stores and loaning between friends.
    
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post #68 of 545
Quote:
Originally Posted by Bit_reaper View Post

I was looking over the patent and it includes mention of a "Temporary use" flag and a "Reset the number of temporary uses" so it seams that Sony has taken into consideration game rental stores and loaning between friends.

thumb.gif
post #69 of 545
Quote:
Originally Posted by Chakravant View Post

While this is true, the implications of a ruling against the student make it highly unlikely. Since homeowners haven't been told if the lumber for their houses came from Canada, this kind of resale law would destroy the US housing market. It is literally economic suicide because there isn't enough information to permit people any second hand sales anywhere in the US under such a law.
You did not read the article. The publishers already won and the guy owes them $600,000. He's appealing through the supreme court though, not sure if he won there or not...here's a more recent update http://arstechnica.com/tech-policy/2012/10/a-supreme-court-clash-could-change-what-ownership-means/
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post #70 of 545
Quote:
Originally Posted by y2kcamaross View Post

Developers crying and about the used game market and people actually supporting it is still the most pathetic thing to me, why can you buy anything else in the world used, but videogames/software are an exception? It makes absolutely no sense.

Because videogames (and most software) have little intrinsic value. I could make 100 copies of software and distribute it, but I can't do the same thing with a physical product.
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