Originally Posted by Huzzbutt
Great Scott. Anonymous namedropping and an arguement for the same salary as nurses and teachers!... (look up Love for work or "calling" and see what you get)
If single palyer games are being replaced by MMOs and F2P as you fear shouldn't the response, if we assume that we live in a free world with a free market be making single player games more attractive? not punitive? This is just hypotetichal but let's say Ford implements a no resale technique in all their sedans? wouldn't people just move away from ford?
I'm talking about the second hand market, Sonys sales will drop because kids can get the same game for xbox for half the price. You might not like it but the world doesn't care.
Starters, if Sony does this, Microsoft is doing it too, it's not happening one without the other.
The other thing is that many ideas require large budgets to see them realized, and those ideas just won't see the light of day. The alternative, if you missed it, is simply the elimination of those games. Making games "more attractive" is the route COD took. Yeah, they make incredible amounts of money. They don't make incredible games. When was the last time your personal GOTY was the best selling game of the year? Top 5 seller? Top 10? How many times have you stumbled upon a great game that you didn't hear of for a long time after it launched?
As for it being a "calling", games are far from the only genre to fulfill most of the calling, and those other genres aren't too different from gaming nor do they pay much different. Gamers will lose potentially great games and those with the passion will either move on to other industries or work on other games. In most cases, people will be in the industry a fair while before they're in a situation conducive to their idea anyways, so never finding that situation won't change much on the individual level anyways.
The biggest problem is that the market doesn't determine what games see the light of day, accountants do. Crowdfunding is fixing this, but in most cases it doesn't give the budget for everything
, most of the time just the budget for the basics. Not to mention if one of the high profile crowdfunded games flops, the entire thing will dry up.
Originally Posted by Huzzbutt
I'm sorry but no you're wrong.
You're not even providing any standpoint to attack, it's a jumble of incoherent assumptions.
1. Cars are not valued on mileage
So 2 cars, in identical condition, one with 100 miles on it and the other with 75,000 are equal in value? What world are you living in?
2. Used games are not used cars, but not in the way you state: Used games are a fringe market compared to used cars. The investment value is far lower and the value dexrease is higher for games than cars, theres no real incentive to sell games once you've bought them as the value drops by half as soon as you open the box.
And new cars decrease in value as soon as you pull off the lot... Yes, used games are absolutely a fringe market. But this measure, among others, fights both used games and piracy at the same time. The monetary value of a used game may drop arbitrarily, but the game itself is completely unchanged from when it was launched.
The last part of your argument is easily summed up by saying "Gamers should be punished for what they might do" And don't argue that assesment because I'll just copy past it till me fingers blled, you said it now stick with it.
Not sure how you jumped to that, I see it more as a self-destructive practice. Used games/piracy hurt the gaming market by altering the sales dynamics of semi-popular games and therefore alter how easily and how much funding similar games get in the future.
Yes, I fully realize that a lot of pirated/used copies wouldn't have been sales anyways. However, at least with used copies their prices will be matched by new copies in 6 months to a year for anything other than extreme hits. If the game is good enough that you're willing to pay for it at X price level, wait until X price level means you're actually showing appreciation to the people who made