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[PCGAMER] Top PlanetSide 2 Player Criticizes Focus on Kill/Death Ratios - Page 6

post #51 of 57
Quote:
Originally Posted by jtom320 View Post

SOE does in fact pay attention to players opinion. Too much in fact.

They just totally swung the air/anti-air pendulum and by fixing AA/Libs have nearly broken the A2G role for ESF's. They do this in every game and it's ridiculous.
Are you talking about the rocket pod nerf? Pre nerf you could beat a mounted AA turret in a DPS race.
    
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post #52 of 57
Quote:
Originally Posted by Phos View Post

Are you talking about the rocket pod nerf? Pre nerf you could beat a mounted AA turret in a DPS race.

You still can, so long as they're not looking right at you as you approach. A full volley of pods and most of a burst of the guns will destroy a hardpoint.
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post #53 of 57
Quote:
Originally Posted by Phos View Post

Are you talking about the rocket pod nerf? Pre nerf you could beat a mounted AA turret in a DPS race.

No I'm talking about the AA buff and composite armor nerf.

Rocket pod damage wasn't actually nerfed either it's radius was simply made smaller. 3 to 1.5 meters I believe.

I have no issue with the AA buff really. Skyguards especially needed help. The buff to maxes and nerf to composite armor without a corresponding fix to the infantry rendering distance is simply fixing one thing by breaking another.

Libs are probabally fine but ESF's are stuck in this weird role where SOE is not sure what they want to do with them. Either make them a scout fighter like the original planetside or make their A2G role viable. As of now you can fill that role but only in certain places. There really isn't a place for the ESF in large battles anymore. But it's still possible to go 100-0 in just picking off lone infantry so everyone complains kind of missing the point.
    
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post #54 of 57

I don't think K/D and all those stats belong in any gun, all they do is reduce the quality of play.

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post #55 of 57
Quote:
Originally Posted by jtom320 View Post

No I'm talking about the AA buff and composite armor nerf.

Rocket pod damage wasn't actually nerfed either it's radius was simply made smaller. 3 to 1.5 meters I believe.

I have no issue with the AA buff really. Skyguards especially needed help. The buff to maxes and nerf to composite armor without a corresponding fix to the infantry rendering distance is simply fixing one thing by breaking another.

Libs are probabally fine but ESF's are stuck in this weird role where SOE is not sure what they want to do with them. Either make them a scout fighter like the original planetside or make their A2G role viable. As of now you can fill that role but only in certain places. There really isn't a place for the ESF in large battles anymore. But it's still possible to go 100-0 in just picking off lone infantry so everyone complains kind of missing the point.

Yea, it's one of the biggest issues I've got with SEO. They don't make minor changes. They just make massive swings, and hope they hit the sweet spot. Dice did this for nearly the first year of Battlefield 3. They finally got a little bit smarter, but SEO is falling into that same trap.

I personally have no issue with the boost that AA received, as well as I don't have a issue with the reduction of flak armor. However, like most experienced and devoted pilots our issue is the with the fact that the rendering issue was not resolved. As it stands a Single MAX unit can effectively wipe out a hostile ESF if they want till they enter deep into their range. So long as the Render issue IS resolved on the 30th I suppose we can look over it. But they should have added this update at the same time as the render fix was added.
post #56 of 57
Quote:
Originally Posted by Mbalmer View Post


Not explaining this the best, so take this as an example: Think about how great Planetside 2 would be if the continents had the same amount of bases but all the land in between them were cut by 90-95%. How crazy would that be to have a constant turning and flipping going on and everyone crammed inside a much smaller space. That is what Planetside 2 should be.

I so disagree with you there. the open space is great. again this is opinion. if it was that close vehicles would be useless(the ESF would fly across the map is 10seconds, for one) There would be so limited space to do things(think sunderer, you know ones out there..theres so little free room youll know theres only really 1-2 spots for it to be..easy kill)

I cant tell you how many great fights ive gotten into in my lightning or MBT that have been giant vehicle fights. Im rank 33 btw. and i can tell you I would stop playing if they took away all the free space. It 100% changes what PS is supposed to be like. Its not meant to be an all infrantry fight..which it would be with no free space for tanks to move.

my kdr is about 1.8, and just to clarift while my MAG is maxxed out and i have upgraded gun on lightning, I dont use them exclusively. Im almost always capped on air and groud res..my infantry is always empty. since i play engi 90% of time. c4 and prox mines and nades and AT mines are exspensive. About 80% of my kills are as infantry.
Edited by Shurr - 1/14/13 at 11:56pm
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post #57 of 57
Quote:
Originally Posted by Shurr View Post

I so disagree with you there. the open space is great. again this is opinion. if it was that close vehicles would be useless(the ESF would fly across the map is 10seconds, for one) There would be so limited space to do things(think sunderer, you know ones out there..theres so little free room youll know theres only really 1-2 spots for it to be..easy kill)

I cant tell you how many great fights ive gotten into in my lightning or MBT that have been giant vehicle fights. Im rank 33 btw. and i can tell you I would stop playing if they took away all the free space. It 100% changes what PS is supposed to be like. Its not meant to be an all infrantry fight..which it would be with no free space for tanks to move.

my kdr is about 1.8, and just to clarift while my MAG is maxxed out and i have upgraded gun on lightning, I dont use them exclusively. Im almost always capped on air and groud res..my infantry is always empty. since i play engi 90% of time. c4 and prox mines and nades and AT mines are exspensive. About 80% of my kills are as infantry.

Agree completely. I was ranked in the top 50 myself for the first couple months. But I've since fallen off because I just cannot commit the time with work. But I must agree, PS2 is not a COD "spam" fest. If they ever reduced the map size I would leave.

However, I also think they need to add the latis or something like the "cooldown" of the HEX like they had during early CBT. And when I say a cooldown, not a minute or 5. Say 15-20 minutes. Adding some Latis work that would require bases A, C, D to take a larger base would make the fights more meaning full. For example they want the bio dome for a large bonus. However you must hold at all costs..They take Bases A, C, D but base B has held the lines, you know the other team will aggress it in force, so then that base becomes a large battle so the Dome can begin getting assaulted.

They just need to add more reasons to play, more reasons to defend, and add more approaches or tunnels.. A endless Slug fest is fun, but I can see burn out kicking in within the next 2 months if things don't change soon.
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