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[Expertreviews] Sound Blaster ZxR review - Page 12

post #111 of 150
Quote:
Originally Posted by Systemlord View Post


Why would they do this, kill EAX 3D positional audio? I have noticed the last few years that my games audio is becoming more and more stereo with my surrounds practically mute! mad.gif

 

Hardware utilization of Directsound3D was killed in Vista like another user had stated.  After that there was more of a combined market shift with consoles and what not. Not many embraced the OpenAL container.

 

EAX used in games was more pre defined reverb in certain areas of 3D maps. The sound would practically change and adapt to environment unlike dolby where everything is mostly reverb 24/7... 

 

Regardless, Call of Duty 1 and 2 only mixed Stereo at 44khz. CMSS-3D (which still works) emulates a surround feeling from basic 2 channel to altetnative sources. Unlike DH where most of the benefit comes from predefined multichannel settings.

 

The basic soundscape of the original 2 call of duty games is just very very good... Even mixed with miles 2D positional audio. (Also used in Source engine)

post #112 of 150
Quote:
Originally Posted by Skylit View Post

Not many embraced the OpenAL container.

Its not really open and I hear that Creative's developer support is pretty bad. At least thats what I've seen a Bohemia interactive developer say as to why open al won't be used in Arma 3.
Quote:
Originally Posted by Skylit View Post

CMSS-3D (which still works) emulates a surround feeling from basic 2 channel to altetnative sources. Unlike DH where most of the benefit comes from predefined multichannel settings.

In games that don't use open al or eax (almost every game in recent years) cmss3d works pretty much the same way as DH.
Edited by BababooeyHTJ - 1/11/13 at 6:28pm
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post #113 of 150

Not quite the same, but we'll leave it at that.

post #114 of 150
Quote:
Originally Posted by Skylit View Post

Hardware utilization of Directsound3D was killed in Vista like another user had stated.  After that there was more of a combined market shift with consoles and what not. Not many embraced the OpenAL container.

EAX used in games was more pre defined reverb in certain areas of 3D maps. The sound would practically change and adapt to environment unlike dolby where everything is mostly reverb 24/7... 

Regardless, Call of Duty 1 and 2 only mixed Stereo at 44khz. CMSS-3D (which still works) emulates a surround feeling from basic 2 channel to altetnative sources. Unlike DH where most of the benefit comes from predefined multichannel settings.

The basic soundscape of the original 2 call of duty games is just very very good... Even mixed with miles 2D positional audio. (Also used in Source engine)

So basically there is really no reason to continue shelling out money for high-end 5.1ch surround speaker systems for computer games? If so I should probably go for a high-end two channel speaker system... thinking.gif

This CMSS-3D reminds my of Dolby Pro Logic which derived a third channel center speaker from a 2 channel source not counting the single mono rear channel. This saddens me in a way that can't be put into words, I guess true 3D surround sound for computer games is dead for the foreseeable future!
post #115 of 150
I got the Z series coming monday, Anyone got a clue how it stacks up againest the Forte?
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post #116 of 150
Quote:
Originally Posted by HyperC View Post

I got the Z series coming monday, Anyone got a clue how it stacks up againest the Forte?

Wait you bought it before knowing how good it is?
post #117 of 150
Quote:
Originally Posted by Systemlord View Post

Wait you bought it before knowing how good it is?
Umm not compared to the forte no i don't since you seem to know tell me
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post #118 of 150
Quote:
Originally Posted by HyperC View Post

Umm not compared to the forte no i don't since you seem to know tell me

It's difficult to understand you, your words are string together incoherently.
post #119 of 150
Quote:
Originally Posted by chinesekiwi View Post

Anyway, thinking of buying a second hand X-fi series card that isn't an XtremeAudio (doesn't really matter what one, the cheapest one I can get) and software workaround-ing it so it outputs CMSS-3D to my ODAC....muahahahahahahahaha. It really is essentially a virtualised optical cable as the ODAC doesn't have optical.

Anyway, external DACs and soundcards do not have 'sound signatures' as that's not their purpose nor is it ever engineered with this in mind. Other things affect how it sounds, like the output impedance of the headphone jack, not the actual DAC chip. Also of course, as with really any sort of engineering, the construction matters more than the parts used. In other words for soundcards, the DAC chip is not the be all and end all. It's like saying, as this is OCN, that the graphics card is the be all and end all for gaming and visual performance in a gaming rig.

Agreed the components used overall are responsible for the overall soundsignature, a Dac has very little with the overall all signature.
post #120 of 150
Oh how I love discussing audio component quality... It's just like talking politics wink.gif

Seriously, though, with the under utilization of surround sound in games, I would recommend spending the money on a kickass set of stereo (2.1) speakers or headphones. I almost picked up a set of M Audio BX5 D2's open box from Micro Center but they were literally open box (just a brown cardboard box) and they wouldn't drop the priceffrom $190 so I passed. Ideally, you'd want to use some real speakers (ie not computer speakers), and Craigslist can be a goldmine. I got a pair of Vintage RTR Series V Model 20 tower speakers (4-way) for free!
   
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