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[Expertreviews] Sound Blaster ZxR review - Page 7

post #61 of 150
Quote:
Originally Posted by Nightingale View Post

Same can be said for the creative Card. I just take issue when people declare one superior as if it's a fact, when in reality it's totally subjective seeing as both cards are spec very similar.

Nope, it cant be, generally many "audiophiles" prefer the playback quality of STX, but like i said, if you like HD better then its fine...i'm pointing out that STX wins in more H2H presented tests on the net (by users who have owned both) your one of the rare users i found to prefer Titanium..

But lets be honest, for gaming the HD beat STX easy.
Edited by psyside - 1/6/13 at 11:49am
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post #62 of 150

At that point, you're merely talking subjectivity. 

post #63 of 150
It's purely subjective like Skylit says, there is not better or worse, there is an internet of audiofools that say they know whats best. It's what the person like the best and there own personal reason, thats all that matters.
On that note, I've got the STX, Phoebus, Tit HD and Auzentech Forte. I had first ordered the Zr but upgraded today to the ZrX, so I'd at least be able to do a nice head to head with my other cards. I do have some Emotiva Airmotiv 5's that I use for music, I'm hoping they will shine with the ZxR like they do with both the STX and the HD.

I can say that I really don't like the STX for gaming, My current Phoebus does a better job but for music, the pheobus is a turd.
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post #64 of 150
Quote:
Originally Posted by Nightingale View Post

It looks to me that we are all falling into the same old trap here again when comparing the two competing virtual 5.1 technologies. There has been much debate as to weather DH is Superior to CMSS. What I have gathered from not only owing both cards but reading the debates here and other forums as to which one is the superior tech, is that there is no way to declare one better than the other. It seems to me just like the whole STX vs HD for music playback it boils down the the individuals personal preference. Some people here swear by DH others by CMSS.
One thing I would like to mention is when I did extensively evaluate both, CMSS in certain games sounded superior to DH and in other games DH takes the win. Never have I consistently seen one beat the other.

I completely agree with you. There really is no clear winner in every case. In some games DH sounds better, in others CMSS. I do personally feel that in most games that don't use open al or eax that DH does tend to sound better but thats just my opinion.
Quote:
Originally Posted by psyside View Post

But lets be honest, for gaming the HD beat STX easy.

How so? Do you play a lot of games that use open al or eax? I know that I don't. I also don't know of any on the horizon.
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post #65 of 150
The positional audio is average on the STX, my friend has the HD, and when i hear how good you can tell on his speakers where the enemy, its very clear to me that HD wins, because that aspect is one of the most important regarding gaming, the other aspects, i didn't compare much.

Oh how i can tell the STX>HD for music? its easy....it offers more details and the sound is more clear, this is the most causal explanation i can give without going into details, i can notice this because i have Adam A3x monitors (A7x inc)
Edited by psyside - 1/6/13 at 12:39pm
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post #66 of 150
Thread Starter 
Quote:
Originally Posted by BababooeyHTJ View Post

I completely agree with you. There really is no clear winner in every case. In some games DH sounds better, in others CMSS. I do personally feel that in most games that don't use open al or eax that DH does tend to sound better but thats just my opinion.
How so? Do you play a lot of games that use open al or eax? I know that I don't. I also don't know of any on the horizon.



For the 100th time, they don't need direct EAX or openal support. The software and hardware simulates positional audio, or at a minimum will widen the soundstage through drivers. BF3, crysis 2, the list goes on - these are all games that don't support it directly but the software and drivers for a discrete audio card will simulate positional audio. BF3 is a great example of a game which lets you distinguish between positional sound quality, and CMSS3D in that game was particularly effective.

Anyone stating that DH is better than CMSS3D in bf3 -- I have a hard time believing anyone would ever say that. DH adds a ton of reverb and widens the soundstage - as far as positional audio goes, it isn't impressive IMO at positional audio - it doesn't help you distinguish between objects/players to the left or right of you while CMSS3D does and does so convincingly. DH has uses. Movies, music, etc are all pretty good - but for FPS gaming where positional audio can be helpful? There's no way I would ever use DH.

For instance, even though GTA IV doesn't support openAL or EAX directly, see this youtube: this is done 100% through software and drivers for the X-fi:

http://www.youtube.com/watch?v=dsvf-4XOolM

You can clearly discern directions of people talking, music sources, etc etc. In the opening scene, as you move around the music source you can tell which direction the music is coming from.

The STX is a nice card. If you're into content creation or want to listen to music through audiophile gear it's undeniably a great card. It isn't a good GAMING card.
Edited by xoleras - 1/6/13 at 12:56pm
post #67 of 150
Quote:
Originally Posted by xoleras View Post


The STX is a nice card. If you're into content creation or want to listen to music through audiophile gear it's undeniably a great card. It isn't a good GAMING card.

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post #68 of 150

It's also a good audio card.  Like I said, this isn't a case of x = better than product y.

 

Subjective subjective subjective.

post #69 of 150
Quote:
Originally Posted by xoleras View Post

For the 100th time, they don't need direct EAX or openal support. The software and hardware simulates positional audio, or at a minimum will widen the soundstage through drivers. BF3, crysis 2, the list goes on - these are all games that don't support it directly but the software and drivers for a discrete audio card will simulate positional audio. BF3 is a great example of a game which lets you distinguish between positional sound quality, and CMSS3D in that game was particularly effective.

Thats not true. You're spreading misinformation. Do you have any links to back up those claims?

This thread might be a good read for you.
Quote:
these are all games that don't support it directly but the software and drivers for a discrete audio card will simulate positional audio.

In every game that you mentioned that is handled by the game's audio engine. All that the sound card's driver sees is the premixed channels. The only time that a creative card gets any positional cues is in games that use open al or eax which is pretty dead these days.
Quote:
Originally Posted by xoleras View Post

For instance, even though GTA IV doesn't support openAL or EAX directly, see this youtube: this is done 100% through software and drivers for the X-fi:
http://www.youtube.com/watch?v=dsvf-4XOolM

Yes, thats also how Dolby headphone works in games that don't support open al or eax. It takes a 5.1 source and simulates a surround sound environment. Except that you can use a 7.1 source with the STX. Some games sound better with one or the other. Its all subjective. I like Dolby headphone.
Edited by BababooeyHTJ - 1/6/13 at 1:57pm
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post #70 of 150
7 pages later: Still don't have a clue whether this ZXR is any good or not ...
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