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[VGLens]Steambox is Linux based and NOT launching this year(update) - Page 3  

post #21 of 161
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Quote:
Originally Posted by xPrestonn View Post

Quote:
Originally Posted by Tator Tot View Post

The only reason we don't have a large number of Linux titles readily available, is only because the gaming installed base wasn't large.

Doesn't that sort of leave us in sort of a catch 22 situation? It's hard to sell because of the lack of support and the lack of support makes it hard to sell.

In other words, how is the title list going to get bigger if the userbase doesn't, and how does the userbase get bigger if the title list doesn't?

I'm assuming valve knows what they're doing, but it still seems like a pretty huge task to me. My guess is they already have one or a few (or a lot, who knows) publishers on board to publish some heavy hitters on the thing.

I hope it works out, because competition in both the console and OS space simultaneously is pretty great thumb.gif

That's where Linux has been for a while now, but companies will go to it if there's money in it..If Valve offered incentives (If they have the money) or proved it was viable then that'd break the loop and cause a limited snowball effect, I reckon, I could see Linux hitting 20% total marketshare in desktop/laptop PCs in a few years if it works.
Quote:
Originally Posted by Licht View Post

Quote:
Originally Posted by Eatfoodnow View Post

Finally, a console that does more good than harm to PC gamers biggrin.gif

Truthfully nothing good can come of this. Valve risks fracturing the PC community and increasing development costs for our platform. For all we know, they may destroy PC gaming. Time will tell.

I don't think they will, much at least; I'd imagine the costs of keeping Windows games wine friendly aren't too much (And also open up Mac and Linux ports that only really require basic testing and a tiny bit of coding) as EA and CCP do it already, and if the money is still in both Windows and Linux then both would get ports as it isn't that hard to port between the two versus porting from a console iirc.
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post #22 of 161
Quote:
Originally Posted by xPrestonn View Post


Doesn't that sort of leave us in sort of a catch 22 situation? It's hard to sell because of the lack of support and the lack of support makes it hard to sell.
In other words, how is the title list going to get bigger if the userbase doesn't, and how does the userbase get bigger if the title list doesn't?
I'm assuming valve knows what they're doing, but it still seems like a pretty huge task to me. My guess is they already have one or a few (or a lot, who knows) publishers on board to publish some heavy hitters on the thing.
I hope it works out, because competition in both the console and OS space simultaneously is pretty great thumb.gif

 

We're in an odd place, there isn't a catch22 since Valve is trying to create a market, instead of exploring one. 

Their idea is pretty simple; people want the PC style of gaming, but on their couch and with a system that has more freedom than the current consoles. 

 

Linux gamers do not want a SteamBox, they all have good PC's as it is. Since they generally need a GPU a step or two ahead of the mid range just to play games at 1080p. 

 

What this does open up for developers, is the option for them to essentially build the same game for 2 markets. One for the Steam Console market and for the Linux gaming market. 

Which if we just go by the sales figures of the Humble Bundles; the Linux market is often larger (and more willing to pay for items) than the Mac/OSX market. 

 

Like wise, Mac/OSX market is one that is predicted to shift to a smaller userbase in the coming years due to the lack of support on the Mac Pro side of things, and apples shift from supporting content creators and aiming more towards a luxury product. 

Granted, they could kill off the desktop (Mac Pro) line-up and run comfortably off the iMac, Mini, Macbook Pro, & iDevice markets. 

 

Quote:
Originally Posted by Licht View Post


Truthfully nothing good can come of this. Valve risks fracturing the PC community and increasing development costs for our platform. For all we know, they may destroy PC gaming. Time will tell.

 

Or.... not. 

 

There's no risk in fracturing the PC market. Linux is a free OS that people could learn to adopt and use fairly easily. This box is based on existing hardware and an existing OS. OpenGL and all of the sub-systems of Linux are not going to change for Valve. Like wise, they're most likely not going to start their own repositories. Instead use existing libraries & software available. 

 

The only "risk" involved, will be on Valve's hand. Do enough people want a console experience (ala on the couch gaming) with a controller but optional mouse & keyboard support, or is the possible userbase too small to justify the investment? 

 

They've already launched steam for Linux and many of the popular game engines out there support Linux/OpenGL as an OS. Many games use modified versions of OpenGL for rendering (on the PS3 & Wii/WiiU.) 

So it's not like that's going to be a new feat for developers to tackle. 

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post #23 of 161
This thing better be half the price of assembling a PC with similar specs and just installing Linux + Steam on it.
post #24 of 161
Depending on the price, I'll be getting one of these. I have a gaming rig already. but I'd like to show my support for this. A push towards linux is a push I like. biggrin.gif
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post #25 of 161
I believe there's already been a couple big studios that have stated they will be making Linux games, or at least try to and see how the market is. So by the time everything is ready and Steam for Linux is out of beta along with the Steambox, there should be a few more great games to add to the list.

I'll be looking forward to one just to aid in the cause of showing publishers that there is a demand for gaming on Linux and that it is large enough to make the leap.

The great thing with Steam, is they aren't just trying to bring games to Linux like Carmack did ( and failed because of it ), they're actually help squash bugs in video drivers and Linux itself. They're not just helping themselves with this right now, they're helping the community.
Edited by Shrak - 1/5/13 at 9:14pm
post #26 of 161
If buying this will allow Valve to produce a good VR headset, then I don't care if SteamBox is made out of pancakes. I'll buy it.
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post #27 of 161
Quote:
Originally Posted by Licht View Post

Truthfully nothing good can come of this. Valve risks fracturing the PC community and increasing development costs for our platform. For all we know, they may destroy PC gaming. Time will tell.

I see a shift to Linux for PC gamers as a big bonus, since we don't have to worry about as much proprietary stuff between us and our games.

Anyways, I don't see a downside of further fracturing the PC community, we already all use different peripherals and hardware (which is what's so great about PC gaming, as well as its biggest weakness). And for raising development costs, well every developer out there making games for consoles releases a copy for both Xbox360 and PS3 despite both being very different development wise (unless they're closely affiliated with Sony or Microsoft).

If anything this will make development costs lower since games can be very easily ported between PC and "Steambox" (or whatever they call it). Porting a game from Linux (for the steambox) to Windows on a person's PC would be relatively easy.

And PC gaming isn't going anywhere any time soon rolleyes.gif
post #28 of 161
I guess the steambox is going to have an nvidia gpu because amd linux drivers are TERRIBLE TERRIBLE TERRIBLE (for sure) and closed source (I think)?
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post #29 of 161
Quote:
Originally Posted by HardwareDecoder View Post

I guess the steambox is going to have an nvidia gpu because amd linux drivers are TERRIBLE TERRIBLE TERRIBLE (for sure) and closed source (I think)?

Both nvidia and amd's are proprietary, which is why there are open source alternatives for each tongue.gif

But Steam is already helping with bugs with amd and nvidia.
post #30 of 161
Quote:
Originally Posted by Shrak View Post

Both nvidia and amd's are proprietary, which is why there are open source alternatives for each tongue.gif
But Steam is already helping with bugs with amd and nvidia.

the alternatives don't provide 3d acceleration from my understanding? or if they do they give terrible performance, I was pretty sure nvidia released the source code for their linux drivers I could be wrong though.
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