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[CVG] DayZ release date delayed due to 'ground-breaking work' - Page 2

post #11 of 111
Quote:
Originally Posted by HK_47 View Post

Isn't DayZ standalone using a modified Arma III Engine?

Basically Day Z Standalone will be using the ARMA III engine at the core level, instead of just being a mod to ARMA II. Since Day Z was just a mod, they were limited to what ARMA II was limited to, in terms of functions. By using the ARMA III engine itself, they can actually customize the engine to meet their exacting needs. An odd analogy would be....

ARMA II - Day Z Mod = Taking a car and modifying the body into a truck, by hacking and slashing at what was already there.

ARMA III Engine - Day Z Standalone = Taking a new motor right out of the crate, modifying it to exact desires, putting it in a freshly built truck.
Quote:
Originally Posted by Crazy9000 View Post

I really hope this item durability system doesn't take much micromanaging. I don't think I will want to play if I have to spend 80% of my time fixing my items after a zombie hits me a few times.
Cars take enough to keep up, I don't want the night vision goggles or whatever to have a similar amount of maintenance, otherwise you will just spend all your time fixing your items.

I can see this being the problem at first, but quickly patched and modified until it feels right. I would be pretty forgiving if this was an issue, as it would be a pretty simple fix, and still miles above what we currently have in Day Z.
    
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post #12 of 111
Quote:
Originally Posted by HK_47 View Post

Isn't DayZ standalone using a modified Arma III Engine?
Quote:
Originally Posted by PostalTwinkie View Post

Basically Day Z Standalone will be using the ARMA III engine at the core level, instead of just being a mod to ARMA II. Since Day Z was just a mod, they were limited to what ARMA II was limited to, in terms of functions. By using the ARMA III engine itself, they can actually customize the engine to meet their exacting needs. An odd analogy would be....
ARMA II - Day Z Mod = Taking a car and modifying the body into a truck, by hacking and slashing at what was already there.
ARMA III Engine - Day Z Standalone = Taking a new motor right out of the crate, modifying it to exact desires, putting it in a freshly built truck.
I can see this being the problem at first, but quickly patched and modified until it feels right. I would be pretty forgiving if this was an issue, as it would be a pretty simple fix, and still miles above what we currently have in Day Z.

Specifically so far:
Quote:
What has been done?

One of the most profound and major architectural changes has had its initial implementation completed, this is the overhaul of the inventory system. In fact, the inventory and item management system was completely removed and rewritten from the ground by Jirka, one of the original engine programmers. The work that has been completed on this groundbreaking, and it going to fundamentally change the DayZ experience.

You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears...), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge.

An additional area of change has been to make the inventory system more intuitive along with a key focus on providing visceral feedback on your progress through what inventory you have. The use of drag-and-drop, 3D models rather than 2D pictures, and being able to add items/clothing to your character in 3D in the inventory screen - have all come out of months of design work and research. I'm extremely pleased with the results of Jirka and Hladas, two of the programmers who have been working on implementing the design ideas. I believe the changes to this inventory system will fundamentally change the nature of the DayZ experience.

We are not at the point where we can release meaningful videos or screenshots of the system, but we have now confirmed the base architecture is working in game. Likely, the first that will come out about the inventory system will be during the closed test when people are actually using it.

UI Changes

ArmA community legend kju has been part of the DayZ development for some time, and is now one of your key development members. He has been working with our CEO (Marek) and me to develop the DayZ UI. We have been greatly inspired by Minecraft to make the UI simple and effective, rather than flashy and complex. All our art and code efforts are going into the game, the UI is being designed to be straightforward and functional just like in Minecraft.

Art Progress

A huge amount of work is being completed on art. I'm including some more additional pictures taken from around Chernarus. We have some massive plans now that all interiors have been completed, as rather than moving them on to other projects we are now giving them exciting new things to create.

One of the new artists on the team is a texture artist, and has been working on revising the textures for our new building interiors so they look more post-apocalyptic. Some of these changes can be seen in the work-in-progress pictures I have included.

Map Progress

The lead architect of the revised (and original) Chernarus map, Ivan Buchta, is still imprisoned in Greece on charges of espionage - and is a great loss to the team. Luckily, through letters, Ivan is able to provide some input and insight into the development of the map. Regardless, the continued imprisonment of him and Martin Pezlar has a significant impact on our ability to redevelop Chernarus.
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post #13 of 111
Quote:
Originally Posted by PostalTwinkie View Post

I think this is more than acceptable, and can wait for the game to come out. I would much rather have a game that is "late" and good, than "on-time" and trash....

 

Same, and especially since the spot light is on them hypothetically, so If their game was flawed at launch they'd get so much bad press

post #14 of 111
i have to say, a standalone version of the game would actually make me play. i dont like having to buy a game ill never play in order to play a popular mod. cant wait thumb.gif
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post #15 of 111
DayZ is pretty amazing only of putting because of hackers and the game is a pita to get working. Since I have slow internet when I tried to clean install because of problems I just gave up.

Also getting into servers was one of the main problems because you would sit at a black screen forever and hope it was working right. And even if I was wrong here thats what it was like for someone new to the game, so when they fix this game it will be massively popular.
post #16 of 111
Quote:
Originally Posted by agenttwisted View Post

i have to say, a standalone version of the game would actually make me play. i dont like having to buy a game ill never play in order to play a popular mod. cant wait thumb.gif

 

initially I thought the same, but after playing DayZ it's been soo worth it but being so close to the standalone release it would make sense to wait.

post #17 of 111
I hope they do something to combat cheaters. They're out of control in DayZ (and Arma2 in general).
post #18 of 111
Is it weird that I now LIKE when developers delay games? It just seems like every game now is pushed out the door by X date set by corporate no matter if their shoes are untied, having a game launch delayed says they value the quality of the release instead of just raking in money as quickly as possible. I have no problem waiting for games like that.
    
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post #19 of 111
New Inventory System FTW!!
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post #20 of 111
I believe the stand alone was started using A2 so any hope of bringing A3's highly threaded nature into this is most likely nil to none. Rocket has said that the small performance increases will come from graphical improvements which he didn't elaborate upon - sounds like GPU bound elements to me. Really, CPU efficiency is all I want from this game because A2's deficiency is unbearable to begin with. Might just wait for Arma 3.
Quote:
Originally Posted by RussianHak View Post

Yeah some bugs are good for the player, for example the "sit in the tree" bug.

Are you talking about actually sitting up in a tree or within the branches and leaves? Cause that's legit tongue.gif Don't be taking that away.
Edited by pengs - 1/14/13 at 11:30am
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