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[CVG] DayZ release date delayed due to 'ground-breaking work' - Page 9

post #81 of 111
Quote:
Originally Posted by MxPhenom 216 View Post

Yes it is.
Sorry, but that's not true. Standalone is going to be using what they are calling arma 2.5. It's a modified arma 2 engine based off their heli simulator, with tweaks made by the team. From what they've said, it's more optimized and better suits the standalone game.
post #82 of 111
They need to make these games where you can build Barricades out of random crud that you find.

a Fully destructible environment , where you can even take and re-use bricks from other buildings would be great. id like to see it where the point was to build and maintain civilian communities under siege randomly.

I would play that, im sure it would be difficult, and probably make most computers cry, but why not, it sounds fun.
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post #83 of 111
Thread Starter 
Quote:
Originally Posted by Shiromar View Post

Sorry, but that's not true. Standalone is going to be using what they are calling arma 2.5. It's a modified arma 2 engine based off their heli simulator, with tweaks made by the team. From what they've said, it's more optimized and better suits the standalone game.

They said it was a mix of Arma 2 and 3. For more stabilization they never mentioned about using a Heli Sim Engine.
post #84 of 111
Quote:
Originally Posted by StormX2 View Post

They need to make these games where you can build Barricades out of random crud that you find.

a Fully destructible environment , where you can even take and re-use bricks from other buildings would be great. id like to see it where the point was to build and maintain civilian communities under siege randomly.

I would play that, im sure it would be difficult, and probably make most computers cry, but why not, it sounds fun.
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post #85 of 111
Quote:
Originally Posted by StormX2 View Post

They need to make these games where you can build Barricades out of random crud that you find.

a Fully destructible environment , where you can even take and re-use bricks from other buildings would be great. id like to see it where the point was to build and maintain civilian communities under siege randomly.

I would play that, im sure it would be difficult, and probably make most computers cry, but why not, it sounds fun.

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post #86 of 111
Quote:
Originally Posted by RussianHak View Post

They said it was a mix of Arma 2 and 3. For more stabilization they never mentioned about using a Heli Sim Engine.

Yes they did:
Quote:
The standalone engine we are using is a branch of Take on Helicopters, which itself is a branch of ArmA 2 Operation Arrowhead.
Source

Also:
Quote:
Facts:
The game will be released in an Alpha build for a low price point.
DayZ will be available on Steam.
Rocket is project lead for DayZ at Bohemia Interactive.
DayZ is set to follow the Minecraft pricing and development model.
There will be continued support for DayZMOD alongside DayZ game.
Running on "Arma 2.5" engine. Will include an updated Chernarus map.
DayZ Standalone will be released on Steam
Source
post #87 of 111
Thread Starter 
Quote:
Originally Posted by Norlig View Post

Yes they did:
Source

Also:
Source

Well yeah, 2.5 Hybrid of Arma 3 and 2. About the Heli sim engine used, I had no idea. Thanks for the clarification thumb.gif
post #88 of 111
if Rocket could find a way to implement Wasteland's idea of basebuilding while keeping it persistant would be amazing. If you don't know what wasteland is, google it or watch jackfrags video of what wasteland is. been playing that a lot lately and it is really fun.
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post #89 of 111
Quote:
Originally Posted by Norlig View Post

Yes they did:
Source

Also:
Source

Thanks for sourcing what I was saying. Somethings are just not possible to do from a phone!

For people who want to play Wasteland, you should join this TS3 server (Armafiles.info) and join up with these guys. This is Tonic's TS (the creator of Wasteland) where a bunch of us that are referred to as "The Original Wastelanders" play together on most nights. Probably the best guys to join up and play with since we're all very experienced with Wasteland and its mechanics. We don't mind teaching a few people how to play, and you'd be surprised how different Wasteland can be from DayZ when you have a team working as a collective and gathering materials to make bases.
Edited by Shiromar - 1/24/13 at 4:05pm
post #90 of 111
Quote:
Originally Posted by RussianHak View Post

They said it was a mix of Arma 2 and 3. For more stabilization they never mentioned about using a Heli Sim Engine.

Exactly. It is a Arma II and III engine Hybrid. They have never said anything about Heli Sim Game engine.
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