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[PC Gamer] Half-Life 2: Episode 4 was being developed by Arkane; now cancelled - Page 8

post #71 of 81
Valve is in no hurry to continue to HL series because they simply don't have to. They're currently focused on other, more pertinent ventures, and they know that people will gobble up any new HL game whenever they decide to get to making it. Also, the longer it takes, the more people will be anticipating it and the more polished it will eventually be.

It's win/win for Valve, no matter which angle you look at it from.
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post #72 of 81
Quote:
Originally Posted by Kaldari View Post

Valve is in no hurry to continue to HL series because they simply don't have to. They're currently focused on other, more pertinent ventures, and they know that people will gobble up any new HL game whenever they decide to get to making it. Also, the longer it takes, the more people will be anticipating it and the more polished it will eventually be.

It's win/win for Valve, no matter which angle you look at it from.

That's simply not the case, though. I will bet anyone here a brand new rig that the game has been in development for quite a while now. I am that confident about it.
post #73 of 81
Isn't it time for some closure to the Half Life 2 saga? This has been in vaporware status since ....Forever.
post #74 of 81
Quote:
Originally Posted by moocowman View Post

That's simply not the case, though. I will bet anyone here a brand new rig that the game has been in development for quite a while now. I am that confident about it.

It doesn't take any studio 6 years to develop one game, especially one as experienced, focused, and well-funded as Valve. This is assuming that we're talking about a full sequel here and not just the third episode in the series, which would make the time frame even more ludicrous. I'm sure they have something on the back burner for the game, but it's obvious by every one of their actions that it doesn't have a higher priority than several other things, which is pretty much what I said in the post you quoted.

Aside from that, you can't make an empirical claim like "That's simply not the case" followed by an "I bet" rebuttal.
Edited by Kaldari - 2/10/13 at 10:14pm
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post #75 of 81
Let's see here, what has Valve been doing since 2007, the last Half-Life release...

• Left 4 Dead - 2008 - With DLCs
• Left 4 Dead 2 - 2009 - With updates and DLCs
• Portal 2 - 2011 - With DLCs
• Counter Strike: Global Offensive - Beta in 2011 then final release 2012
• Dota 2 - Ongoing "closed beta"
• Team Fortress 2 and its monster list of updates, add-ons, and contributions
• Steam platform seeing it appear on Mac and Linux along with the Source engine
• Side development of the Steam box

I'd say Valve has certainly been slacking off since 2007. rolleyessmileyanim.gif

There's more than just the people working on Steam you know. They have a very large development team, that according to this and many people's logic on here, have been laid off since the release of Portal 2, which is not the case. Sure they're rolling in the dough with Steam sales, but you need to realize that Valve employs more than just the few people who work on that, several hundred more if I'm not mistaken. If you'd want to get technical, the script and story details have been worked on since 2007, but with the announcement of the end of the episodic content around 2010, it's been shoved off to the side, so to speak, but really development has only been worked on since late 2011.

Now, let's say you were one of the main developers for Valve, what would you be working on? Portal 2 was shipped out and handed over to their own team for long term development, Dota 2 has been handed off to its own team, CS:GO has been handed off to their own team partnered with Hidden Path, so what's the next logical item in the development line? You'd be handed the instructions for what's coming in Valve's future: Half-Life 3 and the next version of Source. BINGO! WE HAVE A WINNER!

Sure, Episode Three was next in line, but they said they ended the episodic content a while ago. With the next major release out the door (Portal 2) what else is there to do, developmental-wise? It's only been, what, less than 2 years, if you want to put it in a way, the development team has seen the light of day. Cause, you know, they need modelers, script writers, and map designers to work on Steam. Half-Life 3 and the next version of Source is what's next.

Sorry if I come off rude, but dang, people need to look at Valve's portfolio since 2007 and not the sales numbers of Steam. This is BY FAR a completely different situation than Duke Nukem Forever and in no way meaning that the next story of Half-Life is "vaporware" or is "going to disappoint." This has happened in the past when Episode Two was in development as it was pushed back a couple times for its final release and it came out 100X better than what was being showed in 2006. Same thing can be said about TF2 and the rest of Valve's games. Think of Steam as a completely different company, pull it completely out of the way, and then look at Valve as the game developer. See where I'm getting at here?

Valve knows what they're doing and they're not doing it to torture us (maybe slightly) but they rather ship a title that will meet not only their expectations, but the high quality combination of story and gameplay that Valve has produced since 1998. Sit back, relax, keep an eye on developers, and maybe something will come out during E3 this year...
Edited by Lareson - 2/10/13 at 10:44pm
post #76 of 81
Half Life 3 damn it, give me Half Life 3!!!!
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post #77 of 81
Quote:
Originally Posted by Lareson View Post

Let's see here, what has Valve been doing since 2007, the last Half-Life release...

• Left 4 Dead - 2008 - With DLCs
• Left 4 Dead 2 - 2009 - With updates and DLCs
• Portal 2 - 2011 - With DLCs
• Counter Strike: Global Offensive - Beta in 2011 then final release 2012
• Dota 2 - Ongoing "closed beta"
• Team Fortress 2 and its monster list of updates, add-ons, and contributions
• Steam platform seeing it appear on Mac and Linux along with the Source engine
• Side development of the Steam box

I'd say Valve has certainly been slacking off since 2007. rolleyessmileyanim.gif

There's more than just the people working on Steam you know. They have a very large development team, that according to this and many people's logic on here, have been laid off since the release of Portal 2, which is not the case. Sure they're rolling in the dough with Steam sales, but you need to realize that Valve employs more than just the few people who work on that, several hundred more if I'm not mistaken. If you'd want to get technical, the script and story details have been worked on since 2007, but with the announcement of the end of the episodic content around 2010, it's been shoved off to the side, so to speak, but really development has only been worked on since late 2011.

Now, let's say you were one of the main developers for Valve, what would you be working on? Portal 2 was shipped out and handed over to their own team for long term development, Dota 2 has been handed off to its own team, CS:GO has been handed off to their own team partnered with Hidden Path, so what's the next logical item in the development line? You'd be handed the instructions for what's coming in Valve's future: Half-Life 3 and the next version of Source. BINGO! WE HAVE A WINNER!

Sure, Episode Three was next in line, but they said they ended the episodic content a while ago. With the next major release out the door (Portal 2) what else is there to do, developmental-wise? It's only been, what, less than 2 years, if you want to put it in a way, the development team has seen the light of day. Cause, you know, they need modelers, script writers, and map designers to work on Steam. Half-Life 3 and the next version of Source is what's next.

Sorry if I come off rude, but dang, people need to look at Valve's portfolio since 2007 and not the sales numbers of Steam. This is BY FAR a completely different situation than Duke Nukem Forever and in no way meaning that the next story of Half-Life is "vaporware" or is "going to disappoint." This has happened in the past when Episode Two was in development as it was pushed back a couple times for its final release and it came out 100X better than what was being showed in 2006. Same thing can be said about TF2 and the rest of Valve's games. Think of Steam as a completely different company, pull it completely out of the way, and then look at Valve as the game developer. See where I'm getting at here?

Valve knows what they're doing and they're not doing it to torture us (maybe slightly) but they rather ship a title that will meet not only their expectations, but the high quality combination of story and gameplay that Valve has produced since 1998. Sit back, relax, keep an eye on developers, and maybe something will come out during E3 this year...

Well said. thumb.gif

People seem to mistake Valve for a typical developer. tongue.gif
post #78 of 81
Quote:
Originally Posted by Lareson View Post

Let's see here, what has Valve been doing since 2007, the last Half-Life release...

• Left 4 Dead - 2008 - With DLCs
• Left 4 Dead 2 - 2009 - With updates and DLCs
• Portal 2 - 2011 - With DLCs
• Counter Strike: Global Offensive - Beta in 2011 then final release 2012
• Dota 2 - Ongoing "closed beta"
• Team Fortress 2 and its monster list of updates, add-ons, and contributions
• Steam platform seeing it appear on Mac and Linux along with the Source engine
• Side development of the Steam box

I'd say Valve has certainly been slacking off since 2007. rolleyessmileyanim.gif

That list just goes to show you where they have prioritized HL since 2007, if anything. Someone would have to be an idiot to think that they'll never touch the HL franchise again or that they haven't had their fingers in it already since the last game, but they've obviously been more worried about polishing and expanding Steam and other games. They're going where the money is first, and those franchises are obviously wildly successful.

I didn't bother reading the whole thread, but who said Valve has been slacking off as a company?

You're claiming to know something HL-related is coming down the pipe next simply by a gut feeling from extrapolation, when really your guess is as good as anyone's.
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post #79 of 81
Quote:
Originally Posted by Kaldari View Post

That list just goes to show you where they have prioritized HL since 2007, if anything. Someone would have to be an idiot to think that they'll never touch the HL franchise again or that they haven't had their fingers in it already since the last game, but they've obviously been more worried about polishing and expanding Steam and other games. They're going where the money is first, and those franchises are obviously wildly successful.

I didn't bother reading the whole thread, but who said Valve has been slacking off as a company?

You're claiming to know something HL-related is coming down the pipe next simply by a gut feeling from extrapolation, when really your guess is as good as anyone's.

Well that guess comes from the fact Gabe has been hinting about it. I'd like to point out something Gabe has said on a podcast..
Quote:
We end up changing our minds as we’re going through and developing stuff, so as we’re thinking through the giant story arc which is Ricochet 2, you might get to a point where you’re saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we’d like to be super-transparent about the future of Ricochet 2

Does it honestly sound like he's talking about Ricochet? The trolling has gotten increasingly worse over the past year and that is why I am confident about it coming soon.
post #80 of 81
If I remember his words from the video taken during his birthday celebrations, believe he blatantly said "yes, we are working on Ricochet 2," which is what I've been saying they've been working on since late 2011.

So yes, the Half-Life series hasn't seen the light of day since 2007, but by no means that they threw it off to the side. I've heard and read several things over the years that Valve has been looking into for it, and mainly what the Source games in between have shown on a technical scale. The AI director in the L4D series, the bot behavior introduced in TF2 and expanded on in CS:GO, the fluid dynamics and model enhancements introduced in Portal 2, are just a few examples of what were in a sense tech demoes for what they want to do in Half-Life 3. They could, in a sense, make the game work the way the player plays, versus a specified difficulty. For instance, if the player is struggling, the AI will lighten up the Combine defenses and have less of them and have a companion like Alyx and Barney do some heavy lifting, but if the player is on a killing roll, plowing through defenses, the AI will toughen up the Combine and spawn more of them while the companions will stay back and support. Combining all of what Valve has learned and the tech into their next flagship game under a new, much more optimized, higher quality, Source engine, Valve will certainly have another hit on their hands.

There always has been Erik Wolpaw working on the story behind the scenes and the small group helping him visualize things he might be thing of, refining and expanding the story to what EP2 ended as, since Valve made the motion to remove the episodic content of it and make it a full game. This is the man behind the whole story and the Half-Life Universe. Heck, he even threw references into Portal 2 that we could even see in Half-Life 3. I believe the focus will indeed be on the arctic expedition Judith Mossman lead which found the Borealis and the idea that at the end there, Eli and Kleiner had a disagreement between the two characters for the first time in the whole series, and then the big one, the connection between Eli and "our mutual friend." This of course will all fall on Alyx after what she went through at the end of EP2. The story of this is what will make the game, and heck, even if they used the current version of Source, I'll be happy how the story will unfold.

Whether or not it comes out this year or not for another 2, I rather have them get the story right and have the tech supporting it, rather than them rushing it out and nothing really innovating about it.
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