The negative user comments on Metacritic, for the most part, accurately describe what this game is. They're worth a read but this was one that I thought was particularly well-written and not far off, which was authored by metacritic user reviewer "Yue" (it contains some plot-point spoilers, however with the game primarily being a reboot of Devil May Cry's first game, people familiar with the series may not find these quite as revelatory):Warning: Spoiler! (Click to show)
DmC is a game that is meant to offend in every way, which is the only thing it succeeds at. Technically, the game is a mess. It just barely manages to maintain 30 FPS, though in the most chaotic scenes the game stalls visibly. The sound is imbalanced, with sound effects drowning out the music, which makes dialogue nearly inaudible. The graphics fail to make use of the admittedly impressive design aesthetic by making most of the scenery pure background, while the interactive portions of the game are painfully simplistic. From a gameplay perspective, it fails to meet the standards set by previous Devil May Cry games; where the previous games in the series were meant to evoke style with a high skill ceiling that casual gamers can still enjoy, DmC removes the potential for challenge from even the hardest difficulties. That is not meant to imply that easy is boring, rather that the game hands victory to the player with barely any stimulation. While in previous games, the most impressive moments in the story were fully playable, DmC takes pleasure in wresting control of the player for excessive cutscenes, especially in the truncated boss fights, which are simple by rote of not allowing the player to interact besides a couple combos in-between cinematics that leave the player asking "Why can't I do something that cool?" Finally, the story is offensive in every way. I won't comment on Dante's new character design, because there are so many things even worse to complain about. The protagonists are wholly unlikable; the playable character, Dante, is a foul-mouthed youth that's more occupied with inventing new insults than the impending end of the world. His brother, Vergil, ostensibly a protagonist, telegraphs his turn to evil from the first cutscene, and both characters share a lack of pathos; their every action is out of spite for the demon Mundus, rather than any sense of right and wrong. The dialogue is painfully edgy and forced, with uninspired performances from the voice actors. The story itself cares more about being edgy and displaying its disgust for the player and the world at large. For all the talk of controlling mortals and leading them to ruin, the demonic enemies are more sympathetic than Dante and Vergil. The main enemy is shown grieving as Dante assassinates his friends, family, and lieutenants while the brothers worry more about seeming cooly apathetic at the mayhem they cause while carrying out their supernatural vendetta. The only scene that sticks out is one where Vergil assassinates a pregnant woman by shooting her in the womb, and only taking her life once it has sunk in that her unborn child is dead. Dante later brags to his husband that he enjoyed watching his son "get blown to wet chunks," a scene that made me get up and walk away from the TV in disgust. The story itself is patently uninteresting, no motivation more elaborate than "You must fight the demons!" is given, the characters are blatant parodies of Anonymous, Fox News, and the Bush Administration, feeling out of date at the best of times. Everything about DmC: Devil May Cry unappealing. Like an antisocial child, in its attempt to be cool through rebellion, it merely comes off as psychotic and unsettling. There is nothing about this game I can recommend and nobody I can recommend this game to.
And by Boltshear:Warning: Spoiler! (Click to show)
To begin with, i think it's rediculous that paid-reviewers are giving this game scores in the 90s and above. When i say paid reviewers, that can be taken in two ways, either they are paid as a job to review games professionally, or Capcom has bribed them to just give 8/9 out of 10 as a rule, no matter how much of a train wreck it is. This is one of those games. To begin with, when you're making a reboot of a series, be it a movie, or a video game, or any piece of media, it helps to check what came before, as a guide-post to show you what was worth keeping, and what needed to be fixed. The Batman series did this, Nolan looked at what was good about the old batman movies, and what went wrong, he kept the dark under-tones, the gadgets, the focus on action. But dropped the campy 60s vibe, and the over-the-top villain designs. DmC has done half of this. They set out to re-model the old Dante, who, as far as i know wasn't really the reason the game series was worse. But fair enough, they re-modeled him, into a foul mouthed brat basically, a far different affair to the camp, humourous, over-the-top Dante we used to have. The new Dante swears every other sentence, and is quite happy to let his brother kill babies and pregnant women, not really hero material, i know, not even anti-hero material. But giving the benefit of the doubt, perhaps the old one needed the reboot, fine, we'll ignore this, the thing Ninja theory have focused on as 'the sole reason DmC is controvercial', was the dante overhall. Problem is, Devil May Cry, has only ever been on the very surface of it, a game about visuals, story, and Dante. The core of the game is it's game-play, games are supposed to be played, not watched. Old Devil May Cry was known for it's challenge, it's fluid and perfect combat system. The new DmC has taken absolutely nothing from the old series staple game-play system, it has the rankings of D-C-B-A-S etc. But it no longer has styles, and you are dropped to a bare minimum of weapons. The gameplay is effectively lifted from Ninja Theory's past failed game, heavenly sword. There is no lock on, you're trapped with 3 very boring, standard weapons. And in total, the game has a lifespan that lasts about one sitting. It isn't very difficult, whatsoever, even on it's harder modes. All in all, the game is as bad as the negative hype built it to be. I was hoping that the game would just get past the basic negative hype of 'Dante looks different, boo!' and have a solid action game underneath with a decent story. Instead, it's built on that negativity, even the core gameplay is missing. Either way, Devil May Cry as a series is done for, if this game sells well, there'll be another, and the old series will be replaced. If this game fails, we won't see another game for many years
Warning: Spoiler! (Click to show)
I'm generally not that in touch with video gaming these days, but I like to play the occasional sequel to titles I remember fondly from teenage years, alongside other recommendations. I was intrigued by DmC, which was a reboot of Devil May Cry, a series I enjoyed for it's likable characters, dark world and the sort of combat you love to learn, and learn to love. It being a reboot I assumed it would be like DMC4, a new setting, maybe new characters, but ultimately the same DMC, because it's not a beloved franchise by accident. I'm going by the logic that “DmC” = reboot, and “DMC” = old DMC, in case you're confused. … I managed to get my hands on an earlyish copy, due to I can only assume the empty release schedule of January, and I was blown away....by how awful this game is. To say it's nothing like the original DMC is pretty correct, literally nothing remains of anything that made Devil May Cry what it was. The characters are brooding and unlikeable, the art style is messy and ugly, and the gameplay is absolutely shocking; forced platforming sequences that amount to nothing but pressing a button to hook onto things, broken up my unskippable cutscenes, and pointless set pieces. And the combat, the combat is truly awful; you cannot lock on to enemies, meaning you're forced to aim at things you don't want to, taunting is nowhere to be seen, and the combat itself is limited and feels like you're fighting underwater. Styles are gone, and replaced with what feels like some sort of tacked on system whereby you use “Angel” and “Demon” weapons depending on what colour an enemy is – that's basically it for depth. Devil Trigger is some sort of instant floaty thing instead of just providing passive aid. Nothing works together, the combat feels like it was once DMC but also made for another game and ends up a weird fusion of the two – it feels like God of War, but even less satisfying. … And the rest of the game does not save itself. As said before, the characters are unlikeable, extremely so. The writing is the sort of garbage a 12 year old would be embarrassed with, and the dialogue between “Dante” and other characters is excruciating, consisting of terrible quips and needless swearing – I considered changing the language if there was such an option. Dante himself is...well, not Dante, but also not a character anybody could like unless they were as juvenile as the people who wrote this game. The music is also terrible, going for annoying Dubstep that does not fit any scenes, or painful punkrock, or whatever that noise is supposed to be. … I'll admit, I haven't finished the game. I got (I can only guess) about halfway and I realised, I just couldn't. I simply didn't want to – I didn't care about the characters, what there was of the story was uncaptivating, and I couldn't just ignore these and enjoy the hack and slash gameplay, because that too became very boring very quickly, even with new weapons. There were some cool things, some aspects that made me go “ohh, this is clever”, but the impact was ruined because nothing else really synced up. From what I could tell i'd pretty much already experienced most of the game in all its...glory. I would have maybe been willing to put up with the fact it's no DMC – that's okay, it's meant to be a reboot, it can be different, but it's just a really BAD game. To call it a game is stretching it, as it just seems like an exercise in making cutscenes, which might be impressive but feel wasted when considering everything else. I genuinely wish i'd found out more about this game before it came out, i'll never make the same mistake of putting my money down so quickly again. … To be honest, there isn't much to say. It's not just an average game, it's a bad one, a game that feels incredibly cheap despite all the work put into it. DmC is a good lesson in how NOT to make a game. It's also a good lesson on how NOT to reboot a franchise. If you're genuinely undecided on whether you want this game, I can only recommend this if you have literally never played a single hack and slash before, and that's about it. Otherwise, there's plenty of much better games on offer, such as God of War or Bayonetta – and hell, even the original DMCs. I genuinely hope Capcom go back to the original DMC formula after this, the franchise simply does not deserve this treatment
These sum up the 6 hour experience that the game is (and yes, it is only a 6 hour game with almost no replay incentive as all of the style buttons have been removed, eliminating the high skill-ceiling of the previous games). By the middle of the game, you'll start to lose control of your character more often than Metal Gear Solid 4, and anything impressive that happens during any of the boss fights will be part of a quicktime event which you will not actively participate in (barring one fight, which is not remotely difficult on the hardest setting), further exacerbating the problem that the gameplay up to that point hasn't been particularly challenging either.
- link to more reviews, many of which are quite descriptive and go beyond simple "fanboyism" or "haterism". Of the numerous and varied complaints the only one that is console-specific is the dipping framerates. Other than that, the complaints are more universal.
I hate to see Capcom titles fail on PC as there is a well-known dispute between Capcom JP and Capcom US as to the viability of the PC platform, but with titles like DmC's new reboot, it seems hard to bear what Capcom is producing, if just to try and promote the PC platform in Capcom JP's eyes. This game seems to be a stretch too far.Edited by 666lbs - 1/17/13 at 5:33am