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[EuroGamer]Playstation 4 specifications unmasked - Page 11

post #101 of 332
At this point, you can't really expect $300-$400 price ranges for a console (even though the Wii U is selling at $299-$349)

They will have to price aggressively especially for the people that have turned their backs on console gaming and have already jumped to PC gaming.

$299 is not a bad starting price and I would actually consider buying a PS4 if that turned out to be the launch price. Maybe even $249.... You never know.

I can see something like this kind of market happening: a PS4 at $299 (or $249), a Next Generation Xbox (Durango) at roughly the same price ($299 or even $249), and the Wii U being discounted at either $249 or $199.

Anything more than that and it will be too much plus they need to attract customers not turn them away, now is an era where prices and content reign not specs. You can see this at play with the smartphone market.
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post #102 of 332
Good thing the ram is pooled, I think the ram being split up in the PS3 was not a very good idea
post #103 of 332
Quote:
Originally Posted by hellojustinr View Post

I highly doubt this will be the case though, in most cases it will probably be a GPU comparable to the Radeon HD 5870 or GTX 560 and a decent quad core Cell-based CPU with 16 SPUs along with 4GB of XDR2 RAM.

Funny you mentioned XDR2. The PS3 was the last big device to use Rambus memory, and even though XDR2 has been around since 2008 no one bothered to adopt it.

Rambus claims higher bandwidth at lower clockrates and fewer pins necessary to carry the signals than GDDR5 and latencies similar to DDR3. It also runs at 1.5V for power efficiency.

http://www.rambus.com/us/technology/solutions/xdr2/index.html

So then why has no one bothered to incoporate XDR2 into their devices?

I'm guessing it's purely a matter of cost since Rambus charges licensing in addition to working with a memory architecture that has never been tested practically. The performance XDR2 offers is also not yet necessary as can be seen in how long GDDR5 has been around along with DDR3 with little to no incentive on upgrading those for our top-of-the-line computers.
Edited by IvantheDugtrio - 1/19/13 at 10:38pm
post #104 of 332
As for the rumored specs it's nice to see Sony playing nice with the devs as 8 Jaguar cores should prove to be easier to work with than 1 PPU and 6 SPU's. The next question now would be if there is any backwards compatibility.
I'm guessing there won't be considering how different the architectures are and how emulation generally works (along with the security weaknesses it presents).
post #105 of 332
The GTX 570's performance is more than 2 years old, it's possible if you think about it. It goes back to GTX 480 days, which is close to 3 years old
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post #106 of 332
It would be interesting if Sony actually ditched their Cell processor, afaik they spent a good amount of money getting manufacturing facilities up and running for it. Not only that, but I remember Ken Kutaragi had some very big plans for it. I guess that means the coding difficulties caught up with it frown.gif. Good for devs, and the console overall I guess, but I always hoped it would work out.

On the flip side, if these rumours are correct, I'm glad AMD is picking up some big contracts.
Edited by starships - 1/20/13 at 12:50am
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post #107 of 332
Quote:
Originally Posted by Jcyle View Post

The GTX 570's performance is more than 2 years old, it's possible if you think about it. It goes back to GTX 480 days, which is close to 3 years old

2009 graphics performance is still enough nowadays believe it or not, a 5870 will still run all your games on Ultra settings. And their performance has carried on in a number of products still up to this generation, a 5870 will still beat a 7770 in terms of performance, just because they're three generations apart doesn't make them slower or cheaper.
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post #108 of 332
Quote:
Originally Posted by IvantheDugtrio View Post

Funny you mentioned XDR2. The PS3 was the last big device to use Rambus memory, and even though XDR2 has been around since 2008 no one bothered to adopt it.

Rambus claims higher bandwidth at lower clockrates and fewer pins necessary to carry the signals than GDDR5 and latencies similar to DDR3. It also runs at 1.5V for power efficiency.

http://www.rambus.com/us/technology/solutions/xdr2/index.html

So then why has no one bothered to incoporate XDR2 into their devices?

I'm guessing it's purely a matter of cost since Rambus charges licensing in addition to working with a memory architecture that has never been tested practically. The performance XDR2 offers is also not yet necessary as can be seen in how long GDDR5 has been around along with DDR3 with little to no incentive on upgrading those for our top-of-the-line computers.

I meant XDR1 I wasn't sure which version PS3 used
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post #109 of 332
Quote:
Originally Posted by hellojustinr View Post

2009 graphics performance is still enough nowadays believe it or not, a 5870 will still run all your games on Ultra settings. And their performance has carried on in a number of products still up to this generation, a 5870 will still beat a 7770 in terms of performance, just because they're three generations apart doesn't make them slower or cheaper.

Debatable
7770 has WAY WAY WAY better OCing capabilities, and as long as your staying within Bandwidth Requirements the 7770 would probably be the better way to go for some things. A 7770 in a console will play games better 5 years down the road then a GTX680 in a PC will. The 360 has less GPU power then a 8600gt yet still even a 8800ultra couldnt play BF3 as smooth as the 360 with similar graphic quality.

Also XDR2 and Cell is largely pointless, especially the Cell. The Cell is only good when you need FPU power. Maybe you should research the Cell because it really wasn't the greatest thing to use. Time consuming to code for and Integer performance was vary lackluster. The idea was cool on paper, but really the big idea of the chip was to toss a single Fully functional core and have it control a bunch of little FPU cores pretty much. It really is not the best way to go about it, A better way is what AMD is doing AKA HSA. Eventually HSA will tie a GPU right into both the FPU and the System Memory/Cache systems. The Cell's PPE is based on a Power 4 arch, it is in order and doesnt pack a lot of cache but it does have two threads that helps take away some of the down fall of being in order. The G5 in the old powermacs are also based off a power 4 but I believe it is out of order execution but does not have two threads. Performance between the two shouldnt be that far off even though the G5 has much more cache and is out of order. Now the G5 at many things is slower then a comparable P4 chip, and the few things it did better at the Athlon 64 tended to do even better then the G5. So the g5 was never really that fast to start with, and even dual core athlon x2's at the time had a good deal amount of extra integer performance over the consoles. The FPU in the PPE as well itsnt much faster then what was in the Athlon x2 as well. Now to get Good FPU performance from the Cell SPE's were used, but because of the extra time needed to code to take advantage of it most 3rd party titles lack on the system. So why people think the Cell is all that, when It really is only good at FPU tasks. Really GPU's have taken over what the Cell was originally going to be good for.

On the other had the 360 featured a tri core PPE, giving the 360 a vary big integer lead and the ps3 a big lead in FPU performance. This is why the 360 can still multitask really well and the OS is still vary quick compared to the PS3. Also the ps3 not having a pool of video memory really bites it in the ass at times, 360 has a better memory management system thats for sure. That and the Faster GPU really helped keep the 360 a equal to the ps3 in power, really it is the way the game is coded that will chose what console is faster.

GDDR5 is also uses a ghetto way to pretty much quad pump the memory speed, and while XDR2 is faster the cost doesn't make up for the performance. Also because it seems like the ps3 will in fact be using a x86 chip as the CPU, the ps3 will not work on a ps4. To emulate the Cell you will pretty much need a fully HSA implementation to convert all the SPE instructions to run on the GPU/FPU, honestly don't see another way and HSA is still a few years off so That idea is out the window.

Ether way I would be disappointed if the new consoles sell for less the 400 bucks. In this point of time, 400+ bucks is standard for new higher end hardware. Just look at any high powered tablet. A 400-500 xbox 720 with the ability to install windows 8 later on and use it to replace the good old HTPC may just happen.
Edited by DzillaXx - 1/20/13 at 6:19am
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post #110 of 332
Thread Starter 
People complaining about PS4/Xbox720 cost over $400, ****

The new consoles will be here for atleast 6 years, if you think $400+ investment on those years are too much, you are either very poor or just stupid
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