Originally Posted by DrBrogbo
I'm more forgiving of console ports than many other people (at least I think so), but consoles are definitely holding PCs back.
The beauty of the PC as a platform is that it is open, configurable, tweakable, and flexible. If your PC has less memory bandwidth, turn this setting down. If your PC has a weaker processor, turn this setting down but not this one. If you want to use a keyboard/mouse or a controller, you have the option. If you have a large or small monitor, you can scale the engine's internal resolution to match. If you want to output 2-channel or 5.1-channel sound, you can change it.
Consoles are utterly closed, and completely locked. While that is perfect for getting the exact same experience in as many different hands as possible, when console games are ported to PCs and the options for configurations are taken away, it can be frustrating. PC players have historically been able to change things to make their experience differently, but the worst console ports seem like the developers are saying "no, you're wrong. I'm going to take configuration choices out of your hands."
I really don't care about ports that much (Dark Souls on PC is still fun in my opinion), but I can understand the frustration.
Besides, talking specifically about graphics, why in the world should it be forgiven when developers skip putting in a tiny amount of work to make graphics adjustable? Sure, graphics don't matter all that much to gameplay, but if you can have the exact same gaming experience with better graphics, why wouldn't you? You're kidding yourself if you say that you would ever intentionally pick a game with worse graphics (lower polygon count models, worse textures, etc), if literally every single other gameplay element were the same.
I can understand this.
My point is that yes the PC is more flexible. But that has never had anything to do with my enjoyment of a game.
A game is meant for entertainment. Do I want to change settings constantly to enjoy a game? No, I don't, and I doubt anyone would, unless they are benching
, which is not the same as playing
The argument boils down to what I was talking about earlier, I can see the merits of the argument if games that I see being made for PC had great layouts. But all the really good, addictive, signature games on PC, as well as the biggest selling ones solely for PC, are not games that push graphical quality. And also no one really plays an FPS game for the graphics, they play it for the mechanics. That's why games such as BF3 and Modern Warfare make so much money.
I agree I wish it had changeable settings, but that's just the devs deciding it's not worth the time to retrofit in an option for better graphics.
But that in itself is not holding pc gaming back, if consoles where AS powerful as a current PC, they would be absolutely no need for a PC to game, as a console would produce far better looking games using the same hardware.
Would you honestly use a PC for gaming instead of console if you could get better looking games on the console, more exclusives, far less bugs, and much better compatibility? Think about it. If that were true, having the ability to "adjust" your settings to a lower level becomes silly. A console that has current level hardware would only lose to a PC in two clear cut areas, the ability to mod/multitask and the ability to pirate.