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[EuroGamer]Playstation 4 specifications unmasked - Page 23

post #221 of 332
I don't get what you mean? Is that still not selling at a loss?
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post #222 of 332
Quote:
Originally Posted by Master__Shake View Post

i want this to be true, then games will truly take advantage of high end hardware

but i doubt 4gb's of gddr5 unless it can do low detail 4k

Seems to really be pushing the multi-core design as opposed to high IPC single threaded design. Hopefully a lot of good comes out of this if the specs are real.

This would probably make a huge break for AMD chips too since most designs are going to be pushed towards their arch.
Edited by Domino - 1/27/13 at 10:53am
post #223 of 332
Quote:
Originally Posted by bencher View Post

Ok so I just did some research to make sure I wasn't wrong.

At launch it costed Microsoft $310 to make a 360 that they were selling for $299.

Microsoft was honest or clear about how much they were making or losing.

Other places and sites put it much higher, one site even claimed $700+ to build 360 at launch.

And all you did as noted above was prove my point

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post #224 of 332
Quote:
Originally Posted by almighty15 View Post

Other places and sites put it much higher, one site even claimed $700+ to build 360 at launch.

And all you did as noted above was prove my point

Sent from my Xolo_X900 using Tapatalk 2

Question.... Does that make sense to you? Does an xbox 360 which had nothing revolution cost $700+ to make, makes sense to you?
Quote:
Originally Posted by CaptainChaos View Post

I don't get what you mean? Is that still not selling at a loss?

Microsoft said they were making a very small profit. How true it is I don't know....
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post #225 of 332
Quote:
Originally Posted by almighty15 View Post

Did I give a time period as to when 360 became profitable?

Did I even talk about RROD?

I stated that 360 was sold at a loss to begin with, which it was unlike what bencher claimed, and can you please explain what I said was misinformation? Because I would really like you to prove it.

So please but out of conversations that don't concern you.

Most of the posts I have seen you post are mostly bull. Thats why I said it.
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post #226 of 332
Quote:
Originally Posted by Boon McBoon View Post

You guys are ignoring that out of the 8GB in the 720, only 4-5GBs will be available. It said so in the 720 article. The rest are used up by the bloatware OS.

Meanwhile, a Linux OS that the PS4 will have will require minimum RAM. My laptop boots up using Arch Linux, with a full UI (DM) with just 50MBs of ram occupied and the OS is ready to be used. Windows 7? 2.4GBs.

It'll be a custom kernel, much like the current Xbox 360 uses a custom NT kernel that's only 32MB large... PS3's main OS required almost twice as much RAM to load. Like someone stated, the whole Windows vs. Linux resource requirements have no basis here or even in the real world as at its core, Windows isn't much larger than Linux is.
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post #227 of 332
MS was selling Xbox's at at loss at launch. Market research firm isuppli.com did the research and the report. Businessweek and many other outlets reported it at the time.

MS Loss per Xbox 360 approx. $71 just for the console itself.
Quote:
including the power supply, cables, and controllers -- add another $55 to Microsoft's cost, pushing the loss per unit to $126.

Source
Business Week Nov 2005
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post #228 of 332
Quote:
Originally Posted by LancerVI View Post

MS was selling Xbox's at at loss at launch. Market research firm isuppli.com did the research and the report. Businessweek and many other outlets reported it at the time.

MS Loss per Xbox 360 approx. $71 just for the console itself.
Source
Business Week Nov 2005

You might be right, the loss lasted less than a year though.

Microsoft Trims Xbox 360 Manufacturing Costs by 40%
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post #229 of 332
Quote:
Originally Posted by bencher View Post

You might be right, the loss lasted less than a year though.

Microsoft Trims Xbox 360 Manufacturing Costs by 40%

Oh no doubt. As soon as they ramped up production and started really pumping these things out; once they saw what the demand was, the price of manufacture dropped, but that first year, most of these companies, save Nintendo maybe, don't care about taking a loss that first year or two. Hardware is such a small margin business to begin with. Licensing and software is where they make their money.
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post #230 of 332
Quote:
Originally Posted by DzillaXx View Post

Quote:
Originally Posted by almighty15 View Post

Did I give a time period as to when 360 became profitable?

Did I even talk about RROD?

I stated that 360 was sold at a loss to begin with, which it was unlike what bencher claimed, and can you please explain what I said was misinformation? Because I would really like you to prove it.

So please but out of conversations that don't concern you.

Most of the posts I have seen you post are mostly bull. Thats why I said it.

Care to elaborate via PM so I can prove other wise

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