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[Guru3D]Galaxy S IV confirms Exynos 5 Octa CPU - Page 2

post #11 of 142
Quote:
Originally Posted by meetajhu View Post

Coupled with jaw dropping Input Lag! The entire Android phones is complete joke. Nothing against the OS but still its Java bs. Can't create native 3d applications without skipping the Java layer.

http://developer.android.com/tools/sdk/ndk/index.html
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It plays TF2
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post #12 of 142
Quote:
Originally Posted by meetajhu View Post

Coupled with jaw dropping Input Lag! The entire Android phones is complete joke. Nothing against the OS but still its Java bs. Can't create native 3d applications without skipping the Java layer.

Funny, I don't think I've ever heard from passersby a problem with input lag on Android phones vs non-Android phones. I know my phone (Meizu MX quad core) is pretty badass and has fewer problems with input lag than my parents iPhone 5's or iPad 3's.
post #13 of 142
Input lag during Froyo? Yes. Now? No.
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post #14 of 142
Time to sell my N4! haha jk

I love my N4, will probably keep it till N5 or I break it, never going back to a non google phone tongue.gif
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post #15 of 142
About time the used a faster GPU instead of the Adreno 225 which is pretty dated. I hope the price drops a lot by about August. biggrin.gif
    
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post #16 of 142
I hope that Mali-T658 beats tegra 4
post #17 of 142
Should I wait for this or just get a Note 2? rolleyes.gif
post #18 of 142
Quote:
Originally Posted by Strider_2001 View Post

Sounds to me like someone bought a low end android phone that was free with a 2 year upgrade and now they are upset cause its obviously not as fast as a (insert flagship phone here)

Every Android phone has atleast 150-200ms input lag. Galaxy note's have above 300ms. If you can't see the input lag then your either are not a PC user, a non competitive Vsync PC player or no clue what i'm talking about. Even devices running Cyanogenmod 10(Jelly bean) has considerable amount of input lag. Input Lag ≠ Framerate lag. If still can't understand, go play Canabalt or Impossible Game on Android and then play it on iOS. Tegra devices have less input lag even at choppy framerates when playing Dead Trigger still not as good as iOS or Windows Phone 8.
Quote:


The Java layer i was talking about was NDK only and not the native SDK.
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post #19 of 142
^ Nah, sorry. I just tried Canabalt on GT-i9300 SGS3 and it was fine. No input lag.
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post #20 of 142
Quote:
Originally Posted by meetajhu View Post

Every Android phone has atleast 150-200ms input lag. Galaxy note's have above 300ms. If you can't see the input lag then your either are not a PC user, a non competitive Vsync PC player or no clue what i'm talking about. Even devices running Cyanogenmod 10(Jelly bean) has considerable amount of input lag. Input Lag ≠ Framerate lag. If still can't understand, go play Canabalt or Impossible Game on Android and then play it on iOS. Tegra devices have less input lag even at choppy framerates when playing Dead Trigger still not as good as iOS or Windows Phone 8.
The Java layer i was talking about was NDK only and not the native SDK.

Oh please.... None of my android phones lag.

I do not know what you are on. Your $50 android phone doesn't count.

My Note 2 is completely stock and butter smooth.
You must be one of those delusional IOS users.


OT: I am waiting for Note 3, that will be the killer biggrin.gif
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