Hey there. Been using the FK now for a week, and wanted to post a quick heads-up. Some answers first:
but I found the scroll wheel to be good, not bad at all
Although I prefer a mechanical encoder in a scroll wheel, I like the feeling of the one used by Zowie. What I don't like is, that it doesn't register from any position grabbed. But this is a minor gripe, as I quickly adapted to it. Maybe I got a bad one, doubt it though, since I read quite a few opinions on the wheel where it misses a step when not scrolled from the top but at the left side or the front. Still, this won't make or break a mouse for me, only use left, and right button with any game anyway.
I also didn't find my thumb getting caught under the mouse at all. It seems like you have fat thumbs
My BMI is 21, thus my weight is ideal. I am very skinny and play the piano. So my fingers are quite musculous, and long. Not important anymore though, was just a matter of positioning my thumb. Never happened again since I've adapted to its shape.
You should aim with your arm. Aiming with your arm will give you more precision
That is simply not true from a pure anatomical point of view. Your fingers can move way more precisely than your forearm. But I think you just worded it in a way it gets misunderstood. Remmib cleared it up, so no need to get into it again. I'm playing high paced FPS like Quake World, Quake 3, and Quake Live, where the world's best players play both very low (50cm/360), and very high (9cm/360). Maybe it's not true for CS, don't know, never played it in my life, but with Quake's speed (in particular QW) movement is more important than pixel-accurate aim. Not the topic now, though.
So here are my revisited cons (the pros are ofc still valid):
- scroll wheel: it takes some getting used to, but then feels quite nice, and won't turn on accident like the easy-turning wheels in MS mice. It DID take some breaking-in. However, applying pressure on its +x or -y axis (imagine coordinates through the wheels hub) will not register turns.
- shape: although advertised for claw-grip, the mouse really is way too low-profiled to make a stable contact with your hand pit (a defining factor for the claw-grip). It is perfect though for fingertip, and with the right positioning of your fingers perfectly fine for palm-grip. At first I palmed the mouse and held it with thumb, and pinky. Due to the narrowness in the middle the resulting arch and the pressure I had to apply to stabilize it were too much for my hand and I suffered severe hand cramps that even went up my arm, and reached my neck for the first 5 days. However, as soon as I adapted my grip from the MX300 to its shape (hold mouse with thumb and ringfinger, pinky either loose or below ringfinger), my hand felt way better. Can't speak for my neck yet, will take some time to recover from the severe strain. In fact, when I visited Zowie's homepage, and read the design philosophy behind the FK's shape by "Neo" (Filip Kubski)
, I saw that he actually holds the AM in the same way I came up with for the FK. Especially in the second picture you can see he actually palms the mouse. So much for claw-grip design...
- shell that caught skin: Solved- see above response to Audio.
-dpi steps: I measured my first dpi step quite a few times and different methods, and always came up wit approx. 488dpi. While this is only a matter of 8-9% it still has to be taken into account when one tries to set his sensitivity, and can't achieve the proper transition because he uses 450dpi for the equations. Next step is about 1220. Didn't measure the last dpi step because it is way too imprecise to calculate it properly with my restricted methods.
All in all, to my hand it's no MX300, sadly, but I will continue using it. I really like the whole concept behind Zowie's products, and it's simply a beauty. The sensor is amazing too, which in my book is the most important thing.Edited by phl0w - 6/4/13 at 11:44pm