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post #651 of 2197
where can I get this in Canada?
post #652 of 2197
Quote:
Originally Posted by Concept_357 View Post

where can I get this in Canada?

I'm pretty sure gamejava ships to Canada.

http://www.gamejava.com/zowie-gear-gaming-mouse-retail-p-3242.html
post #653 of 2197
Quote:
Originally Posted by Concept_357 View Post

where can I get this in Canada?

http://www.overclock.net/t/1351759/zowie-fk/600#post_19941118
post #654 of 2197
Quote:
Originally Posted by phl0w View Post

So, I was interested what the fuzz about Avago's 3090 was all about and got an FK today. I'm in the market for a successor to my MX300, and after the Taipan, and Abyssus didn't quite work out for me, and the G100s isn't even announced yet in Europe, I thought I give Zowie a try.
I am a mid to high-ish sens player (18-19cm/360°), my arm+wrist rest on my desk the whole time and only my hand is moving the mouse by radial and ulnar deviation. For vertical movements I flex and extend my fingers, which is why I can't palm a mouse. It'd make vertical movement impossible with a static wrist. Thus I'd describe my grip to be between palm and fingertip and my hand is rather small (20cm from metacarpus/wrist to tip of middle finger) for a grown-up man.

What I noticed right from the beginning:
Pros:
- amazing sensor! I think I like the feeling (tracking, responsiveness, accel-free, prediction-free) even more than my MX300, if there actually is a difference, seeing the 3090 is based on the famous S2020 in Logitech's MX series.
- build quality: the material(s) used are a joy to touch and feel
- no drivers, but a clever devised setup through button combinations pressed on plugging the mouse in
- cord: although not braided, very "unbendy" and flabby, it definitely won't get in the way by causing drag or resistance like stiffer cords
- Huano switches that release amazingly distinct and satisfying (preference for sure, but I play FPS exclusively, and I never needed to mash any of my mice buttons rapidly)
- reasonably priced in comparison to other premium mice from Razer, and SS

Cons:
- Scroll-Wheel: *** seriously? As of now, it's crap, simple as that. It's an imprecise piece of rubber that doesn't work half the time. There's a position which is the left edge of the wheel where it won't scroll down at all. To Zowie's defense, it might need some break-in, we'll see.
- a tad too low for my style. I'm used to rest the whole length of my pointer and middle finger on a mouse's back. However, I guess It's just a matter of getting used to the gap between my fingers' first phalanx bone and mouse.
- no easy button switching. If you set the mouse to left-handed, LMB and RMB get switched too. I know there are a LOT of left-handed gamers, that keep LMB=LMB, and don't swap them. Setting the mouse to left-handed to disable the left side buttons requires a button switch in the generic Windows driver. Yet, games recognize the button setup by Zowie, not Windows, requiring you to newly bind those buttons. Quite clumsy if you ask me.
- bottom plate to shell transition (where the yellow part meets the black shell): there's a pronounced edge, much like with WMO1.1a, that catches the meaty part of your thumb's ball, instead of displacing it by pushing it away. makes it nearly impossible to move the mouse by radial deviation. It hurts and stops your moving/ distracts you, because after experiencing it over and over again, you "wait" for it to happen, ruining your immediacy with the game. Both the Taipan and WMO1.1a have a similarly pronounced edge, and both catch skin sometimes, but the FK does so EVERY time I move it by radial deviation. I'm afraid this is critical and might be the nail in this otherwise flawless mouse's coffin, for me anyway. I can't quite understand how this mouse is advertised specially for claw-grip where one would palm the back of it even tighter than with fingertip/palm grip, thus running into that same problem over and over again. Unless, Zowie had their mice for low sens gamers in mind that move their wrists too. No problem for them I guess.

Granted, I've been using the mouse for just a few hours today, and will definitely give it a proper try over the course of the next few weeks. I hope the scroll wheel breaks-in over time, and my hand adapts to the broad back that keeps catching/rubbing skin, because I really like the mouse. Either that, or Logitech's G100s keeps its promises to be the successor every MX300-user has been waiting for.

Just my 2 Cents, hope it helps

I agree with most of this, but I found the scroll wheel to be good, not bad at all. It seems like theres something wrong with your mouse if it's not reading the scroll. Mine always scrolls, even when i put a good amount of pressure on the wheel to the left or right. I also didn't find my thumb getting caught under the mouse at all. It seems like you have fat thumbs. im 210 lbs 5'10 so i'm not some thin guy, and my thumb does drag on my matt, or maybe you just grip the mouse much harder then i do. I do agree with the mouse being a bit low, but form factor has never been a make or break thing for me when it comes to a good mouse.

sensor = amazing
build = amazing
no drivers= amazing
cord = Meh, could be braided.
switches= I found the responsiveness to be very nice, however i did find them a bit stiff at times.
overall= extremely happy with the mouse

Also if you're serious about competitive fps or just increasing your casual skill, which i assume you are since your here posting mice reviews. You should aim with your arm. Aiming with your arm will give you more precision. If you aim with your wrist your sensitivity has to be turned up to compensate for the range of motion of your wrist. This results in less accuracy. With my set up now, full motion of my wrist only moves the crosshair about 45 degrees. If your character is doing a 180 or 360 in a full motion of your wrist your sensitivity is way too high. It's pretty much impossible for people to get the same sort of accuracy and range of motion as someone who aims with their arm.

It's important to understand im not saying low sense is nescesarily better because it has more accuracy, because speed is also a key factor in having good aim and having high sensitivity can increase your speed. However, you can't reach a good medium of range of motion and accuracy using only your wrist. I used to aim with my wrist for years...Making the transition a few years ago i found it hard to break the habbit of aiming with my wrist, the soloution is to just play at extremelly low sense for a while and gradually increase your mouse sensitivity. Also extremely important to have mouse acceleration disabled in windows.
Edited by Audio - 6/3/13 at 4:52pm
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post #655 of 2197

I already checked... it's not showing up under search.
post #656 of 2197
Hey guys, I can't bind my middle mouse button on my FK to melee in BF3. It doesn't recognize my button push. Anything I can try? I haven't installed any mouse drivers--it's a fresh install of Windows on a new computer.
 
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post #657 of 2197
Quote:
Originally Posted by Audio View Post

I agree with most of this, but I found the scroll wheel to be good, not bad at all. It seems like theres something wrong with your mouse if it's not reading the scroll. Mine always scrolls, even when i put a good amount of pressure on the wheel to the left or right. I also didn't find my thumb getting caught under the mouse at all. It seems like you have fat thumbs. im 210 lbs 5'10 so i'm not some thin guy, and my thumb does drag on my matt, or maybe you just grip the mouse much harder then i do. I do agree with the mouse being a bit low, but form factor has never been a make or break thing for me when it comes to a good mouse.

sensor = amazing
build = amazing
no drivers= amazing
cord = Meh, could be braided.
switches= I found the responsiveness to be very nice, however i did find them a bit stiff at times.
overall= extremely happy with the mouse

Also if you're serious about competitive fps or just increasing your casual skill, which i assume you are since your here posting mice reviews. You should aim with your arm. Aiming with your arm will give you more precision. If you aim with your wrist your sensitivity has to be turned up to compensate for the range of motion of your wrist. This results in less accuracy. With my set up now, full motion of my wrist only moves the crosshair about 45 degrees. If your character is doing a 180 or 360 in a full motion of your wrist your sensitivity is way too high. It's pretty much impossible for people to get the same sort of accuracy and range of motion as someone who aims with their arm.

It's important to understand im not saying low sense is nescesarily better because it has more accuracy, because speed is also a key factor in having good aim and having high sensitivity can increase your speed. However, you can't reach a good medium of range of motion and accuracy using only your wrist. I used to aim with my wrist for years...Making the transition a few years ago i found it hard to break the habbit of aiming with my wrist, the soloution is to just play at extremelly low sense for a while and gradually increase your mouse sensitivity. Also extremely important to have mouse acceleration disabled in windows.

I just wanted to clear up a couple things, brotato.

The reason that it's actually a good thing the cord is not braided is that the cord is actually much lighter and flexible without the fiber braid around it. At first I thought the non-braided cable was a bad thing as well, and then I bought my Zowie mouse and realized my misconception.

I think what you meant to say was not "aiming with your arm" but rather moving/turning with your arm and still doing the fine adjustment aiming with your wrist. But yeah, only a couple weeks ago I changed from being a 4"/360 (high-sens) player, and I played that way for years, to a 16"/360 player (low-sens)...and while it took several days for me to adjust, I am quite at home with it now. I can definitely see the improvement in my aim while playing CS:GO...what's ironic is, is that now sometimes I feel like 16"/360 is too high and maybe I should lower my sensitivity even further to 20" or something! I wonder if I will be able to adapt to this much lower sensitivity while playing games like TF2 as the soldier class where really really fast twitches are necessary...maybe I'll need to drop it down to 12"/360 or something.

But, I'm glad you like the FK, it sure is nice looking.

I guess one thing I'd like to ask about it, how is the scroll wheel...is it "notchy"/heavy? I quite like that about my EC1 eVo...it's great for FPS games.
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post #658 of 2197
Quote:
Originally Posted by popups View Post

I don't know if you could say the "tracking" is better on the same pad in different colors. The "feel" of the cursor is different to me when you go from black to red, things feel smoother, I don't know about it [sensor] being more accurate.

A 3090 using max FPS, with native steps, using 1000Hz, on a red pad, would feel very nice.

good to know
looks like thats what ill be picking up then. cant wait to get paid :DDDD
post #659 of 2197
Hey there. Been using the FK now for a week, and wanted to post a quick heads-up. Some answers first:
Quote:
but I found the scroll wheel to be good, not bad at all
Although I prefer a mechanical encoder in a scroll wheel, I like the feeling of the one used by Zowie. What I don't like is, that it doesn't register from any position grabbed. But this is a minor gripe, as I quickly adapted to it. Maybe I got a bad one, doubt it though, since I read quite a few opinions on the wheel where it misses a step when not scrolled from the top but at the left side or the front. Still, this won't make or break a mouse for me, only use left, and right button with any game anyway.
Quote:
I also didn't find my thumb getting caught under the mouse at all. It seems like you have fat thumbs
My BMI is 21, thus my weight is ideal. I am very skinny and play the piano. So my fingers are quite musculous, and long. Not important anymore though, was just a matter of positioning my thumb. Never happened again since I've adapted to its shape.
Quote:
You should aim with your arm. Aiming with your arm will give you more precision
That is simply not true from a pure anatomical point of view. Your fingers can move way more precisely than your forearm. But I think you just worded it in a way it gets misunderstood. Remmib cleared it up, so no need to get into it again. I'm playing high paced FPS like Quake World, Quake 3, and Quake Live, where the world's best players play both very low (50cm/360), and very high (9cm/360). Maybe it's not true for CS, don't know, never played it in my life, but with Quake's speed (in particular QW) movement is more important than pixel-accurate aim. Not the topic now, though.

So here are my revisited cons (the pros are ofc still valid):
- scroll wheel: it takes some getting used to, but then feels quite nice, and won't turn on accident like the easy-turning wheels in MS mice. It DID take some breaking-in. However, applying pressure on its +x or -y axis (imagine coordinates through the wheels hub) will not register turns.
- shape: although advertised for claw-grip, the mouse really is way too low-profiled to make a stable contact with your hand pit (a defining factor for the claw-grip). It is perfect though for fingertip, and with the right positioning of your fingers perfectly fine for palm-grip. At first I palmed the mouse and held it with thumb, and pinky. Due to the narrowness in the middle the resulting arch and the pressure I had to apply to stabilize it were too much for my hand and I suffered severe hand cramps that even went up my arm, and reached my neck for the first 5 days. However, as soon as I adapted my grip from the MX300 to its shape (hold mouse with thumb and ringfinger, pinky either loose or below ringfinger), my hand felt way better. Can't speak for my neck yet, will take some time to recover from the severe strain. In fact, when I visited Zowie's homepage, and read the design philosophy behind the FK's shape by "Neo" (Filip Kubski), I saw that he actually holds the AM in the same way I came up with for the FK. Especially in the second picture you can see he actually palms the mouse. So much for claw-grip design...
- shell that caught skin: Solved- see above response to Audio.
-dpi steps: I measured my first dpi step quite a few times and different methods, and always came up wit approx. 488dpi. While this is only a matter of 8-9% it still has to be taken into account when one tries to set his sensitivity, and can't achieve the proper transition because he uses 450dpi for the equations. Next step is about 1220. Didn't measure the last dpi step because it is way too imprecise to calculate it properly with my restricted methods.

All in all, to my hand it's no MX300, sadly, but I will continue using it. I really like the whole concept behind Zowie's products, and it's simply a beauty. The sensor is amazing too, which in my book is the most important thing.
Edited by phl0w - 6/4/13 at 11:44pm
post #660 of 2197
^

That's a AM in the pictures. I think he's showing how he didn't want to hold the mouse. Not completely sure though.
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