9.5cm/360 is really high sensitivity... there is no way that any one would be able to finger tip grip a mouse at that high sensitivity and still be a top FPS player
No typo. Only shows how dependant sensitivity is of a game's nature. Quake, in particular QuakeWorld, doesn't require you to aim pixel perfect - there was no Railgun after all, and hitscan weapons weren't as underpowered as today. It is/ was much more important to be able to move, and aim at the same time around maps that had much more vertical elements than modern FPS. Also, it is most probably the fastest paced FPS ever, thus making it way harder to position yourself to profit from lowish sensitivities and compensate at the same time the shortcomings of low-sens.
Enough of this though.
The FK's mouse feet are really slick so they're going to be fast on most pads.
In removing and reapplying them, you can increase friction by quite a bit. You introduce ripples to the feet which kind of slow down the FK.
Here's a pic:http://flotografie.smugmug.com/Fotografie/misc/29853099_HHwxsx#!i=2560317528&k=J95VSsv&lb=1&s=X3
What looks like scratches from vertical movement are actually said ripples from removing the skates.
so many different QCK pads.
There are actually only 4. Increasing in size there are: QcK mini, QcK, QcK+, and the QcK heavy/mass, which is the same size as QcK but thicker. All are the exact same material. I'd get the "normal" QcK, the mini is really mini, the "+" is really large (45x40cm), and the thicker heavy might feel to "spongy" for some, which btw can introduce problems with optical mice, especially with LOD.
I'm really satisfied with my "normal" QcK. It's really reasonably priced, feels great, and is easy to clean.Edited by phl0w - 7/10/13 at 12:40pm