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[Microsoft-News] Xbox vNext Technical Specs Revealed, Powered By 8 CPU Cores And 8GB RAM - Page 10

post #91 of 158
Quote:
Originally Posted by lacrossewacker View Post

Rather than 30fps (which is too slow for some) and 60fps (which is much more demanding), why can't they settle with 45fps??[/B]

The whole point point of 60fps is to sync it with 60Hz displays. 45 will be no different than 30 in this case.
post #92 of 158
Quote:
Originally Posted by Alatar View Post

Could be 11.0?

those chips would just fit the shader count and flops numbers...

could be a newer/modified revision with 11.1, they wi more than likely be modified/proprietary.
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post #93 of 158
Quote:
Originally Posted by IvantheDugtrio View Post

Yup a Pentium III running at 733MHz.

So CPU wise they don't need to be that powerful for whatever reason. I guess that many threads would just help with whatever light multitasking the system might do.

Actually, it was a Celeron. A PIII based, coppermine CPU with 128KB L2.
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post #94 of 158
Quote:
Originally Posted by ThePath View Post

They are using DDR3 memory ?! Why not GDDR5 ?

DDR3 is GDDR5...

Except GDDR5 is specifically tailored for high performance GPU's
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post #95 of 158
Quote:
Originally Posted by Buzzin92 View Post

DDR3 is GDDR5...

Except GDDR5 is specifically tailored for high performance GPU's

GDDR5 also uses a method to quad pump their clock speeds. With DDR3 you just double the base clock but with the GDDR5 it gets doubled twice.
GDDR5 is simply faster, how well will it work for System memory is beyond me though.
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post #96 of 158
Quote:
Originally Posted by Artikbot View Post

They are. Steamroller cores based.

Probably Jaguar, not Steamroller.
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post #97 of 158
Quote:
Originally Posted by FlawleZ View Post

Actually, it was a Celeron. A PIII based, coppermine CPU with 128KB L2.

Xbox was also stupidly CPU limited too... Just like 360 is..
post #98 of 158
Quote:
Originally Posted by bencher View Post

Same argument over and over.

No mid range pc will be able to put out the quality these consoles put out. Your point?

You would need a higend rig to have the same quality 1080p game as a wii u.

Any benchmarks to back this up?

You'd be surprised how small the overhead is on modern versions of DirectX/OpenGL.
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post #99 of 158
Quote:
Originally Posted by Bit_reaper View Post

Assuming the 1.2tflops is accurate then its going to be interesting to see if developers like Epic will back pedal and say 1.2tflops is enough.

The Samaritan demo according to Epic needed 2.5 tflops of shader Power. They also stated that the Samaritan demo was what they where aiming for, as the next gen fidelity level. The original demo ran 1080p@30FPS on 3 GXT 580's but Epic later sated that they could also run it on a single GTX 680. This is very much reflects the tflops numbers of the cards.




I can see them making due with the rumored PS4's 1.8tflops (with a few short cuts and optimizations) but 1.2tflops sound quite low.

But then again its worth keeping in mind that max shader performance is just one part of the puzzle and does not accurately reflect the GPU overal real world performance (I don't think I need to tell anyone here that a radeon 5870 is not 70% faster then a GTX 580).

Almost every rumor has said that the 720 will have a GPU plus some fixed function graphics things working in conjunction so tthe power difference may not end up being all that great. These specs could also be entirely wrong.

Regardless Epic and the like can't afford to overlook either console. The lowest common denominater effect will be in full force. Xbox is simply too strong a brand now in NA to not release games for.

Luckily even if it is just a 7770 games are going to be making a gigantic leap in looks and we'll be able to revel in the glory here on PC with advanced AA, high resolution and 60-120hz put on top of the great new assets they'll be using. Plus Dx11 native rather then bolted on like now. Either way you slice it new consoles are great great news for any kind of gamer.
    
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post #100 of 158
Quote:
Originally Posted by NihilOC View Post

Any benchmarks to back this up?

You'd be surprised how small the overhead is on modern versions of DirectX/OpenGL.

according to bethesda and several other large developers, the overhead of dx anything on pc is very high.
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