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[Neogaf]Downsampling, a simple method for making your pc-games look better. - Page 18

post #171 of 277
Quote:
Originally Posted by zinfinion View Post

It should be fine. The scaling is done on the GPU, so the monitor is still getting fed a native resolution signal. It has no idea that scaling is even taking place.

Hmm will have to try again. Every time I test a new custom resolution, it says test failed, no matter how insignificant the increase is.
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post #172 of 277
Quote:
Originally Posted by nasmith2000 View Post

Hmm will have to try again. Every time I test a new custom resolution, it says test failed, no matter how insignificant the increase is.

Are you increasing the total horizontal pixels in the manual timings? Follow this guide and see if you get better results: http://forums.guru3d.com/showthread.php?t=346325
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post #173 of 277
Quote:
Originally Posted by zinfinion View Post

Are you increasing the total horizontal pixels in the manual timings? Follow this guide and see if you get better results: http://forums.guru3d.com/showthread.php?t=346325

Many thx will try again tonight with the guide you posted.
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post #174 of 277
Quote:
Originally Posted by zinfinion View Post

It should be fine. The scaling is done on the GPU, so the monitor is still getting fed a native resolution signal. It has no idea that scaling is even taking place.

Does this also work the same way for ATI cards too? I keep thinking my receiver/display is what's stopping me from going higher.

I have hit a wall and can not get anything higher than 2720x1530 @ 60hz to work with my set up. Anyone know of any special settings that need to be used with ATI cards?
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post #175 of 277
I am starting to wonder if this method is really that great. Sure it adds detail to textures and cuts out some or all jaggies but it also make everything smaller and disproportionate on screen, and things like fog and light don't render properly. I'm really noticing this with DS3, where the textures look better in native resolution as does fog and lighting.

Do the scaling modes in NVCP (aspect ratio, full screen, and no scaling) differ at all?
Edited by Slightly skewed - 2/9/13 at 3:56am
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post #176 of 277
Fog and light seems fine in my game. Textures seem the same.

Care to screenshot what you're seeing as "not rendering properly?" I'm curious.
post #177 of 277
Quote:
Originally Posted by Slightly skewed View Post

I am starting to wonder if this method is really that great. Sure it adds detail to textures and cuts out some or all jaggies but it also make everything smaller and disproportionate on screen, and things like fog and light don't render properly. I'm really noticing this with DS3, where the textures look better in native resolution as does fog and lighting.

Do the scaling modes in NVCP (aspect ratio, full screen, and no scaling) differ at all?

I understand what you mean. Though not in DS3 (haven't noticed it yet), but in other games I see reduced detail after using DS(downsampling). Apparently it happens mostly in ports, where the memory values are strict i.e. when you use a high resolution, the game has to allocate more memory, but if its programmed for saving resources heavily, you see loss on detail. Mostly I see this when I use 2160p on UE3 titles (e.g. Transformers Fall of Cybertron).
post #178 of 277
I down sappled a while back to 2560x1440 (1920x1080) set timings to auto and it worked perfect. I just installed the latest nvidia drivers (314.07) and noticed in game my 2560x1440 resolution had gone. So i went through the same downsampling process as before and set the new custom res.

It registered this again in game but now the res doesnt seem to fit the screen correctly!! In game huds are now out side the border. EVGA's On Screen Display is virtually off screen and the Steam icon that pops up when starting a game is slightly off screen aswell. I went back to the previous driver and its still not right.

Any help. AS far as i can see im doing everything as before.

It was my tv...lol. The aspect ration was set to auto not 16:9. Oh well lesson learned..dont let 1 year old use the tv remote as a teething aid.
Edited by marsha11 - 3/7/13 at 7:57pm
post #179 of 277
I've got 2160p working and i love it!

Black Ops 2 looks stunning with that res, it does cuts like 50fps off my max fps with 1080p but it's still around 71fps.

But it doesn't really seem to run very smooth, might be my vram.
post #180 of 277
Quote:
Originally Posted by signex View Post

I've got 2160p working and i love it!

Black Ops 2 looks stunning with that res, it does cuts like 50fps off my max fps with 1080p but it's still around 71fps.

But it doesn't really seem to run very smooth, might be my vram.

I find input lag far too annoying above 1600p so I tend to stay below that and use other AA methods if possible/necessary. It happens in games where it stays well below the 2GB limit as well, so it isn't that.
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