Overclock.net › Forums › Video Games › PC Gaming › [Neogaf]Downsampling, a simple method for making your pc-games look better.
New Posts  All Forums:Forum Nav:

[Neogaf]Downsampling, a simple method for making your pc-games look better. - Page 6

post #51 of 277
Quote:
Originally Posted by jim2point0 View Post

How did it say no? What settings did you try? I'm not much of an expert in 1.6 aspect ratios so I'm not sure if it's any different....

Here are my 3840x2160 settings (actually requires manual, not automatic).

It said 'No' via giving me a black screen for 15 seconds instead of showing the desktop like the other options did ... I assume this means it doesn't work.

What do you mean by 'manual, not automatic'?
    
CPUMotherboardGraphicsRAM
xeon X5675 6-core @ 4.1ghz (1.29v, 20x205 +ht ) rampage iii extreme msi rx470 gaming X (the $159 budget king) 3 x 2gb corsair xms3 pc12800 (9-9-9-24-1T@1600MHz) 
Hard DriveOptical DriveCoolingOS
hynix 250gb ssd (boot), 2tb deskstar (apps),1tb... plextor px-712sa - still the best optical drive... corsair h8o v2 aio W10 home 
MonitorPowerCaseAudio
asus vw266h 25.5" (1920x1200) abs sl (enermax revolution) * single 70A rail 850w silverstone rv-03 XFi Titanium 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
xeon X5675 6-core @ 4.1ghz (1.29v, 20x205 +ht ) rampage iii extreme msi rx470 gaming X (the $159 budget king) 3 x 2gb corsair xms3 pc12800 (9-9-9-24-1T@1600MHz) 
Hard DriveOptical DriveCoolingOS
hynix 250gb ssd (boot), 2tb deskstar (apps),1tb... plextor px-712sa - still the best optical drive... corsair h8o v2 aio W10 home 
MonitorPowerCaseAudio
asus vw266h 25.5" (1920x1200) abs sl (enermax revolution) * single 70A rail 850w silverstone rv-03 XFi Titanium 
  hide details  
Reply
post #52 of 277
Quote:
Originally Posted by brettjv View Post

It said 'No' via giving me a black screen for 15 seconds instead of showing the desktop like the other options did ... I assume this means it doesn't work.

What do you mean by 'manual, not automatic'?
My screenshot says "automatic" for a setting that needs to be set to "manual." Just because I went in and took a screenshot after saving the resolution.

When it turns black, that doesn't mean it's impossible. Just means you gotta screw around until you find the settings that work. Might take some time. I have completely different pixel settings for 1440p, 1620p, 1800p, and 2160p. I was able to use default timings for everything except 2160p. All monitors seem to be rather different. Hopefully this gets a bit easier in the future.
post #53 of 277
Quote:
Originally Posted by jim2point0 View Post

2160p w/ NO AA. You were saying?
This is still 1080p.

I don't see what is so hard to understand.

Line thickness does not scale with resolution.

Let's say it's two pixels for 1080p. 1080p with SSAA will still retain two pixel thick lines, since it is still 1080p. If you render at 2160p, lines will still be two pixel thick (no scaling with resolution). Now if you shrink the image by 2x (downsample), line thickness will also decrease from two pixels to one - you get thin lines. But that is not what the developer expects you to see at your native resolution.
Edited by zalbard - 1/23/13 at 8:05pm
post #54 of 277
Quote:
Originally Posted by zalbard View Post

This is still 1080p.

I don't see what is so hard to understand.

Line thickness does not scale with resolution.

Let's say it's two pixels for 1080p. 1080p with SSAA will still retain two pixel thick lines, since it is still 1080p. If you render at 2160p, lines will still be two pixel thick (no scaling with resolution). Now if you shrink the image by 2x (downsample), line thickness will also decrease from two pixels to one - you get thin lines. But that is not what the developer expects you to see at your native resolution.

Look... I know the final result is 1080p. I know it doesn't "scale." I've said before that the lines are always rendered the same tickness regardless of resolution. That's sort of my point. Playing the game in 1920x1080, you SEE thick lines. I don't like them. I think it's a bit overwhelming and, even with anti-aliasing out the wazoo, still quite jaggy. Playing the game in 3840x2160 via downsampling, you SEE thinner lines. It looks so much better, and you still retain that Borderlands look. It's better than turning them off, which looks... flat and dull.

So I know it's not what the developer expects. It's just what I prefer. And since I downsample all my games anyways, it's just an added bonus.
post #55 of 277
Quote:
Originally Posted by jim2point0 View Post

My screenshot says "automatic" for a setting that needs to be set to "manual." Just because I went in and took a screenshot after saving the resolution.

When it turns black, that doesn't mean it's impossible. Just means you gotta screw around until you find the settings that work. Might take some time. I have completely different pixel settings for 1440p, 1620p, 1800p, and 2160p. I was able to use default timings for everything except 2160p. All monitors seem to be rather different. Hopefully this gets a bit easier in the future.

I figured out what you meant by checking the article, and actually their settings worked for me as well to do 3840 x 2160. It's 16:9 but still looks good, just has the bars.

Here's a couple before/after ... not quite as dramatic a difference in BL2 as I've seen in some other screenies, but you can *definitely* tell a big difference ... it is, however, CRUSHING on the FPS when you 4x the Pixel count like this ...

This is w/everything maxed except DoF is off (cause I generally hate DoF) and FXAA is off, in it's place I have SweetFX running, with the Vignette (or whatever it's called) enabled that makes the sides darker like it's shot through a camera ... I highly recommend SweetFX for this game, BTW ... it does a lot make the image look crisp ... not as much as the downsampling, but quite a bit.

In fact, what the heck ... I'll toss in a shot at 1920 x 1080 with the SweetFX disabled, so you can the whole transformation that's possible on the game with the combination of the two thumb.gif

1920x1080 (SweetFX disabled)



1920x1080 (SweetFX On)



3840x2160 (SweetFX On)


Edited by brettjv - 1/23/13 at 8:52pm
    
CPUMotherboardGraphicsRAM
xeon X5675 6-core @ 4.1ghz (1.29v, 20x205 +ht ) rampage iii extreme msi rx470 gaming X (the $159 budget king) 3 x 2gb corsair xms3 pc12800 (9-9-9-24-1T@1600MHz) 
Hard DriveOptical DriveCoolingOS
hynix 250gb ssd (boot), 2tb deskstar (apps),1tb... plextor px-712sa - still the best optical drive... corsair h8o v2 aio W10 home 
MonitorPowerCaseAudio
asus vw266h 25.5" (1920x1200) abs sl (enermax revolution) * single 70A rail 850w silverstone rv-03 XFi Titanium 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
xeon X5675 6-core @ 4.1ghz (1.29v, 20x205 +ht ) rampage iii extreme msi rx470 gaming X (the $159 budget king) 3 x 2gb corsair xms3 pc12800 (9-9-9-24-1T@1600MHz) 
Hard DriveOptical DriveCoolingOS
hynix 250gb ssd (boot), 2tb deskstar (apps),1tb... plextor px-712sa - still the best optical drive... corsair h8o v2 aio W10 home 
MonitorPowerCaseAudio
asus vw266h 25.5" (1920x1200) abs sl (enermax revolution) * single 70A rail 850w silverstone rv-03 XFi Titanium 
  hide details  
Reply
post #56 of 277
Quote:
Originally Posted by brettjv View Post

I figured out what you meant by checking the article, and actually their settings worked for me as well to do 3840 x 2160. It's 16:9 but still looks good, just has the bars.

Here's a couple before/after ... not nearly as dramatic in BL2 as I've seen in other screenies, but you can definitely tell ... it is, however, CRUSHING on the FPS when you 4x the Pixel count like this ...

4k rendering does require a crazy rig... but look at the grating on the floor. Looks a thousand times better. Cracks on the walls have more visible detail. Overall much better. I wasn't able to play smoothly at this resolution until I added another card though...
post #57 of 277
Quote:
Originally Posted by jim2point0 View Post

4k rendering does require a crazy rig... but look at the grating on the floor. Looks a thousand times better. Cracks on the walls have more visible detail. Overall much better. I wasn't able to play smoothly at this resolution until I added another card though...

Since you're interested in the potential results and sharpening of texture lines using true supersampling, you might like these pics also: http://www.neogaf.com/forum/showthread.php?t=488240

The first set of 3 pictures are respectively 720p displayed @1080, 1080p displayed at 1080, and 3600p displayed @1080. Specifically, the texturing of the axe improves dramatically, as does the definition of the helmet's visor beak.

It's nice to see the benefits of traditional supersampling starting to gain peoples interest again. The results really can be extremely impressive.
post #58 of 277
Quote:
Originally Posted by 666lbs View Post

It's nice to see the benefits of traditional supersampling starting to gain peoples interest again. The results really can be extremely impressive.

I think at this particular point in time, it's a bit of a 'perfect storm' that could bring the technique of downsampling back into widespread popularity...

Consoles (lets face it, the source of most games nowadays) are WAY behind the latest GPU's. That's reason 1.

And another important reason is that, in a similar vein, advances in CPU power vs. GPU power are lagging well behind. This is leading to CPU bottlenecks becoming increasingly common.

If you don't believe me on this count, consider a GTX280 vs a GTX680 ... and then compare that to the advancement of going from an i7 930 to a 3770k. We are comparing timeframes that are roughly equal there. And remember that games are mostly still 2-4 threads at most, so additional cores beyond 4 are basically meaningless.

Realistically I don't think it's wildly wrong to say that, when it comes to games, GPU technology is advancing almost an order of magnitude faster than CPU tech. Like, the 680 is about 300% faster than the 280, but the 3770 is only 30% faster than the 930. A rather huge differential, you must admit.

At this moment in time, there's getting to be a LOT of scenarios wherein enthusiasts will find that they simply have way more GPU power than they know what to do with thumb.gif
    
CPUMotherboardGraphicsRAM
xeon X5675 6-core @ 4.1ghz (1.29v, 20x205 +ht ) rampage iii extreme msi rx470 gaming X (the $159 budget king) 3 x 2gb corsair xms3 pc12800 (9-9-9-24-1T@1600MHz) 
Hard DriveOptical DriveCoolingOS
hynix 250gb ssd (boot), 2tb deskstar (apps),1tb... plextor px-712sa - still the best optical drive... corsair h8o v2 aio W10 home 
MonitorPowerCaseAudio
asus vw266h 25.5" (1920x1200) abs sl (enermax revolution) * single 70A rail 850w silverstone rv-03 XFi Titanium 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
xeon X5675 6-core @ 4.1ghz (1.29v, 20x205 +ht ) rampage iii extreme msi rx470 gaming X (the $159 budget king) 3 x 2gb corsair xms3 pc12800 (9-9-9-24-1T@1600MHz) 
Hard DriveOptical DriveCoolingOS
hynix 250gb ssd (boot), 2tb deskstar (apps),1tb... plextor px-712sa - still the best optical drive... corsair h8o v2 aio W10 home 
MonitorPowerCaseAudio
asus vw266h 25.5" (1920x1200) abs sl (enermax revolution) * single 70A rail 850w silverstone rv-03 XFi Titanium 
  hide details  
Reply
post #59 of 277
So super sampling and this are similar? What would happen if you used both?
     
CPUGraphicsRAMHard Drive
Intel Core m3-6Y30 Intel HD515 8GB 1866DDR3L Micron M600 MTFDDAV256MBF M.2, 256 GB 
CoolingOSOSMonitor
Fanless Win10 Home x64 Kubuntu 16.04 (requires Linux kernel 4.5/4.6) 13.3 inch 16:9, 1920x1080 pixel, AU Optronics A... 
CPUMotherboardGraphicsRAM
AthlonIIX4 640 3.62GHz (250x14.5) 2.5GHz NB Asus M4A785TD-M EVO MSI GTX275 (Stock 666) 8GBs of GSkill 1600 
RAMHard DriveHard DriveHard Drive
4GBs of Adata 1333 Kingston HyperX 3k 120GB WD Caviar Black 500GB Hitachi Deskstar 1TB 
Optical DriveCoolingOSOS
LG 8X BDR (WHL08S20) Cooler Master Hyper 212+ Kubuntu x64 Windows 7 x64 
OSMonitorPowerCase
Bodhi Linux x64 Acer G215H (1920x1080) Seasonic 520 HAF912 
CPUMotherboardGraphicsRAM
N450 1.8GHz AC and 1.66GHz batt ASUS proprietary for 1001P GMA3150 (can play bluray now!?) 1GB DDR2 
Hard DriveOptical DriveOSOS
160GB LGLHDLBDRE32X Bodhi Linux Fedora LXDE 
OSOSMonitorKeyboard
Kubuntu SLAX 1280x600 + Dell 15inch Excellent! 
PowerCase
6 cells=6-12hrs and a charger 1001P MU17 Black 
  hide details  
Reply
     
CPUGraphicsRAMHard Drive
Intel Core m3-6Y30 Intel HD515 8GB 1866DDR3L Micron M600 MTFDDAV256MBF M.2, 256 GB 
CoolingOSOSMonitor
Fanless Win10 Home x64 Kubuntu 16.04 (requires Linux kernel 4.5/4.6) 13.3 inch 16:9, 1920x1080 pixel, AU Optronics A... 
CPUMotherboardGraphicsRAM
AthlonIIX4 640 3.62GHz (250x14.5) 2.5GHz NB Asus M4A785TD-M EVO MSI GTX275 (Stock 666) 8GBs of GSkill 1600 
RAMHard DriveHard DriveHard Drive
4GBs of Adata 1333 Kingston HyperX 3k 120GB WD Caviar Black 500GB Hitachi Deskstar 1TB 
Optical DriveCoolingOSOS
LG 8X BDR (WHL08S20) Cooler Master Hyper 212+ Kubuntu x64 Windows 7 x64 
OSMonitorPowerCase
Bodhi Linux x64 Acer G215H (1920x1080) Seasonic 520 HAF912 
CPUMotherboardGraphicsRAM
N450 1.8GHz AC and 1.66GHz batt ASUS proprietary for 1001P GMA3150 (can play bluray now!?) 1GB DDR2 
Hard DriveOptical DriveOSOS
160GB LGLHDLBDRE32X Bodhi Linux Fedora LXDE 
OSOSMonitorKeyboard
Kubuntu SLAX 1280x600 + Dell 15inch Excellent! 
PowerCase
6 cells=6-12hrs and a charger 1001P MU17 Black 
  hide details  
Reply
post #60 of 277
Quote:
Originally Posted by Rookie1337 View Post

So super sampling and this are similar? What would happen if you used both?

They are both the same. This is just the most basic form of supersampling, which is also the most hardware intensive and also produces the best image fidelity. Think of it as a brute force method.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › [Neogaf]Downsampling, a simple method for making your pc-games look better.