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[Neogaf]Downsampling, a simple method for making your pc-games look better. - Page 10

post #91 of 277
I believe he is talking about the method of achieving the downsampling, in accordance to the link OP posted for the method. Nvidia drivers have the option built into them, while ATI drivers dont. For the ATI drivers you use the ADL SDK which im guessing is for creating display drivers for use in non mainstream operating systems like linux..The tool that everyone uses for the ATI version is simply a UI for the ADL SDK so you don't have to do it all manually through TXT files and command line...
     
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post #92 of 277
Quote:
Originally Posted by Saq View Post

It also works on radeon you do realise.
Quote:
Originally Posted by dekciW View Post

I believe he is talking about the method of achieving the downsampling, in accordance to the link OP posted for the method.

Precisely.
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post #93 of 277
Not sure how much it matters but here is some info on the way the settings work...I found it while trying to figure out how to make my display stop overscanning..

note*
dot-clock = pixel clock

http://www.arachnoid.com/modelines/index.html
     
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post #94 of 277
Quote:
Originally Posted by dekciW View Post

I believe he is talking about the method of achieving the downsampling, in accordance to the link OP posted for the method. Nvidia drivers have the option built into them, while ATI drivers dont. For the ATI drivers you use the ADL SDK which im guessing is for creating display drivers for use in non mainstream operating systems like linux..The tool that everyone uses for the ATI version is simply a UI for the ADL SDK so you don't have to do it all manually through TXT files and command line...

Do you know how to do it through the ADL SDK? With the new 13.x's drivers, the UI tool does not work anymore. It gives an error about the ADL library not working right... I think maybe doing it manually might work though.
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post #95 of 277
Yea I know and I thought that myself when I stumbled across the thread showing how to do it, but I need to sort out the scaling issue for me first so its easier to use the older drivers first before I attempt manual on 13.1. I could link but I think we aren't allowed to link to other forums?

Also I was thinking that perhaps the reason some people cant do the down sampling isn't the the monitor so to speak but actually the ramdac/pixel clock of the card/monitor they might be using. Specifically they are probably running into bandwidth issues, where either the card or the monitor isn't capable of outputting/excepting enough information to do the resolutions they want..
Edited by dekciW - 1/24/13 at 6:25pm
     
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post #96 of 277
Still can't get it to work in any game. Lol I feel like such a moron but I have no idea what could be wrong. I have Nvidia, aspect ratio on, override GPU scaling is on, custom res is set. Yet, I can't select the new resolution in ANY games. In BF3, I only see the option if I apply the custom res to the desktop and that does not work right since the entire screen is shifted down and to the right. Super frustrating when I see everyone having no problems and saying how it Looks great.
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post #97 of 277
I feel ya I'm in the same boat...On the bright side for me is it doesn't look like anyone was able to do 3840x2160 @ 120hz except for me biggrin.gif, at least at desktop..., now if only I could get it to position correctly mad.gif
     
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post #98 of 277
This downsampling method is just another way to achieve OGSSAA. Indeed, this downsampling method can be very useful for games (especially old games) where the games do not support any form of AA.

However, with pretty much majority of modern games, you can achieve better results by forcing SSAA in Nvidia inspector. (I said better because you get no scaling artefacts from extra scaling process in the chain from using custom resolution downsampling).

In Nvidia Inspector, you have...
OGSSAA (ordered grid supersampling):
1x2 SSAA (2xSSAA)
2x1 SSAA (2xSSAA)
2x2 SSAA (4xSSAA)
3x3 SSAA (9xSSAA)
4x4 SSAA (16xSSAA)

HSAA (hybridsampling, MSAA + SSAA + auto lod bias):
4xS (2xMSAA + 2xSSAA)
8xS (4xMSAA + 2xSSAA)
8xSQ (2xMSAA + 4xSSAA)
12xS (4xOGMSAA + 4xSSAA)
16xS (4xMSAA + 4xSSAA)
32xS (8xMSAA + 4xSSAA)
Edited by PowerK - 1/24/13 at 9:12pm
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post #99 of 277
Here's another good site to tell you exactly what your doing, and what each variable is and how its all related to each other..

http://howto-pages.org/ModeLines/



UPDATE!!!!!1111one...

So I got it working....and I checked my screen information and it says that my screen is actually running at 2560x1440 @ 70mhz refresh rate...This is from the monitor not the software I have a picture I will be uploading shortly that shows this. Is it possible that Samsung's 120Hz series are actually down-clocked 1440p monitors, or is it just the monitor interpreting the signal as if it was 1440p? I suppose it would explain all of the connection problems people have with them..It looks like displayport is limited to a 285.5 Pixelclock or the monitor is I'm not sure which. It has to be the monitor right? Because otherwise I would be able to run it at 120hz no problem I would think?

I want to point out that this is entirely different then when I was running catzilla in 1440p. During that test I checked the information of the monitor and it said 1920x1080 @ 100hz, But I know it was being downsampled because all the text was smaller in comparison to the tiger test, I had performance loss and the picture did indeed look much crisper.

Now I'm kind of worried to run this thing like this, even though my method is the same as everyone else's I'm just using a different program to do it. I remember reading that its the refresh rate that will damage the monitor and that if it supports the resolution then it supports it (its one of those either it does or it doesn't). Now I know this thing handles 1080p @ 120hz But when you step up to 1440p what would be the safe refresh rate? Does it stay the same? Do we have any monitor experts here on OCN?




Edited by dekciW - 1/24/13 at 10:19pm
     
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post #100 of 277
Quote:
Originally Posted by PowerK View Post

However, with pretty much majority of modern games, you can achieve better results by forcing SSAA in Nvidia inspector.

Except forcing higher resolutions gives you more granularity. The lowest Nvidia SS starts at 2x the rendering cost, whereas a 1.25x resolution only costs 1.56x. And it scales in both directions, not just horizontal or vertical. The first Nvidia SS that scales in both directions has a 4x cost, while a 1.5x resolution only costs 2.25x. So in practically every case, the extended resolution wins out as far as getting increased AA without the even higher performance hit that driver level SSAA would demand.

As well, you can go really crazy with older games and apply both the larger resolution and the driver SSAA. biggrin.gif Or higher resolution and FSSGSSAA. Which I actually do from time to time.
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Logitech Wireless Illuminated K800 Corsair AX750 Fractal Design Arc Midi R2 Logitech G700 
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Steelseries 4HD Creative Soud Blaster X7 Sennheiser PC 360 Headset Sony SS-MB150H Bookshelf Speakers 
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Thrustmaster T.Flight Hotas X Logitech G13 TrackIR 5 / TrackClip Pro Google Nexus 7 
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Intel Core i5 2500K @ 4.7GHz ASUS P8P67 PRO EVGA 780 SC ACX SLI G.Skill 8GB DDR3-1600 
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Samsung 840 Pro 256GB Noctua NH-U12S | 2x NF-F12 Windows 7 Ultimate x64 Dell U2913WM - 2560x1080 - 75Hz 
KeyboardPowerCaseMouse
Logitech Wireless Illuminated K800 Corsair AX750 Fractal Design Arc Midi R2 Logitech G700 
Mouse PadAudioAudioAudio
Steelseries 4HD Creative Soud Blaster X7 Sennheiser PC 360 Headset Sony SS-MB150H Bookshelf Speakers 
OtherOtherOtherOther
Thrustmaster T.Flight Hotas X Logitech G13 TrackIR 5 / TrackClip Pro Google Nexus 7 
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Overclock.net › Forums › Video Games › PC Gaming › [Neogaf]Downsampling, a simple method for making your pc-games look better.