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post #291 of 457
This might have been asked already, but how big of a difference there is between the high and very high settings in terms of visual quality?
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post #292 of 457
Quote:
Originally Posted by Daredevil 720 View Post

I can't remember what the GPU utilization was there, but in general it's maxed out when under 60FPS.

Just replayed that area, lowest I saw was 25fps for a second, tops, in a heavy firefight with about 9 others directly on the screen. Otherwise that area gives me over 30fps without a problem. What's your cpu usage looking like? 7 of my 8 threads are being used on this map
Quote:
Originally Posted by youpekkad View Post

This might have been asked already, but how big of a difference there is between the high and very high settings in terms of visual quality?

Barely noticeable to be honest. Even low settings still look excellent for the most part, unless you sit and stare at the textures being lower res.
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post #293 of 457
Hunter Mode is fun but, the rounds seem awfully short. It's not so much "hunting" as it is frantically running around trying to kill soldiers before the timer runs out. I like the mode though.
 
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post #294 of 457
Quote:
Originally Posted by SoloCamo View Post

Just replayed that area, lowest I saw was 25fps for a second, tops, in a heavy firefight with about 9 others directly on the screen. Otherwise that area gives me over 30fps without a problem. What's your cpu usage looking like? 7 of my 8 threads are being used on this map

I haven't monitored the CPU usage yet. Anyway, we're talking about a silly minimum. Wanna trade average FPS? tongue.gif
Quote:
Originally Posted by crashdummy35 View Post

Hunter Mode is fun but, the rounds seem awfully short. It's not so much "hunting" as it is frantically running around trying to kill soldiers before the timer runs out. I like the mode though.

Can someone explain to me how Hunter mode is played? I mostly want to know how are the CELLs supposed to see a hunter and when a hunter becomes visible.
Edited by Daredevil 720 - 1/30/13 at 6:02am
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post #295 of 457
Quote:
Originally Posted by Daredevil 720 View Post

Can someone explain to me how Hunter mode is played? I mostly want to know how are the CELLs supposed to see a hunter and when a hunter becomes visible.

Even though hunters are cloaked they still show as a red distortion. EMP grenades will disable their cloaks.
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post #296 of 457
Quote:
Originally Posted by Daredevil 720 View Post

I haven't monitored the CPU usage yet. Anyway, we're talking about a silly minimum. Wanna trade average FPS? tongue.gif
Can someone explain to me how Hunter mode is played? I mostly want to know how are the CELLs supposed to see a hunter and when a hunter becomes visible.

Fair enough tongue.gif But I did try to keep getting into larger firefights there, and found that on occasion it will drop into the low 20/s high teens for a second or two (mostly with explosions everywhere). Your average i'm sure is quite a bit higher, so you can keep those numbers to yourself thumb.gif

As far as Hunter mode goes, it's really nothing special per se. One team is the hunted one team the hunters. Essentially, you kill each other but the hunters are invisible all the time with the one shot one kill bow & arrows. It seems like a typical run and gun until it gets down to 1 or two people per side, then it's about stealth and surviving
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post #297 of 457
I'm clocked at 1250/1550, playing Very High with AA on SMAA x2 on 1920x1200 resolution.

I'm seeing frames from 70's inside corridors, typically outdoors it's in the upper 50's, and in intense firefights can dip into the mid 30's.

But you know what, if I didn't have FRAPS on I would never be able to tell the difference in the frame drops. The game just runs butter smooth! I'm playing w/o VSYNC on and don't see much screen tearing above 60 fps, and the game does not seem to chug along or stutter at all at the lower frames. I'm very impressed, a single 7970 or 680 is great for this game on a single monitor.
post #298 of 457
Tried again last night, still getting an average of around 50 fps but it drops down into the 30s sometimes as well, this is with crossfire 7970s running @ 1175/1600 and a 3770k@4.9 with a 2560x1440p resolution with no AA selected
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post #299 of 457
I have a few issues with how Hunter mode is set up. I think that If a cell dies they should just sit out the rest of the match. Heck it's only 2 minutes. I don't like how when you die as cell you respawn as Hunter. Not only do hunters respawn but by the end of the match there are twice as many as in the beginning of the round.
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post #300 of 457
Quote:
Originally Posted by DBEAU View Post

I have a few issues with how Hunter mode is set up. I think that If a cell dies they should just sit out the rest of the match. Heck it's only 2 minutes. I don't like how when you die as cell you respawn as Hunter. Not only do hunters respawn but by the end of the match there are twice as many as in the beginning of the round.

That's the point!! The more Hunters, the harder it is for the Cell to survive.

The whole point is to avoid getting killed. And the mode punishes your team if you die by adding more hunters. I think it's pretty clever and well done.
   
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