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[DO]Activision Blizzard to discuss next-gen photorealism at GDC(update) - Page 3

post #21 of 30
Quote:
Originally Posted by SchmoSalt View Post

Has Blizzard ever pushed the boundaries of graphics? I don't ever recall a time that they did.

Call me cynical but I don't really see them discussing or showing anything truly next-gen photorealistic when they haven't even done anything photorealistic in this generation. Maybe their CG looks good, but that's just CG. It isn't a real-time simulation.

Time will tell if they're really onto something.

seconded.

Not to say that blizzard can't do it or anything, but blizzard games are all about appeal to mass audiences. Not saying that they won't do it, I simply don't see them investing a lot on pleasing the upper 5% in terms of "power gamer"
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post #22 of 30
Thread Starter 
Quote:
Originally Posted by sticks435 View Post

It's not Blizzard giving the talk, it's an R&D guy from Activision.

https://www.gameinformer.com/b/news/archive/2013/01/21/activision-blizzard-brings-next-generation-rendering-talk-to-gdc.aspx

Aww frown.gif. Well I'll reflect that in the OP thumb.gif Thank you sir.
post #23 of 30
Quote:
Originally Posted by frickfrock99 View Post

I've only seen one Photorealistic engine and that's Luminous. It's being kept under heavy wraps so information is painfully sparse.



Excited to see what BZ can do... thinking.gif

come on, Square Enix. Just Cause 3 in this engine?! biggrin.gif
 
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post #24 of 30
with the nxt gen consoles coming in...so are the new engines
console indeed was holding back developers to opt for new tech...
     
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post #25 of 30
Perhaps what other people consider to be "photo realism" is different from what I think is photo realistism. I consider something to be photo realistic when I can take a picture of an outdoor scene, and look at a screenshot and have them both be identical. I'm sure that Activision, a company who uses a decade old (or so?) engine in its FPS games, or a company who releases pc games with graphics that look dated when the game is released. As good as Starcraft 2 is, it looked pretty bad when it came out. Same with Diablo 3, I mean look at those character models...

Not to mention the complexities of duplicating human facial emotions.

Not to mention the budget it would take to create a photo realistic game, and the development time.

Won't happen for a long time, if ever. Having the technology and actually implementing it are two different things.
Edited by Bacheezi - 1/23/13 at 10:23pm
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post #26 of 30
Quote:
Originally Posted by HarrisLam View Post

seconded.

Not to say that blizzard can't do it or anything, but blizzard games are all about appeal to mass audiences. Not saying that they won't do it, I simply don't see them investing a lot on pleasing the upper 5% in terms of "power gamer"

Given how long it takes to actually develop a good engine, this could be feasible though.
post #27 of 30
Quote:
Originally Posted by Vonnis View Post

Of all companies, Blizzard is going to discuss photo-realism? That should be illuminating.

 

Oh the irony! I know Blizzard loves cartoony looking games as of late.

 
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post #28 of 30
Quote:
Originally Posted by 5entinel View Post


It's about damn time they did.

Source

Update:

All I gotta say is, the Luminous Engine looks amazing!

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post #29 of 30
I see several people commenting on Blizzards graphics. IMO I think Blizzard is still riding on old games, old graphics to keep the the same look people are used to. I think they also know this. The last expansion pack for WOW (MOP) shows that the game can make a top of the line computer work hard. My system cannot keep 120fps with medium settings and hardcore raiding. Yes, it is old game not intended to utilize multi gpu's and current high end computers.

I realize that the Blizzards games have usually put effort into making sure most computers can play the game. At the same time I do not think it is wise to undermine the company's ability to make a high quality, high gpu intensive game. I think they have ample funding to produce the next generation MMO and hopefully other new games that shock and wow the people.

The question is will they actually do it, or keep milking the old same dead horses?
     
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post #30 of 30
Quote:
Originally Posted by JAM3S121 View Post

Doesn't blizzard purposely not push the graphics envolope to make there games more appealing to the masses (aka people with bad computers)?

That is exactly what they do. They have never claimed to have cutting edge graphics or to push the boundries. They target the large audience and provide accessibility with their games. Love how people look for any reason to bash them even is they are wrong lol. Blizzard has the resources to do something like this and would love to see what they can do. Would not be surprised if they were able to make a photorealistic engine that was scaleable to low end systems.
Quote:
Originally Posted by Bacheezi View Post

Perhaps what other people consider to be "photo realism" is different from what I think is photo realistism. I consider something to be photo realistic when I can take a picture of an outdoor scene, and look at a screenshot and have them both be identical. I'm sure that Activision, a company who uses a decade old (or so?) engine in its FPS games, or a company who releases pc games with graphics that look dated when the game is released. As good as Starcraft 2 is, it looked pretty bad when it came out. Same with Diablo 3, I mean look at those character models...

Not to mention the complexities of duplicating human facial emotions.

Not to mention the budget it would take to create a photo realistic game, and the development time.

Won't happen for a long time, if ever. Having the technology and actually implementing it are two different things.

SC2 looked great when it was released. 1080p on ultra settings was gorgeous. Yeah it didn't push any boundries but to say it looked pretty bad is a blatant lie lol. D3, yeah they could have done a lot better with the graphics. Spent too much time on lighting, shadows and physics.

Quote:
Originally Posted by Nick7269 View Post

I see several people commenting on Blizzards graphics. IMO I think Blizzard is still riding on old games, old graphics to keep the the same look people are used to. I think they also know this. The last expansion pack for WOW (MOP) shows that the game can make a top of the line computer work hard. My system cannot keep 120fps with medium settings and hardcore raiding. Yes, it is old game not intended to utilize multi gpu's and current high end computers.

I realize that the Blizzards games have usually put effort into making sure most computers can play the game. At the same time I do not think it is wise to undermine the company's ability to make a high quality, high gpu intensive game. I think they have ample funding to produce the next generation MMO and hopefully other new games that shock and wow the people.

The question is will they actually do it, or keep milking the old same dead horses?

MoP skyrocketed the system requirements for WoW lol. I used to be able to hold 60fps while raiding and using FRAPS, now I hold 50fps during a 5man without FRAPS. Also it is nice that they have updated the engine to use 4 cores with WotLK. It is no graphics icon, but they have done a great job providing good graphics, utilizing mordern hardware, and making the game accessible to a wide variety of machines at a playable level.
Edited by Magariz - 1/24/13 at 2:25am
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