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[PC Gamer] Blizzard: “We acknowledge Diablo III needs to be a better game” - Page 6

post #51 of 139
I got the game for free with my 670, so I don't really care that much. As long as I don't have to buy a new game, I am fine with anything they do.
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post #52 of 139
Quote:
Originally Posted by Rayleyne View Post

People really need to get over the RMAH, It doesn't effect your gameplay, it doesn't effect the game, it's just there, If you don't like it don't use it but seriously quit your bickering over it.

I disagree wholeheartedly.

River of Ice broke it down nicely just a few posts up from you:
Quote:
If you are playing with only 4 people at a time and have no auction house, a drop rate of 1/10,000 is pretty rare. But if you have 1 million people, the market is now 10,000 of that item for sale at any given time. So you have to up the odd of that drop to 1 in 1 million, now you have 4 of them available at any given time. Now the only real way to get that item is to bid for it on the auction house because there is really no chance to get that item with only 4 people, 1 million kills is pretty insane for a maybe.

Every time the devs put ANY item in the game they have to stop and ask themselves, "Since this weapon can be traded easily on the auction house, will this break the game? Could this be a risk that could get us in legal trouble because people could pay REAL MONEY for this item? If we have to heavily rebalance items, how many builds would be effected? How many people would it piss off if they spent their real money on a "broken" flavor of the month item that we then have to nerf into oblivion?"

How about drop rate of gold vs AH tax vs number of people playing? Since blizzard takes a cut of real money transactions, how do you appease the finance people by encouraging real money trading while making sure not to make it so obvious that the fan base is alienated? Blizzard isn't stupid and the auction house could not be designed in a vacuum. Even if you never trade a single item, every item you touch is designed to fit into the auction house system.

Now that stuff is pretty easy to reason out, but think about how far you take those design changes. No stat placement. Why do you think that GAMEPLAY ideas is in the game knowing completely that people could be using the AH? Stat points were moved off your character and onto gear. Why? Because the auction house puts all the gear you need for a new build at your fingertips. If only 5% of people break out a credit card and "respec with their wallet" Blizzard gets a nice fat check for moving around some digital property. I could speculate more, but I can't prove anything, and I don't want to get into tinfoil hat territory.
    
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post #53 of 139
Quote:
Originally Posted by Rayleyne View Post

People really need to get over the RMAH, It doesn't effect your gameplay, it doesn't effect the game, it's just there, If you don't like it don't use it but seriously quit your bickering over it.

You need to re-read the post about drop rates. In Diablo, items never wear out, or disappear. This, combined with the AH and no gold cap makes them easily available to anyone with either cash, or tons of gold. To compensate, Blizzard had to lower drop rates of desirable items by a huge amount, so finding a good item is much more rare.

Still, I started playing again a couple weeks ago, and like the changes they've made. I hope the 1.0.7 patch brings more to do, and crafting that isn't a total waste.
post #54 of 139
1. The existence of the AH (whether GAH or RMTAH) directly affects any gamer the moment they create a character and jump into the game. Why? The loot system was designed with the existence of the AH in mind. A good amount of people have also started to distrust the D3 dev team to the extent where we believe they are altering loot drop rates as well. When you are dealing with an itemization range as large as it is in D3, finding loot for your character REALLY DOES BECOME A GAMBLE! Even if you find an awesome set or legendary item, if it is not your primary stat, you really can't use it. At that point, you can either:

A) Stash it away if you plan on re-rolling a character that uses the stats
B) Give it to a friend who can actually use it to his advantage
C) GO TO AH AND SELL IT TO FUND ADDITIONAL GEAR PURCHASES

Most people will eventually go to option C as playing the game with it's current drop system is very frustration and really not rewarding. The EXISTENCE of the AH in itself is not bad. It is only when it directly affects your game experience when you have no intention of using it does it become back as it is an always present aspect that affects you the moment you step into the game.

2. The loot system in D3 is the epitome of failure. This is primarily caused by 2 factors; itemization (what properties are assigned to the item) and item properties. Now some fools will probably run in here arguing that "RNG is RNG" and that is quite possibly one of the dumbest, asinine statements ever. There is a different between intelligent RNG and lazy RNG. D3 is the latter. The itemization in D3 is lazy or greedy. It does not make any logical or lore sense. It is designed purely to purposely and artificially prolong your grinding (basically they keep pulling the carrot until you win the lottery) as well as drive casual gamers to the AH. Are you tired of finding wands with Dex or Strength? Go to the AH or farm more! Item properties just make me want to bang my head against the desk. There is a complete lack of creativity here. To put it simply, items in D3 are not interesting. It all boils down to, "Does it have primary stat, CCH, IAS, AR, or CDH?" If it doesn't? Useless! This is emphasized even more when you consider the lack of creativity in DPS output, which I will explain next.

3. DPS output has been simplified into retardation. Currently this is D3's DPS output:

- Skills use weapon DPS as baseline DPS
- Primary stat serves as DPS multiplier
- Damage bonuses is calculated on top

While this is obviously a simplified explanation as things like CCH, IAS, and CDH can greatly inflate DPS, but the message should still clear; weapon DPS is EVERYTHING. What this means is, right off the bat, if your weapon DPS is not high enough, it is immediately useless no matter what other great item properties it has. As for the rest of the gear, people are always looking for some combination of primary stat, CCH, IAS, AR, or CDH. For them to improve this, there needs to be a complete DPS overhaul on skills where DPS comes from a variety of sources, such as stats outside your primary stat.

4. There is really a complete lack of incentive for users to try new builds outside the typical cookie cutter builds because in D3, the gear defines the build. In D2, the gear enhances this build. If I say, I no longer want to play a CMWW wizard, I want to play a knockback/fear build, I would have to go out and buy the gear to test if it was viable. This is because you cannot level skills; they will always remain the same, highly dependent on weapon DPS.

There are more, but at this point in time, it's like beating a dead horse that is already rotting away to dust.
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post #55 of 139
I guess my whole point is, no one is pointing a gun to you head and saying, "you have to beat inferno and you have to spend tons of real money on pixels to do it, or else I pull the trigger" If they are, let me know and I will call the police.
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post #56 of 139
I never played D2 so perhaps this reason is why I don't have such a big hateOn or D3. I was skeptical when me a few buddies decided to all purchase the game and play as a team. I now play almost everyday and have logged in close to 700h since launch, 16k elite kills.

I like the game overall. Drops need tuning and more non story line objectives to do for those who are not grinding gear or gold. Ive beat the game dozens of times over so things like the hell fire ring collecting are nice distractions. AH/RMAH ..... whatever, I use the AH to buy and sell when needed, hate the idea of RMAH (pure cash grab-disgusting really) AND BOTH EFFECT GAME DROPS, I don't care what you or anyone else says RMAH/AH both control in game drops and the quality of drops. Still, its a mechanic of the game now, the way it is so you use it cause you have to.

Today ill get the last key needed to open three portals at once and obtain the last three ingredients needed to craft my ring, I will have my first hell fire ring applaud.gif The process to do this has taken me weeks to get my toon ready. It was fun to work on and no purchased at the AH thumb.gif


HINT: For inferno mode: collect a ton of gold (repair bills) and collect (buy AH @ under 50k/per item) gear with max magic find (300) and your primary stat. Join a public game and just follow along collecting all the awesome gear that drop. Your going to die ALOT but a few weeks and you should have some decent gear to get started with or get a drop worth selling to buy what you need. It sucks to play like this but the game forces you to improvise, its the quickest way to gear quickly. Screw your party, they new what the game was when they signed it tongue.gif
post #57 of 139
Quote:
Originally Posted by .theMetal View Post

I guess my whole point is, no one is pointing a gun to you head and saying, "you have to beat inferno and you have to spend tons of real money on pixels to do it, or else I pull the trigger" If they are, let me know and I will call the police.

No one is threatening you to use the AH, but you are still affected by the AH the moment you step into the game.
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post #58 of 139
Quote:
Originally Posted by OC'ing Noob View Post

No one is threatening you to use the AH, but you are still affected by the AH the moment you step into the game.

I'm not disagreeing, but I definitely have not felt it, maybe I don't know what I am looking for.
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post #59 of 139
They acknowledge that D3 needs to be a better game but I wonder if it can still be saved at this point. To me Diablo 3 just took the whole Diablo name down. It is an ok game but no longevity.
Yep, Aeris died
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Yep, Aeris died
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post #60 of 139
I played the beta and was left nonplussed. The minute to minute gameplay was OK but I didn't like the way character building went and the idea of a RMAH seemed to completely miss the point.

So I've been playing this other game, Torchlight 2, its not perfect but its really good.
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