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BigFoot Killer 2100 vs Intel EXPI9301CT Network Adapter vs onboard? - Page 2

post #11 of 77
Quote:
"Last Mile" latency & your ISP

40ms between NYC and London is great in theory, but in practice our ping times are much higher. When Mike Belshe published his study in 2010, average worldwide RTT to Google was ~100ms, and ~60-70ms within the US. In 2012, the average worldwide RTT to Google is still ~100ms, and ~50-60ms within the US. That's a positive trend within the US, but there is still a lot of room for improvement.

Turns out, the "last mile" connection between your house and your ISP is often a significant bottleneck. According to FCC's recent Measuring Broadband America report, during peak hours:

Fiber-to-the-home services provided 17 milliseconds (ms) round-trip latency on average, while cable-based services averaged 28 ms, and DSL-based services averaged 44 ms.
That's 17-44ms of latency just to the closest measuring node within your ISP, before your packet hits any internet backbone. You can run a simple traceroute to test your own ISP, my first hop (<60 miles) to Comcast fluctuates in the 15-45ms range (ouch):

http://www.igvita.com/2012/07/19/latency-the-new-web-performance-bottleneck/

Gogo plecebo effect (unless of course its got some sort of quantum teleporter on it?). Unless you have a older pc then it is possible (as your taking the networking load off the pc)
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post #12 of 77
Placebo affect is not the case with Guild wars 2 trust me the issue with server stutters / lag is horrible with even a Intel marvel NIC yet with the killer 2100 and latest firmware there is literaly no server lag period you know where the spell rotations just keep rotating and reprocking yet you never cast it with the killer 2100 this issue doesnt arrise trust me i have logged hours of gameplay on oem onboard and addon pcie marvel Intel NIC then i decided to grab the killer i had in another rig and retest and sure enough it fixxed most of the issue so placebo affect my @#$.

I tested this on the rig in my signature so i know it isnt a hardware issue or lack of processor trust me it smoothed out gameplay quite abit and drasticaly helped with the issue in large zergs in wvwvw which was heavily server lag issues and not to mention when it happens processor load goes thru the roof the killer 2100 helped alot on GW2 period and that is facts trust me i thought there had to be another reason so i retried everything like 4 times ( all NIC's ) and the killer 2100 helped alot dont ask me how exactly but it did.

http://www.youtube.com/watch?v=L-7ASuz-fRs when culling was in affect HD 1080p recorded with fraps
http://www.youtube.com/watch?v=0L9ARc9_3QQ after cu8lling was removed HD 1080p recorded with fraps
notice i dont have the server lag that almost everyone else has playing GW2 maxxed out with fraps also running and i dont get the insane FPS drops people constantly cry about when server lag becomes an issue your FPS goes to crap also same affect happens if you dont have enough processor and people with high end I7 overclocked rigs have issues with this game in large zergs and such.
Edited by rickcooperjr - 5/22/13 at 11:25am
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post #13 of 77
i call for fraps proof then ;D!
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post #14 of 77
that will be kind of hard i just sold the Intel marvel Nic last week all i have left is my realtech crap giga OEM on my asus sabetooth 990fx r2.0 i quess i will have to reinstall GW2 again i uninstalled it becasue i got bored of it and needed the room for my newwer games like crysis 3 / far cry 3 and blood dragon / bio shock infinite / and a few others.
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post #15 of 77
ok i will do fraps proof later tonight probably by the way i have a 100mbs down connection and 25mbs upload so i have a very fast stable connection so you know in a bit i will do some recording and testing.
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post #16 of 77
well it doesnt exactly outperform with easy view the benefit is less jitter and it bypasses network stack for UDP and TCP which helps alot on some games most notably Guild Wars 2 if you set TCP no delay check that option and change the TCP ACK Frequency to 1 then disable the ( windows QOS packet scheduler features) involved with windows via the network manager and change adapter settings ( on killer 2100 adapter otherwise it wont bypass win network stack ) basicaly this forces the Killer 2100 to do the work not windows network stack my latency dropped quite a bit vs Intel marvel NIC and onboard NIC basicaly it takes a bit of tweaking to get best out of it but it works trust me the marvel had stuttering and such on GW2 server lag like a ***** in large zergs in wvwvw took it out reinstalled Killer 2100 ( yes i fully uninstalled the killer 2100 drivers and all ) it was gone i went back and forth with this 4 times throughout 3 days trust me it works.

basicaly it inherits less packet loss and faster packet transfers the UDP data is most crucial that is main data that servers use to alocate location and location of shots fired and such in otherwards increases your chances of getting first shot off even if you both pull trigger at same time the win network stack is horrible in regards to the way it prioritizes UDP packets.

UDP priority is very important in FPS / racing / MMORPG games and so on for this purpose that is what server uses to allocate your spell casts / shots fired and reaction time period along with accuracy of the before mentioned things regular testing cannot test this only specialized programs to measure jitter / frame latency ( i say this because if enough UDP packets are lost or sent out of order you get a form of hitching or double posting of same frame / location to server in otherwards you shot guy in head yet you hit wall behind him simply you dont get the kill you should have ) / and also all around packet transfers and recieves drops and loss and so on it gets very technical above most peoples heads the killer 2100 does work if setup properly but windows automaticaly tries to shutdown the offloading it does hince the windows QOS packet scheduler under killer 2100 properties in network adapter settings without that option disabled the card will do no better than an oem onboard or Intel NIC and that option is in the windows network settings not the firmware for killer 2100.

hope you understand that because it is the truth i have tested this alot in past and even got rid of the first killer 2100 because i thought there was something wrong it didnt perform any better then i found in the killer gaming forrums some info about the issue with windows automaticaly trying to counter the purpose of the card and how to disable it then i bought a second killer 2100 off ebay for $45 with free shipping it arrived i used with the settings i learned and low and behold night and day from past experience since then i flat out wont game without it in my main rig because i can actualy see and feel the difference no placebo affect.

Guild Wars 2 was biggest change of it add to it a few other games like world of warcraft large 40man raids and such i no longer had the spell lag i used to along all around better feel aka less jitter and more stable connection.

http://www.vortez.net/articles_pages/bigfoot_networks_killer_2100_review.html
http://stratics.com/community/threads/bigfoot-networks-killer-2100-nic-review.280590/
http://www.overclockersclub.com/reviews/bigfoot_killer_2100/
http://modcrash.com/my-take-on-the-bigfoot-networks-killer-2100-gaming-network-card/#.UZ5g4Ifrw1I
http://www.mmorpg.com/showFeature.cfm/feature/4463/General-Bigfoot-Networks-Killer-2100-NIC-Review-.html
http://www.kitguru.net/networking/zardon/bigfoot-killer-2100-gaming-network-card-review/
http://www.fnatic.com/content/8676
http://www.examiner.com/review/bigfoot-killer-2100-review


http://www.kitguru.net/networking/zardon/bigfoot-killer-2100-gaming-network-card-review/7/ this one particularly goes into the testing you wanted me to do.

the drivers and firmware have actually evolved alot so the cards work far better than they used to basicaly with latest firmware i seen a big bump in overall performance on UDP and TCP with above settings / tweaks and did i mention the file transfers across my gigabit network have increased alot they used to be 50-75mbs ( old firmware ) transfers now i get 104-109mbs ( new firmware ) transfers that is a huge increase and the overall support of the killer 2100 in games has risen to nearly all games support it without issues.

basicaly i was going to do some recording with fraps and such lastnight on GW2 in wvwvw but well lastnight was not a good night not many poeple doing wvw and such to realy load things up so i could show the difference visualy but there just wasnt enough people grouping up zerging lastnight to do so likely this weekend it will be different but trust me it makes a difference it isnt a placebo affect.

i did record some crysis 3 gameplay but well it was only like a 10ms difference on same exact server multiple times / rounds but overall the data wasnt distinguishable enough to realy show the difference but overall the killer 2100 one was a bit more fluid / smooth either way it is way to much video to upload to youtube like 3hrs of gameplay ( around 250gb of hd 1080p recording ) total on crysis 3 with onboard GIGA on my MOBO in sig for around 1 1/2hr then 1 1/2hr on killer 2100 i sold the marvel NIC a while back to my cousin.
Edited by rickcooperjr - 5/23/13 at 1:07pm
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post #17 of 77
Your blinking speed is 300ms tops, all the reviews show a max of 2ms, its still a placebo effect!

By removing the netowrking stack from the OS your proc dosnt need to worry about in increaseing fps, anddecreaseing jitter by .6ms, i just cant trusr it, nor the reviews using bigfoots software, i have never ever seen a real life comparison where it makes things better and probley never will

But if it works for you great wink.gif
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post #18 of 77
as i said it isnt all about ping / jitter / latency it is more about network priority of UDP packets which the windows network stack puts as low priority ( and often sends them way out of order ) and that is one of the most important ones in games when it comes to FPS / MMORPG / racing games and so on UDP is what the game servers use to track your location shots fired / spells cast and so on and theyre target location basicaly the windows stack doesnt send the UDP packets as fast or in order as with a dedicated NIC with offloading so basicaly say 2 people are snipers on same map same server with same ping everything one has the killer 2100 one is using oem onbaord both fire shot same time for dead headshot 90% of time the one with killer 2100 will get the headshot and other guy is dead before the server even accepts he fired a shot.

This is because of the faster more prioritized UDP packet transfers.
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post #19 of 77
http://www.kitguru.net/networking/zardon/bigfoot-killer-2100-gaming-network-card-review/6/ look at this remember that most server NIC's have offloading so the overall performance increase with UDP / TCP will remain almost the same as killer2100 to killer2100 UDP transfers do you still not see the benefit of the killer 2100 at this basicaly it would be near a killer 2100 to killer 2100 ( second killer 2100 refering to server NIC with offloading ) UDP / TCP transfer vs killer 2100 to onboard.
Edited by rickcooperjr - 5/23/13 at 2:19pm
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post #20 of 77
Soo you have a 100Mbps connection

onborad does 196 .. 96 ABOVE your max speed
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