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[Crydev] Crytek opens new studio in Austin, Texas - Page 3

post #21 of 29
Quote:
Originally Posted by jordanecmusic View Post

Cryengine 3 might look good but they need not simplify the graphical options to us. I want to be able to turn off that silly looking post"msaa" blurryness that looks worse than FXAA. Anyone know if C3 is using SMAA?

The crysis 3 multiplayer beta has options for 1x, T2x, and 4x SMAA thumb.gif
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post #22 of 29
Quote:
Originally Posted by That Guy View Post

Not sure if anyone pointed this out or looked further into it, but here...

http://www.siliconera.com/2013/01/28/cryteks-new-u-s-studio-gives-vigil-games-core-team-a-chance-to-go-on/

The team that is working there is from Vigil games. Just imagine... Darksiders 3 using Cryengine...
Oh lawdy that's an exciting thought!
post #23 of 29
Quote:
Originally Posted by WorldExclusive View Post

Crytek goes beyond the status quo. I'm ok with them growing more.
Hopefully more companies will be like DICE, Crytek, CD Projekt RED etc. Studios that push the limit are rewarded with vast sums of money.
Couldnt have said it better myself thumb.gif They will definitely receive my money for their hard work.
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post #24 of 29
Quote:
Originally Posted by geoxile View Post

Not for long, Unreal will reclaim its throne smile.gif

Two entirely different animals. The Unreal engines were always about optimization, providing the graphics most potential while not crippling hardware and being extremely scaleable. CryEngine is more focused on how good the graphics can be. Epic isn't competing with Crytek with engines and hope they never try to. The Unreal and CryEngine cover all the needs perfectly. I enjoy both, CryEngine to see what my computer can do and Unreal for smooth gorgeous gameplay.

The fact that Crytek is an engine company and that it is so powerfull kind of gives them free reign. EA can't afford to screw that up lol.
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post #25 of 29
Quote:
Originally Posted by geoxile View Post

Not for long, Unreal will reclaim its throne smile.gif

Unreal is forever done. It's only better than CryEngine3 in destruction physics. But a simple addon can change that, and make what CE2 did to UE3. Murder it without any kind of compassion.

So, Austin. I can see AMD going to pay them a visit and talking with them about the benefits of AMD's computing power... aka OpenCL physics tongue.gif
   
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post #26 of 29
Quote:
Originally Posted by Artikbot View Post

Unreal is forever done. It's only better than CryEngine3 in destruction physics. But a simple addon can change that, and make what CE2 did to UE3. Murder it without any kind of compassion.

So, Austin. I can see AMD going to pay them a visit and talking with them about the benefits of AMD's computing power... aka OpenCL physics tongue.gif

Unreal is not forever done. Comparing apples to oranges.
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post #27 of 29
I wonder if this has anything to do with Chris Roberts team and the Star Citizen development? I know they have recently set up their office in Austin and hired several people from Crytek. Since Star Citizen will run on the CryENGINE 3.
post #28 of 29
Quote:
Originally Posted by Samoflange View Post

I wonder if this has anything to do with Chris Roberts team and the Star Citizen development? I know they have recently set up their office in Austin and hired several people from Crytek. Since Star Citizen will run on the CryENGINE 3.

Not sure, but it would definitely make collaboration a lot easier.

Hoping my friends who will be losing their jobs as concept artists at Disney's Junction Point studio here in Austin might get hired by Crytek
post #29 of 29
Quote:
Originally Posted by james8 View Post

well cryengine is the most advanced engine out right now so..yea

Indeed. Don't they make that Sim the military uses also? Can only imagine how much they make off that.

Good they are going strong.
 
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