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[YT] CryEngine 3 Presentation at Crytek - Page 4

post #31 of 48
Looks absolutely gorgeous kudos Crytek! But I HATE the setting. It's too linear, ewww.

Hated Crysis 2. This looks like it's no different
post #32 of 48
Quote:
Originally Posted by HarbingerOfLive View Post


Well first let me just put out how the actual game, and the beta look quite different with the beta being way superior. The Crysis 3 video is what Crysis 3 will look like, while the 2003 screens are in most cases better than what the actual game turned out to be.

Finally I was actually having a discussion with a level designing friend about how people can somehow still think Half Life 2 looks impressive. It was impressive, sure thing, but now to still say it looks great? I'm sorry but in most cases Call of Duty looks better. The only things that the Source Engine really added to the table that still are quite impressive were the dynamic water reflections (which hell even Call of Duty's water has realtime reflections), the facial animations which I have to admit are still great, and it's all in your face physics engine. The game looks dated in practically every other regard.

Meanwhile this demonstration from CryTek shows quite a lot that should impress. The water reflections, caustics, and how it reacts to movement. The new foliage which allows for that Crysis 1 level of realism on a much broader scale. The volumetric particle systems that are affected by the lighting of a level (something that hasn't been done before, and was first introduced in the Unreal Engine 4 tech demo), and the introduction of area lights to take some of the hassle out of lighting a scene (with those nice shadows) are a few that really stand out.

Finally, wasn't everyone incredibly peeved about the oversaturation of tesselation in Crysis 2? Well now with the new shader they made, you really don't have to worry about an overabundance of tesselation.


Quote:
Originally Posted by Majin SSJ Eric View Post

You have to understand, its not "cool" to like Crysis. Valve, on the other hand, is the greatest thing to ever happen to gaming and even their 2003 games are far superior to anything Crysis. Duh! rolleyes.gif

You both completely missed the point, and by a long shot. And let me make it clear, I like the original Crysis. But while it has awesome graphics and great physics, it's not up to Half-Life 2 standards in the story telling, character acting, setting the mood, in facial animation (the initial cutsecene made me believe it was just as good, but then they didn't invest in that area throughout the game), so, while it has good gameplay, it's in general not as good a game as Half-Life 2. You can't just take graphics out of context. Yes, they may look good, but at the very same time they may not look anything special if the game fails to set the mood, if the locations aren't interesting and / or mysterious.

And you HarbingerOfLove, you lose points for being offensive in your second post after this one.

Let me make it clear, of course Half-Life 2 looks dated, it's from 2003 / 2004, DX 9 was just starting to be used, there wasn't even DX 9.0c, and of course it has many baked things, nobody is saying the opposite, but while arguing about the technicalities you lost the main point I was making. Actually, you kind of got it at some point, but didn't realise that that was the point I was making. Half-Life 2 still has better facial animation than most games all these years after, it still has better physics than some games and when it comes to story telling, and character acting, it has little competition, if any. You can have great graphics and you may go from beautiful scene to beautiful scene, but if you can't set an interesting mood for those scenes, if everything else is just average, it's not very interesting. Graphics is more than just graphics, it's what you do with them that counts.

Quote:
Originally Posted by windowszp View Post

Looks absolutely gorgeous kudos Crytek! But I HATE the setting. It's too linear, ewww.

Hated Crysis 2. This looks like it's no different

That is the risk when they are also making it for the consoles. That dam setting looks nice, but while it looks big, it is also a kind of closed setting, as if you were playing a level on a stadium. It minimizes resource usage, and I have to admit that it's a clever way to try to make the game's settings look grand, but when you look past that, you see why they did it, and it's this kind of limited freedom and eventual on rails nature that worries me.

A few weeks ago I played the original Far Cry, I had started playing it a year or so ago but didn't enjoy it so I put it aside, but a few weeks ago I got back to it to give it another try to give it a fair chance at showing what the big deal was at the time, while also setting the mood for Far Cry 3. And let me tell you, the game gets better as you keep progressing, even the graphics get better, and there is an amount of freedom in some places that not even Crysis manages. For example, there is a mission where you have to destroy three radio towers, but they are on separate islands, so you have to travel by boat to each one of them. You can also use hang gliders in some parts of the game and travel quite large distances.

I'm not saying that they should repeat gameplay elements from previous games, but they should certainly keep the sense of freedom that allows for different approaches to gameplay (and not just suit options).
Edited by tpi2007 - 1/29/13 at 9:22pm
 
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post #33 of 48
Quote:
Originally Posted by HarbingerOfLive View Post

Quote:
Originally Posted by 5entinel View Post

Crysis 2 direct x11 patch & texture pack made close to no difference when it came to visual improvements. Even TB emphasized this. He even said that crysis 2 looks worse than it's predecessor. Though, this presentation is nice.

Problem is you're watching the TB comparison. I respect the guy totally, but he barely knows anything about game graphics and visuals other than to put everything on it's highest setting and hopefully get 60 frames.

Why not watch the official comparison from Crytek themselves. They make the changes fairly easy to see. Some are huge, most are minute.
Quote:
Originally Posted by tpi2007 View Post

This level has been presented many times before, especially in that 'interactive' flash video demo. The tech is obviously wonderful, and the engine seems like it is capable of doing many great things.

However, in the end what counts is what sort of atmosphere you are able to create. And that also necessarily ties with the story. Crysis 3 should be a good game, better than Crysis 2, but from what I've seen until now, there hasn't been any "Wow!" effect.

Look at what Valve was able to do in 2003:






This was and still is awesome, even more so when you consider the amount of resources available and the clever usage they made of them. But more than that, it's the atmosphere you can sense in each of these scenarios, and the story.

Crysis 3's graphics might be impressive, but I'm still not impressed. Maybe the final game changes my mind. Let's wait and see.

Well first let me just put out how the actual game, and the beta look quite different with the beta being way superior. The Crysis 3 video is what Crysis 3 will look like, while the 2003 screens are in most cases better than what the actual game turned out to be.

Finally I was actually having a discussion with a level designing friend about how people can somehow still think Half Life 2 looks impressive. It was impressive, sure thing, but now to still say it looks great? I'm sorry but in most cases Call of Duty looks better. The only things that the Source Engine really added to the table that still are quite impressive were the dynamic water reflections (which hell even Call of Duty's water has realtime reflections), the facial animations which I have to admit are still great, and it's all in your face physics engine. The game looks dated in practically every other regard.

Meanwhile this demonstration from CryTek shows quite a lot that should impress. The water reflections, caustics, and how it reacts to movement. The new foliage which allows for that Crysis 1 level of realism on a much broader scale. The volumetric particle systems that are affected by the lighting of a level (something that hasn't been done before, and was first introduced in the Unreal Engine 4 tech demo), and the introduction of area lights to take some of the hassle out of lighting a scene (with those nice shadows) are a few that really stand out.

Finally, wasn't everyone incredibly peeved about the oversaturation of tesselation in Crysis 2? Well now with the new shader they made, you really don't have to worry about an overabundance of tesselation.

I have crysis 2 but it looked worse than crysis 1 & warhead.
post #34 of 48
I am really proud of Crytek. Turkish owners have great vision and mission for their company. Kudos to them.
Wish other companies gave the same credit and importance to PC and work on it just as hard.

I wil buy the game to support them.
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post #35 of 48
This is some really impressive stuff. Crysis 2 at release was less than ideal, and it only really became impressive for me with the Maldo HD pack. However it looks like Crytek learned a thing and they're bringing it out full force this time around.
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post #36 of 48
Quote:
Originally Posted by 5entinel View Post

I have crysis 2 but it looked worse than crysis 1 & warhead.

The DX9 version definitely looked worse but once they DX11 patched it, it was right back up there, certainly not worse IMO.
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post #37 of 48
Quote:
Originally Posted by brasco View Post

The DX9 version definitely looked worse but once they DX11 patched it, it was right back up there, certainly not worse IMO.
I can honestly say crysis 3 doesn't quite look or feel like crysis 2, and i mean it in a good way. from the multiplayer demo, movement is more fluent, energy use is better, overall smoother movement, and the graphics is a plus. Watching the youtube videos it looked like nothing changed from c2, but the beta changed my feelings on that
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post #38 of 48
Quote:
Originally Posted by flyingsaucers View Post

Go ahead and believe that a pre-release tech demo proves that Crysis 3 wont' be a major bomb like Crysis 2 was. My motto regarding Crytek is: fool me once, shame on me; fool me twice...

This is one game I won't be buying on release because I simply don't trust Crytek anymore. In the year leading up to Crysis 2, I spent more time than I care to remember on Crytek's forums, getting more and more amped up for the sequel to the best looking game of all time - - and the let-down was just colossal. If you purchased Crysis 2 after the DX11 patch and without having played Crysis back in the day, then you just wouldn't understand.

Anyway, I really hope they come through this time. The demo looks promising but if you take it as proof of anything, you're a fool. Take my advice: don't pre-order. thumb.gif

Exactly! I cannot even run Crysis 2 after the first patch. Beta ran perfectly on my rig. Ran fine after release but was riddled with bugs that made it unplayable. Then they released the DX11 patch and that was it, game will not load anymore. Tried every single combination of graphics settings and nothing worked. Biggest waiste of $60 ever, more so than D3. I will wait to see how it is after launch before Crytek sees a penny from me.
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post #39 of 48
The beta is quite inferior to what is shown in the video. They probably cut stuff down for MP or in general due to performance issues.

What really pissed me off is that there's no cloth physics in the beta. I tried to shoot some pieces and they didn't move. Only when I walked up on them they moved and it was totally unrealistic.
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post #40 of 48
Quote:
Originally Posted by Daredevil 720 View Post

The beta is quite inferior to what is shown in the video. They probably cut stuff down for MP or in general due to performance issues.

What really pissed me off is that there's no cloth physics in the beta. I tried to shoot some pieces and they didn't move. Only when I walked up on them they moved and it was totally unrealistic.

And yet the textures and the light/shading are drool.gif
   
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