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[CVG] Dead Space 3 producer defends console-to-PC port - Page 16

post #151 of 162
If you guys say so....

All of my pictures are digital, either on Picasa, my phone, PC etc. I don't know many people that carry photos in their wallet anymore....

I'm just saying it might have been cooler if they did a scene like in Minority Report where he remembers his dead son by watching a 3D hologram. The whole "I'm looking at a torn up picture so I'm hurting emotionally" thing is just a tired concept, that's all.
post #152 of 162
Quote:
Originally Posted by moocowman View Post

The problem with that is that Dead Space was always tailored towards consoles, so not much has changed aside from providing better PC support than previous games in the series. They've refined the controls for mouse and keyboard and provided a pretty large variety of PC options while running smoothly. From what I've seen, this is far from a shoddy port.

This thread even shows that it was a decent port. Normally, if it wasn't, a ton of people would have flooded this thread with I told you so's. There's just nothing to be said, though.

It definitely felt smoother (controls) and ran better (on max) than DS2 on my card.

60 FPS works with D3DO as well.
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post #153 of 162
Quote:
Originally Posted by XKaan View Post

If you guys say so....

All of my pictures are digital, either on Picasa, my phone, PC etc. I don't know many people that carry photos in their wallet anymore....

I'm just saying it might have been cooler if they did a scene like in Minority Report where he remembers his dead son by watching a 3D hologram. The whole "I'm looking at a torn up picture so I'm hurting emotionally" thing is just a tired concept, that's all.

 

People with money have photos...   they goto Wallgreens, KMart etc.. walk up top a machine put their SD card into an e-reader , & print off a few dozen photos.

 

The rest of these people, are typically young kids who don't have extra disposable income to print their photos up, & instead harbor all their photos on their phones...  mostly (like you suggested) because they don't own a real camera, etc.  If you have thousands of dumb pics on your phone, chances are you are emotionally attached to them, but they are not worth printing up. Perhaps thats why you feel that children don't have photos anymore.

 

Plus, younger kids use social media to expand their ego... thus they have tons of photos for others to view them. And it is cheaper...  kids love cheap things, because it bears no responsibility on their parents.

post #154 of 162
Quote:
Originally Posted by formula m View Post

People with money have photos...   they goto Wallgreens, KMart etc.. walk up top a machine put their SD card into an e-reader , & print off a few dozen photos.

The rest of these people, are typically young kids who don't have extra disposable income to print their photos up, & instead harbor all their photos on their phones...  mostly (like you suggested) because they don't own a real camera, etc.  If you have thousands of dumb pics on your phone, chances are you are emotionally attached to them, but they are not worth printing up. Perhaps thats why you feel that children don't have photos anymore.

Plus, younger kids use social media to expand their ego... thus they have tons of photos for others to view them. And it is cheaper...  kids love cheap things, because it bears no responsibility on their parents.

Are you denying that all of our technology is being build around digital media, and not printed? Just about every TV you buy nowadays has a USB port that can display a photo album, and pretty much all smart TV's have apps for connecting to Picasa and storing photos on the TV for viewing. Will there always being a market for printed media, maybe. All I'm saying is fast forward 300 years or so when Dead Space is supposed to take place and you will understand my point how a ratty, torn 3x5 photograph looks incredibly out of place.

Anyways, back on topic....sorry!

\rant
post #155 of 162
it was very good they went into detail about the markers and kind of explained how the infection works, more on where it came from. I liked this game. in fact I think it was the best in the series. besides the fact the end left me like "***MATE?!?!" but I'm sure its going to be a mass effect 3 situation where they release a DLC to fix it.
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post #156 of 162
Quote:
Originally Posted by XKaan View Post


Are you denying that all of our technology is being build around digital media, and not printed? Just about every TV you buy nowadays has a USB port that can display a photo album, and pretty much all smart TV's have apps for connecting to Picasa and storing photos on the TV for viewing. Will there always being a market for printed media, maybe. All I'm saying is fast forward 300 years or so when Dead Space is supposed to take place and you will understand my point how a ratty, torn 3x5 photograph looks incredibly out of place.

Anyways, back on topic....sorry!

\rant

 

 

Nope. Just not accepting his asumption nobody uses photos anymore. I guess he never heard of a photobook, either...

post #157 of 162
The controls don't really feel right on m/kb because they are designed to be slow and feel like they have weight to them. This type of intentional limitation works much better on a gamepad. It's also a pretty common 'design' in survival horror games.

I'm glad they included them for those that simply won't use a pad but the game just feels right on a 360 controller.
    
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post #158 of 162
Quote:
Originally Posted by jtom320 View Post

The controls don't really feel right on m/kb because they are designed to be slow and feel like they have weight to them. This type of intentional limitation works much better on a gamepad. It's also a pretty common 'design' in survival horror games.

I'm glad they included them for those that simply won't use a pad but the game just feels right on a 360 controller.

i have to agree here...

one of the biggest changes to the Resident Evil series, IMO, was when the "fixed" the controls to not be so... frustrating. When you don't have to worry about whether or not you even have enough time to turn all the way around and run away, the intensity goes down... as the controls have evolved into a more fluid setup, i worry less and less about being backed into a corner and dying simply because i am fumbling with the controls.
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post #159 of 162
I haven't read through the entire thread but my problem with DS2 and DS3 on PC is that there's no improved textures over the console version from what I recollect.
They're not going to go and do tessellation and PC exclusive features but that doesn't really bug me, but the textures are really annoying.
post #160 of 162
I'm about halfway through now, playing here and there when I can. Overall I'm impressed with this game, but going back to my earlier post - I wish the puzzles were a lot more challenging.

I do like the structure of the game though - creepy sounds, surprise enemies, bunch of killing, then the pace changes and you are all alone trying to figure out a puzzle to move on. (Or find an audio or text log and learn more about the story)

Still enjoying it though!
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