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[CVG] Dead Space 3 producer defends console-to-PC port - Page 17

post #161 of 162
Well, this is something I find very annoying.

Textures don't receive an overhaul for the pc version, I'm seriously fine with that, but console memory limitations?
I shot a guy with a contact beam which made his body split in several pieces, and some of these pieces disappeared right in front of my eyes. Very annoying.
post #162 of 162
Game was good, got to the half way point and it turned in to gears of war, i didnt like it at all, seemer more like a thriller than a horror.
Edited by codejunki - 2/19/13 at 9:04pm
    
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i5 3570k 4.8 Ghz ASUS SABERTOOTH Z77 atx MSI 660ti SLI Corsair Vengeance 1866mHz 16Gb 
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Mx200 250 GB, 1TB WD Black Corsair H80  Win7 Home Premium Corsair 850HX 
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Carbide 400R 
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Overclock.net › Forums › Industry News › Video Game News › [CVG] Dead Space 3 producer defends console-to-PC port