Originally Posted by 5entinel
I don't know about you but I don't want the same experience that consoles will get which is 8 years old! There is nothing wrong with having a game that takes advantage of a better system.
That's the whole point of getting a PC. It's for a different and better experience that consoles can't get.Consoles exist for a reason and so do PCs. Both their experiences are different because they are meant to be different. That's why people buy PC desktop and a consoles.
Sure, gameplay is important but I personally won't touch a game if the basic requirement for a PC game is non-existence and this game unfortunately lacks what us PC gamers expect.
The problem that seems to be missed though, is that you are not obligated to a unique/improved upon experience in terms of utilizing your hardware simply because you bought that hardware.
You can be happy that some devs actually do push the graphical standards on PC (which funny enough is some of the EA devs who get hated on the most), but expecting that all devs (especially those like Visceral who are console devs at heart) would do so, just because you spent the money is kind of naïve.
Markets work on demand. At the moment, there isn't actually demand for super high fidelity gaming and games have never, ever sold big simply on high fidelity alone. If anything the rising ugly indie game/iOS/Android game presence should be an indicator of just how much people care about DX11.
When was the last time PC gaming saviours of the world Valve released any game that utilized the latest direct x for instance?
The majority of people who play games on the PC barely match even the specs of my main rig, and that is one old rig in PC gaming standards.
So while this is big news and an "ooh aah" moment for the PC gamers who frequent these types of forums or those who care about these kinds of articles, the devs are doing just fine by most PC gamers in terms of taking advantage of hardware.Edited by GrizzleBoy - 1/30/13 at 4:24pm