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[CVG] Dead Space 3 producer defends console-to-PC port - Page 9

post #81 of 162
I like the Dead Space games, but Visceral Games wont be getting my money for this CRAP!

It was a tied in between this game and Bioshock Infinite. But looks like Bioshock wins this round and gets my money with its DX11, ambient occlusions, DOF, high res textures, and Surround/Eyefinity support. Screw you Visceral!
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post #82 of 162
Thats too bad I loved the dead space series.. I will most likely still get it for xbox. Same with CoD's, I just do not buy that type of games for PC.
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post #83 of 162
I liked the first dead space but they won't be getting my money for this one.
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post #84 of 162
Quote:
Originally Posted by Raiden911 View Post

dont really care since the previous 2 were ports, the only thing I care about is the gameplay and story.

I don't know about you but I don't want the same experience that consoles will get which is 8 years old! There is nothing wrong with having a game that takes advantage of a better system.

That's the whole point of getting a PC. It's for a different and better experience that consoles can't get.Consoles exist for a reason and so do PCs. Both their experiences are different because they are meant to be different. That's why people buy PC desktop and a consoles.

Sure, gameplay is important but I personally won't touch a game if the basic requirement for a PC game is non-existence and this game unfortunately lacks what us PC gamers expect.
post #85 of 162
Quote:
Originally Posted by 5entinel View Post

I don't know about you but I don't want the same experience that consoles will get which is 8 years old! There is nothing wrong with having a game that takes advantage of a better system.

That's the whole point of getting a PC. It's for a different and better experience that consoles can't get.Consoles exist for a reason and so do PCs. Both their experiences are different because they are meant to be different. That's why people buy PC desktop and a consoles.

Sure, gameplay is important but I personally won't touch a game if the basic requirement for a PC game is non-existence and this game unfortunately lacks what us PC gamers expect.


I could of summed that up simpler for you Sentinal

It's EA and they ruin things for that little extra cash instead of making a great game, Like this..
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post #86 of 162
Quote:
Originally Posted by 5entinel View Post

I don't know about you but I don't want the same experience that consoles will get which is 8 years old! There is nothing wrong with having a game that takes advantage of a better system.

That's the whole point of getting a PC. It's for a different and better experience that consoles can't get.Consoles exist for a reason and so do PCs. Both their experiences are different because they are meant to be different. That's why people buy PC desktop and a consoles.

Sure, gameplay is important but I personally won't touch a game if the basic requirement for a PC game is non-existence and this game unfortunately lacks what us PC gamers expect.

The problem that seems to be missed though, is that you are not obligated to a unique/improved upon experience in terms of utilizing your hardware simply because you bought that hardware.

You can be happy that some devs actually do push the graphical standards on PC (which funny enough is some of the EA devs who get hated on the most), but expecting that all devs (especially those like Visceral who are console devs at heart) would do so, just because you spent the money is kind of naïve.

Markets work on demand. At the moment, there isn't actually demand for super high fidelity gaming and games have never, ever sold big simply on high fidelity alone. If anything the rising ugly indie game/iOS/Android game presence should be an indicator of just how much people care about DX11.

When was the last time PC gaming saviours of the world Valve released any game that utilized the latest direct x for instance?

The majority of people who play games on the PC barely match even the specs of my main rig, and that is one old rig in PC gaming standards.

So while this is big news and an "ooh aah" moment for the PC gamers who frequent these types of forums or those who care about these kinds of articles, the devs are doing just fine by most PC gamers in terms of taking advantage of hardware.
Edited by GrizzleBoy - 1/30/13 at 4:24pm
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post #87 of 162
Quote:
Originally Posted by GrizzleBoy View Post

Quote:
Originally Posted by 5entinel View Post

I don't know about you but I don't want the same experience that consoles will get which is 8 years old! There is nothing wrong with having a game that takes advantage of a better system.

That's the whole point of getting a PC. It's for a different and better experience that consoles can't get.Consoles exist for a reason and so do PCs. Both their experiences are different because they are meant to be different. That's why people buy PC desktop and a consoles.

Sure, gameplay is important but I personally won't touch a game if the basic requirement for a PC game is non-existence and this game unfortunately lacks what us PC gamers expect.

The problem that seems to be missed though, is that you are not obligated to a unique/improved upon experience in terms of utilizing your hardware simply because you bought that hardware.

You can be happy that some devs actually do push the graphical standards on PC (which funny enough is some of the EA devs who get hated on the most), but expecting that all devs (especially those like Visceral who are console devs at heart) would do so, just because you spent the money is kind of naïve.

Markets work on demand. At the moment, there isn't actually demand for super high fidelity gaming and games have never, ever sold big simply on high fidelity alone. If anything the rising ugly indie game/iOS/Android game presence should be an indicator of just how much people care about DX11.

When was the last time PC gaming saviours of the world Valve released any game that utilized the latest direct x for instance?

The majority of people who play games on the PC barely match even the specs of my main rig, and that is one old rig in PC gaming standards.

So while this is big news and an "ooh aah" moment for the PC gamers who frequent these types of forums or those who care about these kinds of articles, the devs are doing just fine by most PC gamers in terms of taking advantage of hardware.

I don't and I won't care for mobile gaming in general because that side of gaming & technology(casual) has never interested me ever but enough of that.

What has interested me when it comes to gaming is a great game with a complete package(great graphics, great gameplay & great storyline). Yeah, I maybe a minority but a lot of these AAA titles do provide little incentives for their PC releases like you mentioned but why not give that to Deadspace 3 too? It's not really a casual game as such.
post #88 of 162
Why do you guys care about bolted on Dx11 features? I doubt most of you would be able to tell the difference between fully maxed Dx9/11 screens on most games.

Until Dx11 becomes the standard it means very little. Like I said platform parity is a goal for many dev houses and he's just being honest. The reason we don't get transparency from developers in general is because of this type of reaction.

Aside from that the first two Dead Spaces ran better then 90% of what's released. It's not like they have a bad track record.

And they looked like this with a couple sgssaa codes.
Warning: Spoiler! (Click to show)
    
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post #89 of 162
The other two were trash IMO and this will likely be no different.
post #90 of 162
Even though I agree with most of these comments, the sad part is that PC sales are a minority, and by not buying we are actually risking the future of PC ports.. Yes, they are disgusting, yes, they are poorly done sometimes.. But franchises like Dead Space are simply a "must play" for people like me, and unfortunately I have to swallow the PC gamer pride.. And I will not buy a console for a handful of games..

This of course, does not mean I am a day one buyer.. Nor I think this game deserves it..

Quote:
Originally Posted by 5entinel View Post

I don't and I won't care for mobile gaming in general because that side of gaming & technology(casual) has never interested me ever but enough of that.

We do have something in common after all..
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