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[IGN] Battlefield 3 End Game DLC Adds Air Superiority Mode - Page 7

post #61 of 92
Quote:
Originally Posted by mtbiker033 View Post

thanks for posting the links!

CTF looks awesome

AS I could care less about, probably be just like Tank Superiority that no one plays unless it's in a server mixed rotation

NP thumb.gif
post #62 of 92
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Really looking forward to this.
 
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post #63 of 92
EA will drop BF3 dead after End Game.

I've loved BF3 all along (wasn't crazy about COD quarters) but if I don't see everything I've ever wanted in BF3 put into BF4, I'll probably pass on it.
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post #64 of 92
Quote:
Originally Posted by Stealth Pyros View Post

EA will drop BF3 dead after End Game.

I've loved BF3 all along (wasn't crazy about COD quarters) but if I don't see everything I've ever wanted in BF3 put into BF4, I'll probably pass on it.

What would those things be?
post #65 of 92
Quote:
Originally Posted by Zcypot View Post

seems like I had more fun in BC2 as well. It is a great game!

I have BF2 and BC2 in my origin, just launched BC2!
post #66 of 92
Suppression is that big of a deal once you get used to it. Still though, I wish it wasn't even in the game
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post #67 of 92
Quote:
Originally Posted by SlackerITGuy View Post

Quote:
Originally Posted by Stealth Pyros View Post

EA will drop BF3 dead after End Game.

I've loved BF3 all along (wasn't crazy about COD quarters) but if I don't see everything I've ever wanted in BF3 put into BF4, I'll probably pass on it.

What would those things be?

A good VOIP system. BF2 had it right. Just up the quality and perhaps let squad leaders communicate to each other via different hotkeys (number pad 1-9 + ctrl 1-9 could work good).

Commander mode.

Supply drops/vehicle drops (not the crap we're getting in End Game where you have to control a particular flag to get the vehicle dropship).

Team assets. (Destroy enemy radars, UAV, supply drop capabilities, artillery equipment if that's in)

A more commander-like squad order system (BF2) where squad leader can request orders, pin specific orders on map.

Expansion(s) that are much more feature packed (BF2 Special Forces) and not just new maps with a few new weapons, skins, and dogtags. Really. They could have at least given us a new gadget for each class. Turret for engineer, maybe a radar jammer for Recon, grappling hooks/ziplines/tear gas.

A much more vigorous patching process. I still don't comprehend why the PC platform has to wait for consoles to have their patches ready before getting a major PC patch. Wasn't the entire purpose of Battlelog to make the update process seamless and to bring speedier patching? I remember them hyping Battlelog (when the community was already moaning about not having an in-game browser and whatnot) because it would allow them to change any element in the game very quickly and easily. (Will find a DICE/EA source saying this in a minute). So where is this supposed thing that made Battlelog so amazing? I'm seeing nothing but slow patches every few months that break some things and/or remove some elements that no one asked to be removed (gunner flares).

I'm not too picky about this one but: better variety in weaponry. Pretty much every assault rifle in BF3 acts and feels the same, with the vanilla weapons (M6A3) being pretty much the best and easiest by a big margin.
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post #68 of 92
Quote:
Originally Posted by Stealth Pyros View Post

A good VOIP system.

Commander mode.

Supply drops/vehicle drops (not the crap we're getting in End Game where you have to control a particular flag to get the vehicle dropship).

Team assets. (Destroy enemy radars, UAV, supply drop capabilities, artillery equipment if that's in)

A more commander-like squad order system (BF2) where squad leader can request orders, pin specific orders on map.

Expansion(s) that are much more feature packed (BF2 Special Forces) and not just new maps with a few new weapons, skins, and dogtags. Really. They could have at least given us a new gadget for each class. Turret for engineer, maybe a radar jammer for Recon, grappling hooks/ziplines/tear gas.

A much more vigorous patching process. I still don't comprehend why the PC platform has to wait for consoles to have their patches ready before getting a major PC patch. Wasn't the entire purpose of Battlelog to make the update process seamless and to bring speedier patching? I remember them hyping Battlelog (when the community was already moaning about not having an in-game browser and whatnot) because it would allow them to change any element in the game very quickly and easily. (Will find a DICE/EA source saying this in a minute). So where is this supposed thing that made Battlelog so amazing? I'm seeing nothing but slow patches every few months that break some things and/or remove some elements that no one asked to be removed (gunner flares).

I'm not too picky about this one but: better variety in weaponry. Pretty much every assault rifle in BF3 acts and feels the same, with the vanilla weapons (M6A3) being pretty much the best and easiest by a big margin.

that is a very good and comprehensive list that I also would love to see, I totally agree!!
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post #69 of 92
If you have BF3 premium go watch this video.
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post #70 of 92
Quote:
Originally Posted by xNovax View Post

If you have BF3 premium go watch this video.

Already saw. It looks pretty "cool" (all the jets in the sky) but it's probably not going to be very popular. No one that isn't a pro jet pilot is going to enjoy that; the pro pilots will obliterate them. Hopefully all these said pro pilots will scatter off to compete in air superiority and leave the chopper pilots fly peacefully on Conquest games. The jet cannon is ridiculously overpowered against helicopters.
Quote:
Originally Posted by mtbiker033 View Post

that is a very good and comprehensive list that I also would love to see, I totally agree!!

Why thank you smile.gif
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