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[fud] Electronic Arts makes less than expected - Page 10

post #91 of 103
Quote:
Originally Posted by Boinz View Post

Valve never went public and their doing fine. Who knew?
The thing I never understood about joining a giant publisher like EA, maybe I never will, is...why would sign on with a big publisher to make a game you created to come to life, if by the time it gets approved it and developed, it's been mutilated beyond any recognition to the point it doesn't even resemble your game?

$$$
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post #92 of 103
Valve was able to get in a situation were it never needs a publisher, most Dev's cant do this. I'm not arguing Valve is bad and EA is good, just that Valve is Some How thought of as light from the heavens, And EA as the spawn of Satan. There are reasons for both, but IMO they have both be exaggerated.
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post #93 of 103
Quote:
Originally Posted by Digitalninja126 View Post

Valve was able to get in a situation were it never needs a publisher, most Dev's cant do this. I'm not arguing Valve is bad and EA is good, just that Valve is Some How thought of as light from the heavens, And EA as the spawn of Satan. There are reasons for both, but IMO they have both be exaggerated.

I see where you're coming from. The only thing I hate about EA is that they nickel and dime people for every damn game. Valve is typically very generous with their games and have picked up on the fact that in order to maintain high profits they need to be kind to the community.

The COD guys do the same damn thing - I saw the new black ops DLC for $60 and it came with like.... 4 maps? And some stupid zombie mod?

$60 for a DLC...? Sorry, but if you buy 4 maps for $60 you're a moron.
post #94 of 103
Long live Westwood.

Die in a fire EA.
    
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post #95 of 103
Quote:
Originally Posted by aroc91 View Post

Re-accepeting ToS changes has been a standard practice since ToS agreements were invented.

I don't think you know what "nickel and diming' means.

When you use a supported trade system which valve makes enough money on then relinquish all responsibility to your customers it is in a way. Looking at your avatar, I will probably not convince you of valve's faults. Also not reaccepting the TOS service should ban steam users from buying anymore games on that account not take away their ability to play the games they already bought, some which are not even owned by valve or were never bought on steam.
Quote:
Originally Posted by j3st3r View Post

I see where you're coming from. The only thing I hate about EA is that they nickel and dime people for every damn game. Valve is typically very generous with their games and have picked up on the fact that in order to maintain high profits they need to be kind to the community.

The COD guys do the same damn thing - I saw the new black ops DLC for $60 and it came with like.... 4 maps? And some stupid zombie mod?

$60 for a DLC...? Sorry, but if you buy 4 maps for $60 you're a moron.

I think your looking at the season pass or whatever its called, it comes with all the cod mappacks, which I imagine is around 20 or so.
Quote:
Originally Posted by Digitalninja126 View Post

Valve was able to get in a situation were it never needs a publisher, most Dev's cant do this. I'm not arguing Valve is bad and EA is good, just that Valve is Some How thought of as light from the heavens, And EA as the spawn of Satan. There are reasons for both, but IMO they have both be exaggerated.

This guy speaks the truth. People need to abandon this praise/scorn attitude of companies and judge and enjoy their products on a game by game basis.
Edited by sausageson - 2/3/13 at 8:05pm
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post #96 of 103
Quote:
Originally Posted by Digitalninja126 View Post

Valve was able to get in a situation were it never needs a publisher, most Dev's cant do this. I'm not arguing Valve is bad and EA is good, just that Valve is Some How thought of as light from the heavens, And EA as the spawn of Satan. There are reasons for both, but IMO they have both be exaggerated.

Valve uses EA as their publisher for the console games... and I believe for the physical retail versions of Half Life 2 and later PC games. They also had Vivendi Universal before EA...

Aside from console titles, you are right in saying that they don't "need" a publisher (and implied they just use one anyway). If I were them I wouldn't give EA a dime. Valve fans would gladly support pure-digital delivery (at least the majority of them).
Edited by Stealth Pyros - 2/7/13 at 12:24pm
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post #97 of 103
You can lead a horse to the water, but you certainly can't make em drink.

Come on EA, more micro-transactions and DLCs! That'll bring the moneiz.. whistle.gif
post #98 of 103
Quote:
Originally Posted by Capt View Post

Nothing makes me more happy than seeing EA lose a ton of money.

Truer words have never been spoken.

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post #99 of 103
This is good news. Although I still play swtor, I won't buy any future EA product. Take for example sim city, which I still have the originals some where in my house and the 3000 edition, which I play from time to time. I refuse to buy the new Sim City if it's not like it predecessors in terms of being able to play offline, not focus on multiplayer, and not cloud base.

If Sim City had been like it's predecessors I would probably have bought it. However, it seems to me that EA is using multiplayer requirement as a new form of DRM, which is why EA is so adamant about including and requirement to play the new sim city. There is also another benefit for EA by including multiplayer. Obviously, if there was only a single player aspect it be harder to sell dlc since it's only single player, but if the game involves multiplyer the player will be more inclined to buy said DLC. It's like new the new shogun. I only play single player so I have no reason to every buy any DLC content, but if I did play multiplayer not having access to units that come with the DLC would force me to buy DLC if I want an even playing field.
post #100 of 103
Quote:
Originally Posted by Bekster View Post

This is good news. Although I still play swtor, I won't buy any future EA product. Take for example sim city, which I still have the originals some where in my house and the 3000 edition, which I play from time to time. I refuse to buy the new Sim City if it's not like it predecessors in terms of being able to play offline, not focus on multiplayer, and not cloud base.

If Sim City had been like it's predecessors I would probably have bought it. However, it seems to me that EA is using multiplayer requirement as a new form of DRM, which is why EA is so adamant about including and requirement to play the new sim city. There is also another benefit for EA by including multiplayer. Obviously, if there was only a single player aspect it be harder to sell dlc since it's only single player, but if the game involves multiplyer the player will be more inclined to buy said DLC. It's like new the new shogun. I only play single player so I have no reason to every buy any DLC content, but if I did play multiplayer not having access to units that come with the DLC would force me to buy DLC if I want an even playing field.

EA sells plenty of dlc/ expansions for the sims 3 and I do not think that game is mp focused at all.
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