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[Joystiq] Rubin: THQ could have survived, but made 'massive mistakes'

post #1 of 5
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Quote:
We know pretty much all there is to know about the dissolution of THQ, how its valuable studios and properties were sold off, while others were left to fend for themselves. We're pretty well versed on why it all happened. Now, former THQ president Jason Rubin has given MCV his opinion on why the publisher went south...

http://www.joystiq.com/2013/02/01/rubin-thq-could-have-survived-but-made-massive-mistakes/

Long read (at the original source), but worth it. More at source, of course.
Herschel
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Herschel
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post #2 of 5
Seems they put a bit too much on Homefront. Yeah, you can't expect 10m copies for a 4-5 hour campaign game. Way too short, and not enough time for character development.
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Boinzy
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post #3 of 5
Quote:
Originally Posted by Boinz View Post

Seems they put a bit too much on Homefront. Yeah, you can't expect 10m copies for a 4-5 hour campaign game. Way too short, and not enough time for character development.
This. but i also believe that along with all of the good games they made (Stalker, COH etc) they made some terrible games as well. though i cant remember any off the top of my 'ead.
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shably
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post #4 of 5
i will miss THQ even if the IP's i liked moved on to other studios.

however, they had it coming, many bad decisions were made
Hindenburg
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post #5 of 5
I disliked the way THQ handled Supreme Commander and Forged Alliance. They could have been pretty big hits, but THQ cut post-sale support short and the games were left in a state of "nearly there".
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