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Crysis (One) FPS Drop When Looking Around Too Fast? - Page 4

post #31 of 46
How is it very doubtful? Some games sometimes dont run well with overlays and whatnot. i mean for me, i had no problem with fraps on crysis. but that doesnt mean it won't affect you since every one has different processes running that can sometimes conflict with others to cause issues.
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post #32 of 46
Thread Starter 
Quote:
Originally Posted by kenpachiroks View Post

Change compatibility to win xp (exe poperties)
Are you running the 32 or 64 bit exe?


Also when you experience this menu lag, "Alt + Enter" to enter windowed mode. Check if it persists.

Already did 32 and 64 tests. Compatibility was never an issue and I don't see why it would be now? It's the same game and same version as when I last played it successfully.
Quote:
Originally Posted by jonespwns View Post

How is it very doubtful? Some games sometimes dont run well with overlays and whatnot. i mean for me, i had no problem with fraps on crysis. but that doesnt mean it won't affect you since every one has different processes running that can sometimes conflict with others to cause issues.

Because it's doubtful the Fraps overlay would only affect one game. And due to HOW the FPS drops, it's very unlikely an overlay (which is on 24/7) would only affect me when I turn to look elsewhere. If I was having constant FPS issues then I could see some plausibility to your suggestion.

Before I do anything else I'm going to attempt at using a non-steam version and see what happens as I feel this is the root cause.
post #33 of 46
Your 930 still is not enough for two 670's no matter what you think. My 920 @ 4.2ghz still isn't enough to not bottleneck my cards at times. Even with Two GTX580's a i7 @ 4.2ghz would be enough to make it seem nice but not %100 non bottleneck. You could have two 7970's with a 3770k @ 5ghz and still have your CPU bottlenecking your cards at times.

you don't stick Cards from 2012 onto a CPU that came out in late 2008. A modern card need a modern cpu for it to work at its best.
Single card will work fine, well I bet even next Gen Nvidia/AMD cards will still work fine, just not SLI and CF.


Also disable fraps or any frame monitoring software, you don't need to see your frame rate to know your frames drop. Also turn off steam overlay and test again. Still not going to get past the fact that two 670's were never meant to be used on a old CPU like that.

Really having a i7 920 @ 4.2ghz is like a 3770 @ 3.5-3.7ghz depending on the task at hand, and running a sli/cf setup on a stock 3770k really isnt much better ether. SLI/CF have always liked as much CPU power as they can get, it is nearly a must to have your CPU overclocked to the brim.


You have a i7 930. Even 4.2ghz should be nothing more then some bios changes. My best friend has a i7 930 on the same board I have, Uses the same settings I do. And he only has a H100, so you don't really need much of a beastly cooler ether. They get hot, like 84c hot if you push hard enough but thats Ok as the chips are designed to that that heat. Going over 84c isnt that recommended though. realworld It would be in the 70's tops.
Edited by DzillaXx - 2/5/13 at 11:13am
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post #34 of 46
@ Victus
I've heard that fraps in super-rare cases caused issues, might as well try it. Crysis (as well as any Cryengine game) has a built in FPS tool, which can be opened via console (r_displayinfo = 1).

@DzillaXx
The CPU bottleneck made sense when he was running at max, but at all low, there really shouldn't be one. My gaming laptop has an i7 740qm, which is a LOT weaker than a 930 (my 930 desktop is almost 3x faster in CPU gFlops), and it has no issues at all, even on higher settings. Even at max, I don't get the same issues he does - although the FPS isn't great.


I have to say, I'm really not quite sure what could be causing this. It's a game specific issue, so it's either some ultra-strange hardware issue (which is only triggered by Crysis), or its a software issue. However, there's not a lot of reason for there to be a software issue.
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post #35 of 46
Thread Starter 
Quote:
Originally Posted by DzillaXx View Post

Your 930 still is not enough for two 670's no matter what you think. My 920 @ 4.2ghz still isn't enough to not bottleneck my cards at times. Even with Two GTX580's a i7 @ 4.2ghz would be enough to make it seem nice but not %100 non bottleneck. You could have two 7970's with a 3770k @ 5ghz and still have your CPU bottlenecking your cards at times.

you don't stick Cards from 2012 onto a CPU that came out in late 2008. A modern card need a modern cpu for it to work at its best.
Single card will work fine, well I bet even next Gen Nvidia/AMD cards will still work fine, just not SLI and CF.


Also disable fraps or any frame monitoring software, you don't need to see your frame rate to know your frames drop. Also turn off steam overlay and test again. Still not going to get past the fact that two 670's were never meant to be used on a old CPU like that.

Really having a i7 920 @ 4.2ghz is like a 3770 @ 3.5-3.7ghz depending on the task at hand, and running a sli/cf setup on a stock 3770k really isnt much better ether. SLI/CF have always liked as much CPU power as they can get, it is nearly a must to have your CPU overclocked to the brim.


You have a i7 930. Even 4.2ghz should be nothing more then some bios changes. My best friend has a i7 930 on the same board I have, Uses the same settings I do. And he only has a H100, so you don't really need much of a beastly cooler ether. They get hot, like 84c hot if you push hard enough but thats Ok as the chips are designed to that that heat. Going over 84c isnt that recommended though. realworld It would be in the 70's tops.

As stated before, I ran the game with this CPU at stock with the non-steam version and two 480s and the frames were in the 50s. Now I have the 670s and frames went up to 100. I fail to see a bottleneck ANYWHERE.
Quote:
Originally Posted by doomlord52 View Post

@ Victus
I've heard that fraps in super-rare cases caused issues, might as well try it. Crysis (as well as any Cryengine game) has a built in FPS tool, which can be opened via console (r_displayinfo = 1).

@DzillaXx
The CPU bottleneck made sense when he was running at max, but at all low, there really shouldn't be one. My gaming laptop has an i7 740qm, which is a LOT weaker than a 930 (my 930 desktop is almost 3x faster in CPU gFlops), and it has no issues at all, even on higher settings. Even at max, I don't get the same issues he does - although the FPS isn't great.


I have to say, I'm really not quite sure what could be causing this. It's a game specific issue, so it's either some ultra-strange hardware issue (which is only triggered by Crysis), or its a software issue. However, there's not a lot of reason for there to be a software issue.

Before I test out a non-steam version I'll go ahead and try disabling every OSD application running and see what happens. If all of those fail to change the performance then I'll go back and see what a non-steam version does.
post #36 of 46
Quote:
Originally Posted by Victus View Post

I fail to see a bottleneck ANYWHERE.
.

Maybe learn what a bottleneck is and how to find it. lol

Now I think the first run is completely stock, not sure if the 3.4ghz is at stock GPU clock but it should be the same as the first. But even comparing the top two you can clearly see a bottleneck at stock. The first two images I made a long time ago. can rerun if needed.

Stock


@3.4ghz


@4.2ghz


This test was just done now in windows 8 so it is slightly slower then what I used to get in windows 7, and can retest at whatever CPU clock if needed. Also has the GPU @ 850, what is a good chunk higher then the other two tests I believe as they may be stock gpu runs.

Make sure you notice the increase in graphic score just with a bump in CPU clock speed. The last test of course has the benefit of higher GPU clock speeds as well.


Trust me 3.5ghz is not enough, and while it may run two 670's at a decent level your not getting the true potential out of your cards. While it may not be the root of your problem, still doesnt mean your not bottlenecking, as you are.

The fact that you ran two 480's in sli with your i7 at stock means you missed out on a good amount of extra performance. But thats not my problem.
Edited by DzillaXx - 2/6/13 at 9:22am
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post #37 of 46
If you have set Pre-Rendered Frames to 1 in NVCP instead of the default 3, this could potentially be contributing to the problem. Also what DZilla said.
post #38 of 46
Thread Starter 
I totally get what a bottleneck is but in this situation it makes no sense that it's a bottleneck because causing this while I'm not moving my mouse, turning slowly, or turning fast but steadily is when the FPS drops. Why would I have the ability to record a video with Fraps (which is a performance hog when recording) at 60FPS sustained? That doesn't remotely sound like a bottleneck issue. And while I agree the CPU is dated it's still plenty enough to enjoy this game at 60FPS while recording and 100 when I'm not.

EDIT: Just to conclude about the bottleneck, I'm aware the GPUs have more potential. 1. I'm still on the 930 2. I'm still on my R3E which is PCI-E 2.0 and not 3.0 - I'm awaiting the release of the Rampage V Extreme before I go upgrading anything as it would be useless at this point.

EDIT 2: NCP is set to use application settings.
Edited by Victus - 2/6/13 at 12:33pm
post #39 of 46
Try setting Pre-Rendered frames to 5 just to see if that has any noticeable impact on your problem. I seem to recall using 5 frame pre-render on Crysis because I wasn't playing Wars multiplayer, and it did help smooth the experience for me a bit when pushing the limits of my hardware.
post #40 of 46
Quote:
Originally Posted by DzillaXx View Post

Quote:
Originally Posted by Victus View Post

I fail to see a bottleneck ANYWHERE.
.

Maybe learn what a bottleneck is and how to find it. lol

Now I think the first run is completely stock, not sure if the 3.4ghz is at stock GPU clock but it should be the same as the first. But even comparing the top two you can clearly see a bottleneck at stock. The first two images I made a long time ago. can rerun if needed.

Stock


@3.4ghz


@4.2ghz


This test was just done now in windows 8 so it is slightly slower then what I used to get in windows 7, and can retest at whatever CPU clock if needed. Also has the GPU @ 850, what is a good chunk higher then the other two tests I believe as they may be stock gpu runs.

Make sure you notice the increase in graphic score just with a bump in CPU clock speed. The last test of course has the benefit of higher GPU clock speeds as well.


Trust me 3.5ghz is not enough, and while it may run two 670's at a decent level your not getting the true potential out of your cards. While it may not be the root of your problem, still doesnt mean your not bottlenecking, as you are.

The fact that you ran two 480's in sli with your i7 at stock means you missed out on a good amount of extra performance. But thats not my problem.

Bottlenecking won't cause this. This seems to be driver related. Something is going wrong between the CPU pre-render and the GPUs memory. That's my guess.

When you put in the new cards, did you not only do a full driver clean but also cleared your CMOS? Just for stability issues. Try disabling SLI and seeing if the issues persists. This looks like a communication issue between hardware somewhere.
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