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[TS] Xbox 720 GPU specifications - Page 6

post #51 of 77
Quote:
Originally Posted by Fateful_Ikkou View Post

whatever, This is why I don't normally partake in conversations about upcoming games, platforms. You just get verbally attacked. All I was merely stating is that it is possible. I formally resign from this thread. medieval.gif

Sorry if I came off as verbally attacking you, wasn't my intentions if you are referring to what I said above. I was just stating that based on the link as to what IGN was talking about I just don't see it happening. For all I know I can be completely wrong, but would be blown away if that ended up being the case.
post #52 of 77
Quote:
Originally Posted by Crimsontech View Post

Sorry if I came off as verbally attacking you, wasn't my intentions if you are referring to what I said above. I was just stating that based on the link as to what IGN was talking about I just don't see it happening. For all I know I can be completely wrong, but would be blown away if that ended up being the case.

It's okay man I was just kidding about the verbally attacking thing. Sometimes I have to remember sarcasm doesn't go very well through text chat. cheers.gif
post #53 of 77
Quote:
Originally Posted by Fateful_Ikkou View Post

Got to remember though that MS said they would be releasing two variants of the console. One for casual gamers(Lower Specs) and one for hardcore gamers(Higher Specs). It's possible that if this article is correct that it's possible this is the casual variants GPU specs.

That's complete BS. also:

The GPU in the "nextbox" is an amd 8770, this has been known for almost a month now.

It's not as bad as it sounds as it's more than capable when you take into account the fact that it will be given the console treatment, where the games will be seriously optimized for this GPU in particular. Means it will get about 2x the performance of the comparable PC GPU. It should be enough to look "next gen" but just barely. The PS3 GPU will be a bit more capable.
Edited by Buris - 2/5/13 at 10:31am
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post #54 of 77
so is this official now?
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post #55 of 77
Quote:
Originally Posted by Buris View Post

That's complete BS. also:

The GPU in the 360 is an 8770, this has been known for almost a month now.

It's not as bad as it sounds as it's more than capable when you take into account the fact that it will be given the console treatment, where the games will be seriously optimized for this GPU in particular. Means it will get about 2x the performance of the comparable PC GPU. It should be enough to look "next gen" but just barely. The PS3 GPU will be a bit more capable.

I keep saying that I want to see a PC that can provide a graphical experience with 256MB of System memory and 256MB of VRAM that can look as good as the PS3 does and maintain 30fps (same with the xbox, but it has 512MB of shared memory so it is a little better off). We need to compare the new consoles to the old consoles...not to PCs. I think if you give this hardware to the developers that have been working magic on the current console they will really make some great looking games...(though here's to hoping for good game play as well)

Quote:
Originally Posted by zylonite View Post

so is this official now?

It is officially unofficial...officially.

Until the press release comes from MS it will have to be a rumor...but we are getting close enough to launch that rumors should be ringing with a bit of truth.
Edited by Vagrant Storm - 2/5/13 at 10:17am
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post #56 of 77
Console devs has very nice access to the GPU with development tools, cannot even be compared to PC "optimization".
post #57 of 77
Quote:
Originally Posted by BizzareRide View Post

No. That doesn't change the fact that the CPU and GPU have access to the SRAM, so the total effective bandwidth is 170GB/s. Its up to the developers where the buffers and textures go and in this case, it can go to either SRAM or DRAM.

Even ignoring the SRAM's bandwidth, the 768 stream processors aren't bandwidth limited. The desktop 7770 has 72Gb/s with GDDR5 on 128-bit bus, this GPU has 68Gb/s

Framebuffer would go in the SRAM and if they go the same they on 720 like they did with 360 then the ROPS will be tied into the SRAM too...

Why in gods green earth would developers choose to keep the frame buffer in the slow main RAM when they can have it in SRAM and have double the bandwidth.

And 720's GPU doesn't have 68Gb/s
post #58 of 77
Quote:
Originally Posted by BizzareRide View Post

No. DDR3 + ESRAM = 170GB/s effective memory bandwidth.

The ESRAM is not very big and wont fit all the usual texture data and such in it. Also just like you dont take 12, 1GHz cores and say you have a 12GHz processor computer, you dont combine different sections of memory space and say you have hundreds of GB per second of bandwidth. If you go and start doing that then you might as well throw l1, l2, and l3 cache bandwidths into your marketing number.

Quote:
Originally Posted by BizzareRide View Post

The desktop 7770 has 72Gb/s with GDDR5 on 128-bit bus, this GPU has 68Gb/s

So? The point is we should have a next gen capable of proper FPS and proper resolutions. A 7770 couldnt run 4k res games either so point proven. Get us up at 200GB/s of DDR3 bandwidth and then we could actually run proper resolution.
Edited by EniGma1987 - 2/5/13 at 6:41pm
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post #59 of 77
http://www.vgleaks.com/world-exclusive-durangos-move-engines/
Quote:
The Durango GPU includes a number of fixed-function accelerators. Move engines are one of them.

Durango hardware has four move engines for fast direct memory access (DMA)

This accelerators are truly fixed-function, in the sense that their algorithms are embedded in hardware. They can usually be considered black boxes with no intermediate results that are visible to software. When used for their designed purpose, however, they can offload work from the rest of the system and obtain useful results at minimal cost.
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post #60 of 77
Quote:
Originally Posted by Arni90 View Post

Quote:
Originally Posted by BizzareRide View Post

But we're talking about gaming and in the context of gaming, how are console gamers(who often spend the same amount of time and money on their hobby) less "hardcore" because their hardware is slower? Then what of the PC gamers with equal hardware to consoles?
No informed customer spends as much money on console gaming as on PC gaming, in that case they should have gone for PC gaming to begin with. Console gamers are less hardcore than PC gamers (fighting games excluded) because they have inferior control options and inferior response times, that's fact.

Both have hardcore gamers and "casual gamers". Unfortunately, due to the recent rise in small indie games productions, casual gaming is bigger on PC these days(Minecraft for example). Most if not all small indie games seem pretty casual to me which is probably why they haven't interested me.

Anyway, this will hopefully mean better looking PC games. About damn time I say.
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