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POLL: Are you impressed by what we've seen of next-gen graphics?

Poll Results: Do you think next-gen graphics are...

 
  • 1% (2)
    Beyond belief!
  • 13% (14)
    Impressive!
  • 49% (50)
    Good, but nothing THAT special.
  • 12% (13)
    So-so...I've seen better now!
  • 22% (23)
    I am disappoint!
102 Total Votes  
post #1 of 59
Thread Starter 
Just ran the new 3DMark demo (on Steam now) and I have to say that besides the smoke and particle physics it looks like an Unreal 3 engine based game. Hell, even the Unreal 4 engine looks like Unreal 3 with just tessellation support and some particle physics. I think that what we've seen thus far is more or less the natural evolution of graphics that PC gamers have been waiting for to FINALLY come around for the past couple years now. I believe that if PC were properly utilized like all of us want that next-gen graphics would already start to become last-gen graphics at this point.

Maybe it's just that being a PC gamer has "desensitized" me in a sense, but I haven't seen anything next-gen that really amazes me. Even some tech demos like the one Square Enix showed at E3 looked good at first, but after watching even that a few times I see nothing that a modern day PC couldn't easily do if properly made. Not to mention some muddy character textures and the like. I feel like what next-gen games are going to bring to the table is what PC games SHOULD have looked like a couple years ago and even then I feel that they won't be anything that a current day mid to high-end PC won't be able to do in the future.

I don't know, maybe I was expecting too much? Maybe I was expecting Avatar quality graphics? All I know is that for now all I've seen is current day graphics with higher polygon counts and some stuff that flies around. I still think a nicely modded Crysis or GTA 4 looks far beyond better than anything "next-gen" that I've seen, which quite honestly is sad. I mean, judging by what we know of next-gen consoles it seems we have already hit that "PC is better" wall that, admittedly, took a little longer when the PS3 and 360 were released.

Note that I'm not hating here...I just haven't seen anything particularly impressive yet that couldn't quite easily be done on current PC hardware. Maybe I'm alone, maybe I'm not...either way I just felt the need to spew my thoughts out to others.

What are your thoughts? Impressed? Not impressed? Totally "meh"-ed?
post #2 of 59
I think they're nice but not mind blowing like when I first seen Crysis.
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post #3 of 59
I think you are jumping the gun here. Revisit this in 4 months when we see what E3 brings.
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post #4 of 59
Good timing with this topic. I was just thinking during the last days that PC games' graphics don't impress these days as much as they did in the past when they made giant leaps. T

ake for instance Doom 3 and Crysis - they marked the change to DX9.0(b-c?) and DX10 (actually still Dx9 if you knew the teaks).
Those were big leaps in fidelity and especially shading. Nowadays you don't see so much that stands out. Consoles are a good part of the reason. Game engines have to work well on consoles first and PC's later, and while better textures and nice effects are extra on the PC, the core features have to be common. This puts a limit on what you can do.

Another part of the reason is that nowadays with real-time lighting and shading games have already made the big leap when it comes to realistic graphics. Indirect illumination is probably going to be the next thing, but as of today all the tools available should be able to produce a very realistic setting in games. In many cases it's all up to the artistic skill of the development team. You can make aesthetically pleasing graphics with not so hot effects and you can create an "HD" mess with throwing in lots of fancy stuff that doesn't work together.
post #5 of 59
I think graphics on PC are beginning to reach their threshold, now it's just the little bits that are being added
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post #6 of 59
Unimpressed. Need to ray-trace my e-peen. wink.gif
    
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post #7 of 59
What we need is engine developers to just go all out, and to force GPU vendors to actually evolve. Die shrinks are nice but we need more memory bandwidth, more processing power and better graphics. No card I've seen has higher than a 384-bit bus. The 256-bit ring bus was invented in the 1990's, we can go bigger and better, but it's not happening.
post #8 of 59
nothing worth remembering.

The biggest jumps were still from

1997 Quake II
1999 Quake III
2004 Doom III
2007 Crysis

COD 4, Oblivion, and Jediknight 1 also looked awesome during their time.
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post #9 of 59
Quote:
Originally Posted by linkin93 View Post

What we need is engine developers to just go all out, and to force GPU vendors to actually evolve. Die shrinks are nice but we need more memory bandwidth, more processing power and better graphics. No card I've seen has higher than a 384-bit bus. The 256-bit ring bus was invented in the 1990's, we can go bigger and better, but it's not happening.

But when the developers/studios cannot afford to push graphics AND stay in business, what is the point of pushing these limits? The games hold us back more than anything, the gpu's are always a step or two ahead (in general, Crysis not withstanding as that's the exception)

The fact that a good majority of us can max the crysis 3 MP beta without a hitch (of course we shall see what SP brings) and that Crytek said it will be 'the best looking game for the next two years" really doesn't bring high hopes for much better.

In all reality, we've hit a point where we need to focus on clarity (better implementation of AA, especially on consoles) and AI/physics. These are what is truly lacking. Sure, high res textures can go along for the ride but that is a given as higher memory cards are trickling down to the average user.

Then again, 'next gen' hasn't even been shown at E3 yet, so we shall see. I cant' wait to see what developers can do with these newer engines. Unreal Engine 3 went a long way and it still looks great to this day, if UE4 is as flexible as they made it and as impressive technically as the tech demo's suggest, then we should still be in for quite a treat.
Edited by SoloCamo - 2/5/13 at 1:27am
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post #10 of 59
I remember dropping my jaws at Mirror's Edge. It looked amazing to me at the time. Devil May Cry 4 was another game that I thought was graphics-wise better than the games of its time.

But when playing Hitman : Absolution and Far Cry 3, I had the same experience again. Sometimes, I found myself just observing the scenery in Far Cry 3 for a while. Made me happy to be able to appreciate the graphics of a game after such a long time.

Then again, it might be the fact that I just switched from an LCD monitor to an LED one and from an AMD GPU to an nVidia GPU.
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