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POLL: Are you impressed by what we've seen of next-gen graphics? - Page 6

Poll Results: Do you think next-gen graphics are...

 
  • 1% (2)
    Beyond belief!
  • 13% (14)
    Impressive!
  • 49% (50)
    Good, but nothing THAT special.
  • 12% (13)
    So-so...I've seen better now!
  • 22% (23)
    I am disappoint!
102 Total Votes  
post #51 of 59
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post #52 of 59
Hitman Absolution and Sleeping Dogs blew me away, but I haven't seen a Hitman game since Hitman 2 from 8 years ago, or some time around there.
post #53 of 59
Quote:
Originally Posted by Ascii Aficionado View Post

Hitman Absolution and Sleeping Dogs blew me away, but I haven't seen a Hitman game since Hitman 2 from 8 years ago, or some time around there.

Neither of those are next gen, and only the former has impressive graphics. Sleeping Dogs looks good, but it's nothing special.
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post #54 of 59
Quote:
Originally Posted by boredgunner View Post

Neither of those are next gen, and only the former has impressive graphics. Sleeping Dogs looks good, but it's nothing special.

Ah, I saw them being advertised as next-gen, I think it was by other people though and not the devs.
post #55 of 59
Supposed reliable sources (Read: Not reliable at all) stick the next-gen Xbox with an 8 core 1.6ghz processor and an 800mhz GPU of unknown architecture. Also it will require Kinect in order to function.

Supposedly.

If true, I see this meaning 3 things.

1. We'll finally get games with good multithreading.

2. We're not going to see a huge jump in fidelity this time around.

3. With the switch to more PC-centric hardware, Microsoft is going to use the always-on Kinect as their DRM. If you don't have a person sitting in a living room, the game isn't going to run.
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post #56 of 59
While I agree that graphics advancements are seemingly at a standstill, I don't quite understand how there is very little room for improvement. As we speak, the next gen graphics are being made which would blow any current game out of the water. I am talking, of course, about CGI in films and the such. While it may currently be impossible to render Avatar in real time, let alone have it respond to player input, it is definitely possible in the future. Look at the cutting edge animations of the 1980's - early 90's - while those were mind blowing at the time, nowadays, it would be ridiculously easy to make a game with that level of graphics. So too today - it isn't that a game with the graphical fidelity of Avatar is impossible, but merely that we need technology with a high enough clock speed, enough memory, etc. to render it in real time. Anyway, just my two cents.
Edited by w0w0w - 2/18/13 at 4:52am
post #57 of 59
Also, in the early days of computers, it seemed impossible that a computer smaller than a room, with enough power to do anything, would be possible. And then, someone invented the microchip. And the rest, as they say, is history.
post #58 of 59
Quote:
Originally Posted by Ganf View Post


3. With the switch to more PC-centric hardware, Microsoft is going to use the always-on Kinect as their DRM. If you don't have a person sitting in a living room, the game isn't going to run.

Sounds a bit Orwellian to me, don't you think?
post #59 of 59
Quote:
Originally Posted by w0w0w View Post

Sounds a bit Orwellian to me, don't you think?

It's mild compared to the other forms of hardware DRM the industry has used over the years.
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