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[Massively] Mark Jacobs announces Camelot Unchained(unofficial DAoC 2) - Page 5

post #41 of 44
Quote:
Originally Posted by 666lbs View Post

EA Mythic happened much later in Mythic's lifespan. You missed almost a decade worth of folly prior to EA-Mythic, when they were simply Mythic Entertainment. And they're responsible for a lot more than just Warhammer Online and DAoC.

DAoC literally borrowed wholesale from a text game that they developed, charged for and then left to rot with zero technical support on 3 different game hub services and then closed without forewarning. Remove the DAoC part from that sentence and that describes every premium game that they developed and "supported" between 1996 and 2004 on AOL Games, Centropolis and Gamestorm.

I'm not seeing such a grim picture offhand from that wikipedia article... can you be a bit more specific? I never had heard of any of this kind of accusation before, and I loved DAOC/WAR. The games you're talking about were 10-15 years ago, which is quite a long time when you had DAOC and WAR in-between. I'm definitely interested in funding a but into the kickstarter, but I might not do as much if there's a real issue out there potentially. I just haven't heard it.

By the way, two pretty good-sized posts are up at www.camelotunchained.com with "foundational principles" for the game.
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post #42 of 44
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Originally Posted by GoldenTiger View Post

I'm not seeing such a grim picture offhand from that wikipedia article... can you be a bit more specific? I never had heard of any of this kind of accusation before, and I loved DAOC/WAR. The games you're talking about were 10-15 years ago, which is quite a long time when you had DAOC and WAR in-between. I'm definitely interested in funding a but into the kickstarter, but I might not do as much if there's a real issue out there potentially. I just haven't heard it.

By the way, two pretty good-sized posts are up at www.camelotunchained.com with "foundational principles" for the game.

To be more specific, from the time that I played their games starting in 1996 until the time they closed the last game of theirs that I played (late 2004) I played every title that they released except for Independence Day Online (ID4). During that time Mythic, Engage and AOL managed to gouge customers so hard with their $1.99/hour rate that the Splatterball community had to boycott the game just to see a reduction to $0.99 an hour thereafter until AOL games closed down. None of the games that you will find on that Wiki had attending developers, and all were rampantly exploited. When they went to make DAoC and essentially tried to use all of the Darkness Falls material to create a graphical game, they found out that their entire automated dice-rolling system was covered by D&D copyright and that they had infringed on said copyright for a period of roughly 5 years. Now that I mention Darkness Falls, they managed to employ a pederast in that game who used her position to seek out underage sexual contact and proliferate her own nude photographs to said minors (she was not dismissed when this became public). Every game up to the release of DAoC was eventually closed with no forewarning to their respective communities, and in the case of games on services that had monthly fees with no refunds for said months.

God, you know I'm just going to stop. I played their games longer than the average WoW veteran has played World of Warcraft. I'm still in touch with the majority of people that I played with in those communities years ago and to this day I don't think a single person that I know would have anything nice to say about Mythic. Their games cultivated some great communities but the company and its employees neglected every title that they released and charged money for, for a period of years longer than some people on this forum have been playing internet games at all. If I highlighted every transgression Mythic committed against their community over the span of nearly a decade preceding DAoC, this would be one of the longest posts on Overclock.net. It's actually overwhelming taking stock of the contrast between how fun those communities were and how bad that company and the people running it were.

edit- lol I promise you I'm not some crazy person with a Mark Jacobs vendetta. He just ran the most comically poor game-related company that I have ever had any experience with in 30+ years of gaming.
Edited by 666lbs - 2/8/13 at 4:41pm
post #43 of 44
I personally thought DAoC was a terrible MMORPG. PvP was boring, you were disconnected from your character, and the worlds were small and jam packed full of people. It was essentially a theme park ride, in the virtual sense, both in crowd density, and falseness of it all. Anyone who is 24 and younger would disagree, but that's because they missed Ultima Online and Ascheron's Call; but hey, you can't miss what you never had...

They will not be getting my money.
Edited by Porthios - 2/8/13 at 5:18pm
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post #44 of 44
Quote:
Originally Posted by Porthios View Post

I personally thought DAoC was a terrible MMORPG. PvP was boring, you were disconnected from your character, and the worlds were small and jam packed full of people. It was essentially a theme park ride, in the virtual sense, both in crowd density, and falseness of it all. Anyone who is 24 and younger would disagree, but that's because they missed Ultima Online and Ascheron's Call; but hey, you can't miss what you never had...

They will not be getting my money.

The reason it felt this way was because they were hurriedly trying to find a way to jam the most applicable game that they had (Darkness Falls) into a graphical MMO format to take advantage of what was then the Everquest hype. Every "defining" feature that people pick out about DAoC that made it feel so special was cribbed directly from the text game that preceded it. Every facet of the game was a watered down, poor version of its predecessor.
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