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[Gizmodo] The PlayStation 4 Will Cost Over $400 - Page 21

post #201 of 407
$400 is relatively cheap. I'm quite surprised, afterall the PS3 cost nearly $1000 when it was released. I won't be getting one anyway. I wouldn't use it.
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post #202 of 407
Quote:
Originally Posted by Frazz View Post

$400 is relatively cheap. I'm quite surprised, afterall the PS3 cost nearly $1000 when it was released. I won't be getting one anyway. I wouldn't use it.

eh i payed around 600 for mine near release )no more then 2 months after if that) 60gig version i think 1,000 might be a lil off
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post #203 of 407
Quote:
Originally Posted by RedBaron V2 View Post

Quote:
Originally Posted by Frazz View Post

$400 is relatively cheap. I'm quite surprised, afterall the PS3 cost nearly $1000 when it was released. I won't be getting one anyway. I wouldn't use it.

eh i payed around 600 for mine near release )no more then 2 months after if that) 60gig version i think 1,000 might be a lil off

I think someone said that other regions around the world had much higher launch prices, but that would be besides the point here. As we are suppose to be comparing standard launch prices (a price very similar to US prices).

I remember PS3 launching at $600 and taking quite a bit of time to drop to $500.

I may be the minority here, but I never really saw many PS3s until they were about $400.
It would be in Sony's best interest to get launch a price around that. Even if it had lower hardware performance than expected.

The problem isn't launch specs, but how long a generation of consoles are expected to last. 8+ years is just too damn long for even a console to last.

AS for the used game DRM. I really don't think Sony would be that stupid. Even I know that, that would destroy anything that has to do with PS4. I can't forsee Sony destroying a brand new product fresh off the block.

Seriously, who would even buy one? A couple 100 uninformed customers... the rest would be over at Microsoft's party.
No way they would do that to themselves.

Perhaps they are planning on using the DRM for something, but it won't be the PS4. No way in hell.

Edited by kennyparker1337 - 2/10/13 at 4:59am
post #204 of 407
Quote:
Originally Posted by PhantomTaco View Post

The reason why doesn't matter, it was still too expensive. It was also because they wanted to recoup as much of the R&D costs associated with the cell processor as possible. I personally hope they don't block used games, they're a viable market.
Only the ones that you download you can't sell. Physical media you can last I checked.

Usually you can play used game but you can't play online multiplayer with same keycode. That's how PC game generally work to avoid piracy I guess...
post #205 of 407
Quote:
Originally Posted by Darkpriest667 View Post

you do realize that skyrim had to have 3 patches before it ran stable on PS3? You do realize that Xbox users were unable to play borderlands 2 successfully for almost a day because of a glitch in their system?


And yes I meant brand new games too.. Speedy Steve and I were making a review of Borderlands 2 the night it came out. We had 0 problems. Maybe we're geniuses I don't know.

Not going to derail this thread further after this (my apologies OP) but we are on different wave lengths on this man. You are talking two isolated cases of actual game issues and comparing it to the necessary install of a game, setup of the game, setup of the controllers, etc. These are apples and oranges. There is no argument here, a console is plug in and play. I don't have to start it, wait for windows and close out all resource intensive applications, then install the game, set it up, etc just to play. A console you take out the box, plug it in, turn on the system with the wireless controller from your couch, put in your brand new bought game then play.

Again, I'm a pc gamer and do prefer them, but consoles have their place and have done a lot of good for the industry. Without consoles, pc gaming would be even more in the dark ages because the money wouldn't be there for developers. We are are a small crowd in comparison.
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post #206 of 407
Quote:
Originally Posted by HeadlessKnight View Post

IMO $400 seems a reasonable price, as it gets older the prices will drop even more.
Dropping $400 on a console is a different case than dropping $400 on a Graphics card and is a better choice in the long run, GPUs become weak and useless pretty fast.
The PS4 games will continue to develop tell 5-7 years from now. In 2018 even the Titan will be no more than a weak sauce that will play most games on Low.
AFAIK in 2006 the PS3 costed more than $400 and is still going strong . a $550 GPU from 2006 cannot do anything nowadays other than using Microsoft Word or watching 320x240 youtube videos.
So honestly at $400 it will worth every penny.

Exaggerate much? The 8800 line came out slightly after the Xbox 360 and before the PS3. The top of the line model 8800 GTX can play even modern games at the same fidelity as consoles if not better. I know a guy that ran 8800 GTS SLI until recently and that rig put out very good FPS even @ 1080p in most games. Saying it can't do anything nowadays is just absurd.
Edited by Bit_reaper - 2/10/13 at 10:18am
    
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post #207 of 407
Quote:
Originally Posted by Bit_reaper View Post

Exaggerate much? The 8800 line came out slightly after the Xbox 360 and before the PS3. The top of the line model 8800 GTX can play even modern games at the same fidelity as consoles if not better. I know a guy that ran 8800 GTS SLI until recently and that rig put out very good FPS even @ 1080p in most games. Saying it can't do anything nowadays is just absurd.

Xbox 360 was released in 2005, the best GPU at the time was the ATI X1800 series, which were the fastest desktop GPUs in 2005 -- and released slightly after the xbox 360. X1950XT was released in November 2006. 8800 line was released at the end of 2007 and beginning of 2008. Your timeline is very, very, very off.

In technical terms, the xbox 360 did have a more advanced GPU in some ways than PCs upon release - it had a unified shader model prior to PCs adopting it. I want to say the X1800 was the first unified shader model GPU for the PC. Obviously, the xbox 360 advantage didn't last long.

Nowadays, this won't happen. The best desktop GPUs and CPUs have size and cooling requirements that will not work in consoles, thus PCs will have more brute force - BUT, xbox 720/PS4 will not have API overhead which is a significant advantage by itself.
Edited by xoleras - 2/10/13 at 11:14am
post #208 of 407
Quote:
Originally Posted by xoleras View Post

Xbox 360 was released in 2005, the best GPU at the time was the ATI X1800 series, which were the fastest desktop GPUs in 2005 -- and released slightly after the xbox 360. X1950XT was released in November 2006. 8800 line was released at the end of 2007 and beginning of 2008. Your timeline is very, very, very off.

In technical terms, the xbox 360 did have a more advanced GPU in some ways than PCs upon release - it had a unified shader model prior to PCs adopting it. I want to say the X1800 was the first unified shader model GPU for the PC. Obviously, the xbox 360 advantage didn't last long.

Nowadays, this won't happen. The best desktop GPUs and CPUs have size and cooling requirements that will not work in consoles, thus PCs will have more brute force - BUT, xbox 720/PS4 will not have API overhead which is a significant advantage by itself.

The 360's GPU was based on the ATI X1900XT and..

http://www.youtube.com/watch?v=GjXGXfc3rbY 300 DOLLAR PC - BF3 ULTRA 40 FPS
http://www.youtube.com/watch?v=HymqetMHs-c GTA IV
http://www.youtube.com/watch?v=zFCzxHW75L4 COD: MW2
http://www.youtube.com/watch?v=l8FM047eQiE COD : blops -- Everything maxed out at: 1920x1080 resolution with 16x Anti-aliasing.
Fps with fraps: 20-30
Fps without fraps: 35-70

All on PC, modern games all playable.
post #209 of 407
Quote:
Originally Posted by xoleras View Post

Xbox 360 was released in 2005, the best GPU at the time was the ATI X1800 series, which were the fastest desktop GPUs in 2005 -- and released slightly after the xbox 360. X1950XT was released in November 2006. 8800 line was released at the end of 2007 and beginning of 2008. Your timeline is very, very, very off.

Nope you got it wrong. The first 8800's like the GTX (the G80) launched 8 November 2006 a little less then a year after the 360 also just beating the Japanese launch of the PS3. If you lived in Europe the PS3 didn't hit shops until March 2007.

I guess its a poor choice of words to say "slightly" as the official time difference is almost a year though that's how I remember it as the Xbox also took its sweat time to hit the stores here in Finland.
    
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post #210 of 407
Quote:
Originally Posted by Bit_reaper View Post

Nope you got it wrong. The first 8800's like the GTX (the G80) launched 8 November 2006 a little less then a year after the 360 also just beating the Japanese launch of the PS3. If you lived in Europe the PS3 didn't hit shops until March 2007.

I guess its a poor choice of words to say "slightly" as the official time difference is almost a year though that's how I remember it as the Xbox also took its sweat time to hit the stores here in Finland.

Yep, my mistake - you are indeed correct about the 8800.
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