Quote:
Originally Posted by
psyclum 
unfortunately what makes EQ1 good is also what makes it fail in today's MMO market. EQ was very much end game driven. the high end raiding guilds and the loots that takes 72man raid to obtain was what drove the people to play. unfortunately the market no longer allows for any game that requires 72 man for a raid. heck look at the latest iteration of big title MMO... SWTOR only has 16 man raid.... back in EQ days.. that's not even 3 full groups

it's unfortunate that current generation gamers will never be able to experience the type of epic raid's we had back in the day. everything caters to the casuals and no game company is willing to risk making another "EQ like" game when epic raid encounters (not even sony)
I think it was really the player base that went wrong with EQ. Some things in early EQ weren't meant to be raided, quite simply, but the big raiding guilds went after them anyways. When they succeeded in doing something that the devs didn't think anyone would have any interest in doing, other smaller guilds started to get jealous. A small minority started to pitch temper tantrums, saying that it wasn't fair to the smaller guilds that you needed 100 bodies or more just to brute-force these "raids" which weren't raids, they were just story and backdrop. Thats where the nerfing and overbuffing began, and how you ended up with
Rangers that could solo Cazic Thule, the God of Fear. So silly.
The player base really ran EQ into the ground. So many people were running around kiting stuff they should have never been able to kill that the summon mechanic was put in, which broke the game on so many levels. Classes that were perfectly fine, even slightly overpowered, got played by what I like to think was the beginning of the casual crowd, who kept crying about how hard things were, speaking as if they were grouping as the game is meant to be played and not soloing and as a result got their classes buffed while the broken classes got worse. The imbalance got so bad that if you were playing certain classes, you had a much harder time finding a group because everyone considered you dead weight. Which led to more whining, and more buffing, and more nerfing of the challenge of the game.
I really hate how MMO players think they are entitled to succeed. I really hate how gamers period think they are entitled to succeed just because they paid money. Easy, Medium and Hard should not exist in gaming in my opinion, it takes away from the integrity of the experience that the developers create.