Originally Posted by Quasimojo
So much truth in that post. One point I would disagree on, however, was that the player base ran EQ into the ground - but my disagreement is only on a technicality. I think what drove it into the ground was SOE caving to the player base (which, I understand, is pretty much what you said). I've said it before, and I'll say it again, the player base does *not* know what's best for it. They (we) want everything we can get and we want it now. That's the death knell for a MMORPG. It's like the social media craze. Short-sighted game developers are thinking, "Gosh, people are all over Facebook and Twitter, so we really need to incorporate it into our game." That couldn't be farther from the truth (IMO). Design the game. Make it fun and interesting. Then stick to your guns. I couldn't give a crap what someone wants to post on Facebook about their gaming prowess.
hahaha well, part of what makes EQ great is this type of discussions. everyone has their own view and everyone is right
personally I feel Verant/SoE ran itself into the ground w/o much help from the playerbase. in part, i can forgive them for doing so because they were in fact "defining" a genre and EVERYTHING they were doing was "new". prior to EQ, there was no "MMO" per se, ultima was as much a graphical MUD as meridian59. they were multi player, but as far as being considered "massively multiplayer"... not so much. the linage of the modern day MMO can be directly traced back to EQ, but beyond EQ, the line gets gray since EQ was the 1st to use true 1st person 3D view as opposed to a top down 3rd person view. the mechanics and the terms we are so familiar with in modern day MMO lingo such as aggro, DPS, DKP, pulling, CC, etc... all traces directly back to EQ. prior to EQ, some of the technique may have been in use, but you'd have to explain it to other people. it wasn't a commonly known "standard" lingo.
what made EQ fail is the lack of understanding as to the amount of emotional investment (as well as monetary investment) behind a "game". for the raiders, it's literally like a 2nd job. i know I've personally spent 40+ hours a week on EQ back in my raiding days and just by the sheer bulk of time that is invested, they needed to treat the nerf bat with much more care then they did. not to mention the MASSIVE amount of unfixed bugs that was involved prior to forcing you to spend additional $ for expansions.... some serious game breaking bugs that totally renders a class useless in some aspects were never addressed. as long as people weren't gaining too much loot/exp through exploits, then the bug was not really worth addressing... some nerf bat swings simply hits too far and took years before it was dialed back even though everyone knew it was destroying a class. then there are the constant nerfs that never seem to stop.
I think necros were nerfed in EVERY single patch for like the 1st 10 expansions
and after that it was like every other patch
no matter how patient someone is, eventually all this add up and they finally give up and say, "you are in YOUR
world now". i'm going to WoW instead
EQ failed to properly address player needs in to many different levels that most players who have EVER played EQ wondered if the dev's have ever played their own game
their own lack of understanding of their own game costed them the genre they helped define. if they understood or even had a much more solid understand of "The Vision(TM)" and communicated that in much more solid terms with the players, then i'm sure the hardcore raiders wouldn't have cast that mass exodus spell in prime raid years....
now that EQ has lost critical mass, they no longer have the ability to compete even with the single niche advantage (raid content) they have over all other MMO's. it's just dying slowly and become an example of how NOT to make an MMO. even tho it could have retained its dominance had they been less greedy and paid more attention to what the players are saying (not the whiners but people who are actually affected by imbalances and bugs)
so, i suppose what i feel is that EQ failed due to their arrogance and their failure to communicate (and stick with) the very basic foundations of what the game was based on when it succeeded. class abilities are so diluted now that practically every class has the ability to do something that was once exclusive to some other class back when the game was fun... the game is simply "not fun" anymore...