Originally Posted by psyclum
hahaha by the time i quit EQ, i had 12 classes at lvl cap and my warrior was also capped on AA's. i played each of the classes enough to feel comfortable to raid with any of my toons (as well as having sufficient AA's on each of my toons that i'm not dragging the raid down). towards the end, it just got too hard because most of the raid consisted of multiple people multiboxing and some in very critical roles which really shouldn't be multiboxed.
current MMO market is mostly about soloing (casual) where every class can do everything by themselves. it's a great concept since it avoids the "waiting 2 hrs on LFG" problem that EQ had but it also destroyed the MMO aspect of the genre. it's feels like a "massive singleplayer online game with the option for co-op" these days. there are no real "family building" experience like EQ had. you get slammed together by group finder, you all run through the whole mission not saying more then 3 words, and at the end you say "thx 4 group" just to be polite before the whole group disappears again. social interaction is replaced by general chat spam and bickering with very occasional people offering real help to newer players.
IMO large scale raid was the gravity that drew everyone together to work as a whole. raid was what MADE the MMO experience worth having... otherwise, mass effect series or dragon age origins offered much better gameplay and alot less bugs if you wanted to play a single player game... as much as i hate to say it, but grinding also served a big purpose in bringing people together in a MMO. it's the shared experience of hours upon hours of mindless grinding that made raiding that much more precious. it's the dues you pay for the ability to raid. I guess you need the counter weight in the system to provide the greater reward of the raids.
anyway. it's unfortunate that newer generation gamers will never get to experience that level of gaming since we wont see another MMO with large scale raiding again.
this is the same feeling i get from newer MMOs now days , its all about causal players .
my best MMO will be FFXI followed by EQ , FFXI was more masochistic lol specially in the beginning , people just ... knew everyone on the server , because there was a time where they met in a group , and by that i mean , hours and days of just EXPing , so you end up knowing your "generation" so to speak lol
... now a days u just know SOME of your guild members , the magic of making real friends is kinda over , people in groups are ether talking over /wispers or /guild so they cant talk over /group ... or just go autopilot lol