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[EG]Daylight is an Unreal 4 engine randomly generated horror game from the Blacklight dev - Page 3

post #21 of 34
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post #22 of 34
Cute, but hardly what I personally would call a "horror game". More like a "Demo set in a creepy setting".
Quote:
Interestingly, the game won't have weapons, and your primary tool will be your phone. This will be used as a flashlight, a UV light to retrace your steps if you get lost, a camera for picking up clues, a warning system that glitches when enemy phantoms are near (ala Silent Hill's walkie talkie), and sometimes it will get possessed and play freaky messages.
post #23 of 34
I'm looking forward to some Unreal 4 engine games.

Man that is one hot game writer!


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post #24 of 34
Quote:
Originally Posted by 47 Knucklehead View Post

Cute, but hardly what I personally would call a "horror game". More like a "Demo set in a creepy setting".

What would you call a horror game then?
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post #25 of 34
Quote:
Originally Posted by geoxile View Post

What would you call a horror game then?

One where you can actually kill the monsters that are attacking you.

If they can't hurt you in any way (and you can't kill them) and all the "monsters" do is pop out and go "boo" and you don't die, then it is TOTALLY boring IMO.

If you can't kill/destroy them, then it's nothing more than "Hide and Run" ... to me, it's only slightly less boring than above, but still boring.


Sorry, but wandering around a dark room with your cell phone just doesn't cut it for me. Reminds me of the scene in the movie "Aliens":

Gorman: Apone! Look... we can't have any firing in there. I, uh... I want you to collect magazines from everybody.
Hudson: Is he ****' crazy?
Frost: What the hell are we supposed to use man? Harsh language?


Just my opinion though.
Edited by 47 Knucklehead - 2/10/13 at 7:59am
post #26 of 34
Quote:
Originally Posted by 47 Knucklehead View Post

One where you can actually kill the monsters that are attacking you.

If they can't hurt you in any way (and you can't kill them) and all the "monsters" do is pop out and go "boo" and you don't die, then it is TOTALLY boring IMO.

If you can't kill/destroy them, then it's nothing more than "Hide and Run" ... to me, it's only slightly less boring than above, but still boring.


Sorry, but wandering around a dark room with your cell phone just doesn't cut it for me. Reminds me of the scene in the movie "Aliens":

Gorman: Apone! Look... we can't have any firing in there. I, uh... I want you to collect magazines from everybody.
Hudson: Is he ****' crazy?
Frost: What the hell are we supposed to use man? Harsh language? .
I disagree. I think that games where you are defenseless makes it even more scary. Go play Slenderman in the complete dark and come back and tell me you did shat your pants smile.gif
Btw you only have a flashlight in that game.
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post #27 of 34
Quote:
Originally Posted by 47 Knucklehead View Post

One where you can actually kill the monsters that are attacking you.

If they can't hurt you in any way (and you can't kill them) and all the "monsters" do is pop out and go "boo" and you don't die, then it is TOTALLY boring IMO.

If you can't kill/destroy them, then it's nothing more than "Hide and Run" ... to me, it's only slightly less boring than above, but still boring.


Sorry, but wandering around a dark room with your cell phone just doesn't cut it for me. Reminds me of the scene in the movie "Aliens":

Gorman: Apone! Look... we can't have any firing in there. I, uh... I want you to collect magazines from everybody.
Hudson: Is he ****' crazy?
Frost: What the hell are we supposed to use man? Harsh language?


Just my opinion though.
Tbh, i think its completely opposite. When you can kill the monsters its suddenly way less scary. A horde of zombies? No problem, let me take out my automatic rifle.
This is why Amnesia and Penumbra are so dam scary, they make you feel helpless and be scared to hell whenever something pops up.
post #28 of 34
Quote:
Originally Posted by 5entinel View Post

Quote:
Originally Posted by Biorganic View Post

25-30 minutes does not seem purchase worthy to me.

Erm...It's replayable with procedural and randomly generated maps so the experience will be different each time you play. Also, there are multiple chapters announced for this game too.
Quote:
This may sound short, but the randomly generated aspect and cryptic story encourages multiple replays. "Each time you might be getting different story elements" said writer Jessica Chobot (of IGN and Mass Effect 3 fame). "And over the course of that time, depending on how long you decide to play and what you find, it opens up the concept of the world a little more, the backstory, what your involvement is in it, how you find yourself here and whatnot. So instead of finding the same item over and over again and saying 'I'm not going to bother reading this piece of paper because I've seen it a thousand times,' it's different every time."

I love the randomly generated maps/events and items. Its just that there is only so much immersion attainable in 25 minutes. Sounds great that they have more chapters planned, maybe Ill look into it when more are available. I just don't really like the episodic releases.

And no weapons? Just phone, call me thrilled that i can use a metaphysical iphone in a game... rolleyes.gif
 
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post #29 of 34
Quote:
Originally Posted by 47 Knucklehead View Post

One where you can actually kill the monsters that are attacking you.

If they can't hurt you in any way (and you can't kill them) and all the "monsters" do is pop out and go "boo" and you don't die, then it is TOTALLY boring IMO.

If you can't kill/destroy them, then it's nothing more than "Hide and Run" ... to me, it's only slightly less boring than above, but still boring.


Sorry, but wandering around a dark room with your cell phone just doesn't cut it for me. Reminds me of the scene in the movie "Aliens":

Meh, different variations. Resident Evil (the original) was a great mix of both worlds. However, on the 'scary scale' I'd have to say running/evasion and trying not to be found is a lot scarier then constantly having the ability to blow them up.

When was the last time left 4 dead scared anybody?
Quote:
Originally Posted by Assirra View Post

Tbh, i think its completely opposite. When you can kill the monsters its suddenly way less scary. A horde of zombies? No problem, let me take out my automatic rifle.
This is why Amnesia and Penumbra are so dam scary, they make you feel helpless and be scared to hell whenever something pops up.

Exactly. I still haven't beat amnesia lol
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post #30 of 34
Quote:
Originally Posted by Swolern View Post

I disagree. I think that games where you are defenseless makes it even more scary.

That's why I said IMO (In My Opinion).

I'm sure some will enjoy a game like this, I don't.

Quote:
Originally Posted by Assirra View Post

Tbh, i think its completely opposite. When you can kill the monsters its suddenly way less scary. A horde of zombies? No problem, let me take out my automatic rifle.
This is why Amnesia and Penumbra are so dam scary, they make you feel helpless and be scared to hell whenever something pops up.

Well, as I said above, some will enjoy it, I'm pretty sure I won't.

And to be honest, I really haven't been "scared" by anything in a video game ever. Maybe "startled", but never scared. The only think I find "scary" are things in the real world ... not in a video game or on TV.

I guess that is what happens when you have gotten to be my age and seen a large part of the really bad side of the real world as part of your job ... you become a bit jaded.

Quote:
Originally Posted by SoloCamo View Post

Meh, different variations. Resident Evil (the original) was a great mix of both worlds. However, on the 'scary scale' I'd have to say running/evasion and trying not to be found is a lot scarier then constantly having the ability to blow them up.

When was the last time left 4 dead scared anybody?

Exactly. I don't mind games like RE where there is MORE than just things popping out going "Boo". But from what I've seen in the video, they are suggesting that there won't be weapons. To me, that won't be the same as RE. A game that takes BOTH would be a much better game. A game where you CAN'T defeat ALL monsters ALL the time where you have to use your brain to pick and choose when and where to engage is much better. But a game where you CAN'T engage and are ONLY playing "Hide and Seek" (without the Seek) will get really boring, really fast ... to ME.
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