Originally Posted by sdlvx
Look guy, I don't want to start things and i"m not here to troll. You're basically telling me that a TWIMTBP title has driver issues after it's been out for a while? Do you honestly think Nvidia would create a game that was more bandwidth intensive and wanted DP float GPGPU? You're majorly grabbing at straws here.
GTX 680 only does well against 7970 in lower memory bandwidth configurations. It has been that Nvidia has had stronger shader performance while AMD/ATI has had better bandwidth for a very, very long time.
Above 1080p, GTX 680 is about 10% slower than 7970 in bandwidth limited situations. The more you increase resolution and MSAA (and non-shader based anti-aliasing methods) the more bandwidth you require. You can tell which games are more shader intensive and which games are more memory intensive by how well GTX 680 does compared to 7970. Not every game on 3 monitors is going to stress memory bandwidth.
Looks like TPU disagree with you...
here is 2560x1600 benchmarks summary.
Most games now focus on shader power than bandwidth, as it shows in latest chart in TPU the 7970 and GTX 680 are about the same, in fact the 680 is about ~2% better when both at stock. On the other hand 7970 GE is about ~7% better than a GTX 680.
This chart includes all games (Crysis, Crysis 2, Metro 2033 .. etc)
TWIMTBP doesn't always mean it will perform better on Nvidia hardware, especially if the game is old, as old games aren't a high priority for the driver team to increase performance.
Same can be said with AMD; DiRT 3 was a Gaming Evolved game but Fermi dominated the charts.
TWIMTBP or Gaming Evolved doesn't tell anything about how it will perform neither on AMD nor on Nvidia cards.
Also the benchmark I put above use the recent drivers for both camps, unlike your ancient anandtech link.Edited by HeadlessKnight - 2/10/13 at 4:46pm